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Implement/match Act3Shark
functions (#1208)
* Implement/match `Act3Shark` functions * Naming
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a2b2b5d734
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ac19539d0f
4 changed files with 77 additions and 19 deletions
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@ -110,6 +110,7 @@ class Act3 : public LegoWorld {
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void Enable(MxBool p_enable) override; // vtable+0x68
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void SetHelicopter(Helicopter* p_copter) { m_copter = p_copter; }
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void SetShark(Act3Shark* p_shark) { m_shark = p_shark; }
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void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; }
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// SYNTHETIC: LEGO1 0x10072630
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@ -14,7 +14,8 @@ class Act3Ammo : public LegoPathActor {
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c_pizza = 0x01,
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c_donut = 0x02,
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c_valid = 0x04,
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c_bit4 = 0x08
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c_bit4 = 0x08,
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c_bit5 = 0x10
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};
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Act3Ammo();
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@ -57,6 +58,16 @@ class Act3Ammo : public LegoPathActor {
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}
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}
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void SetBit5(MxBool p_bit5)
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{
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if (p_bit5) {
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m_ammoFlag |= c_bit5;
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}
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else {
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m_ammoFlag &= ~c_bit5;
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}
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}
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MxFloat GetUnknown0x158() { return m_unk0x158; }
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void SetUnknown0x158(MxFloat p_unk0x158) { m_unk0x158 = p_unk0x158; }
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@ -3,6 +3,9 @@
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#include "legoanimactor.h"
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class Act3;
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class Act3Ammo;
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// VTABLE: LEGO1 0x100d7920 LegoPathActor
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// VTABLE: LEGO1 0x100d79f0 LegoAnimActor
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// SIZE 0x1a8
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@ -21,7 +24,7 @@ class Act3Shark : public LegoAnimActor {
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void VTable0x70(float p_time) override; // vtable+0x70
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// LegoAnimActor vtable
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virtual MxResult FUN_10042ce0(void*); // vtable+0x10
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virtual MxResult FUN_10042ce0(Act3Ammo* p_ammo); // vtable+0x10
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MxFloat GetUnknown0x2c() { return m_unk0x2c; }
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@ -31,16 +34,22 @@ class Act3Shark : public LegoAnimActor {
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// Act3Shark::`scalar deleting destructor'
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private:
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list<void*> m_unk0x1c; // 0x1c
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undefined4 m_unk0x28; // 0x28
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MxFloat m_unk0x2c; // 0x2c
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undefined m_unk0x30[0x0c]; // 0x30
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Mx3DPointFloat m_unk0x3c; // 0x3c
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list<Act3Ammo*> m_unk0x1c; // 0x1c
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undefined4 m_unk0x28; // 0x28
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MxFloat m_unk0x2c; // 0x2c
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Act3* m_a3; // 0x30
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LegoAnimActorStruct* m_unk0x34; // 0x34
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LegoROI* m_unk0x38; // 0x38
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Mx3DPointFloat m_unk0x3c; // 0x3c
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};
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// STUB: LEGO1 0x10042c90
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// List<void *>::~List<void *>
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// TODO: Update once type is known.
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// STUB to resolve diff in scalar dtor and not create a new one.
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// TEMPLATE: LEGO1 0x10042c20
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// list<Act3Ammo *,allocator<Act3Ammo *> >::~list<Act3Ammo *,allocator<Act3Ammo *> >
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// TEMPLATE: LEGO1 0x10042c90
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// List<Act3Ammo *>::~List<Act3Ammo *>
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// GLOBAL: LEGO1 0x100d7918
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// Act3Shark::`vbtable'
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#endif // ACT3SHARK_H
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@ -1,17 +1,26 @@
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#include "act3shark.h"
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#include "act3.h"
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#include "act3ammo.h"
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#include "define.h"
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#include "legolocomotionanimpresenter.h"
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#include "misc.h"
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#include "mxutilities.h"
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DECOMP_SIZE_ASSERT(Act3Shark, 0x1a8)
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// STUB: LEGO1 0x10042ab0
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// FUNCTION: LEGO1 0x10042ab0
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Act3Shark::Act3Shark()
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{
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// TODO
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m_unk0x2c = 0.0f;
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m_unk0x28 = 0;
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}
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// STUB: LEGO1 0x10042ce0
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MxResult Act3Shark::FUN_10042ce0(void*)
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// FUNCTION: LEGO1 0x10042ce0
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MxResult Act3Shark::FUN_10042ce0(Act3Ammo* p_ammo)
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{
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// TODO
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p_ammo->SetBit5(TRUE);
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m_unk0x1c.push_back(p_ammo);
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return SUCCESS;
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}
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@ -21,8 +30,36 @@ void Act3Shark::VTable0x70(float p_time)
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// TODO
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}
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// STUB: LEGO1 0x10042f30
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void Act3Shark::ParseAction(char*)
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// FUNCTION: LEGO1 0x10042f30
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void Act3Shark::ParseAction(char* p_extra)
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{
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// TODO
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LegoPathActor::ParseAction(p_extra);
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m_a3 = (Act3*) CurrentWorld();
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char value[256];
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if (KeyValueStringParse(value, g_strANIMATION, p_extra)) {
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char* token = strtok(value, g_parseExtraTokens);
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while (token != NULL) {
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LegoLocomotionAnimPresenter* presenter =
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(LegoLocomotionAnimPresenter*) m_a3->Find("LegoAnimPresenter", token);
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if (presenter != NULL) {
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token = strtok(NULL, g_parseExtraTokens);
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if (token != NULL) {
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presenter->FUN_1006d680(this, atof(token));
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}
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}
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token = strtok(NULL, g_parseExtraTokens);
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}
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}
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m_a3->SetShark(this);
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m_unk0x34 = m_animMaps[0];
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m_unk0x38 = m_unk0x34->m_roiMap[1];
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m_unk0x38->SetVisibility(FALSE);
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m_a3->PlaceActor(this);
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}
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