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Most entities with VTable0x50 function overrides (#752)
* BeachHouseEntity::VTable0x50 * GasStationEntity::VTable0x50 * RaceStandsEntity::VTable0x50 * Run clang-format * Fix use of NULL --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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87f633af54
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8 changed files with 107 additions and 8 deletions
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@ -20,8 +20,7 @@ class BeachHouseEntity : public BuildingEntity {
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return !strcmp(p_name, BeachHouseEntity::ClassName()) || BuildingEntity::IsA(p_name);
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}
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// STUB: LEGO1 0x100153b0
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MxLong VTable0x50(MxParam& p_param) override { return 0; }
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MxLong VTable0x50(MxParam& p_param) override;
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// SYNTHETIC: LEGO1 0x1000f970
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// BeachHouseEntity::`scalar deleting destructor'
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@ -20,8 +20,7 @@ class GasStationEntity : public BuildingEntity {
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return !strcmp(p_name, GasStationEntity::ClassName()) || BuildingEntity::IsA(p_name);
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}
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// STUB: LEGO1 0x100151d0
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MxLong VTable0x50(MxParam& p_param) override { return 0; }
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MxLong VTable0x50(MxParam& p_param) override;
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// SYNTHETIC: LEGO1 0x1000f890
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// GasStationEntity::`scalar deleting destructor'
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@ -19,8 +19,7 @@ class RaceStandsEntity : public BuildingEntity {
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return !strcmp(p_name, RaceStandsEntity::ClassName()) || BuildingEntity::IsA(p_name);
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}
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// STUB: LEGO1 0x10015450
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MxLong VTable0x50(MxParam& p_param) override { return 0; }
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MxLong VTable0x50(MxParam& p_param) override;
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// SYNTHETIC: LEGO1 0x1000f9e0
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// RaceStandsEntity::`scalar deleting destructor'
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@ -1,3 +1,39 @@
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#include "gasstationentity.h"
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#include "act1state.h"
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#include "isle.h"
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#include "isle_actions.h"
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#include "islepathactor.h"
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#include "legoanimationmanager.h"
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#include "legogamestate.h"
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#include "legoomni.h"
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#include "legoutils.h"
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#include "legoworld.h"
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#include "misc.h"
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#include "mxtransitionmanager.h"
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DECOMP_SIZE_ASSERT(GasStationEntity, 0x68)
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// FUNCTION: LEGO1 0x100151d0
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MxLong GasStationEntity::VTable0x50(MxParam& p_param)
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{
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if (FUN_1003ef60()) {
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Act1State* state = (Act1State*) GameState()->GetState("Act1State");
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if (state->GetUnknown18() != 8) {
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state->SetUnknown18(0);
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if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
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CurrentActor()->VTable0xe4();
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}
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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isle->SetDestLocation(LegoGameState::Area::e_garage);
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AnimationManager()->FUN_10061010(0);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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}
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return 1;
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}
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@ -30,7 +30,7 @@ MxLong HospitalEntity::VTable0x50(MxParam& p_param)
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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isle->SetDestLocation(LegoGameState::Area::e_hospital);
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AnimationManager()->FUN_10061010(NULL);
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AnimationManager()->FUN_10061010(0);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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}
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@ -1,3 +1,36 @@
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#include "beachhouseentity.h"
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#include "act1state.h"
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#include "isle.h"
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#include "isle_actions.h"
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#include "islepathactor.h"
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#include "legoanimationmanager.h"
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#include "legogamestate.h"
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#include "legoomni.h"
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#include "legoutils.h"
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#include "legoworld.h"
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#include "misc.h"
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#include "mxtransitionmanager.h"
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DECOMP_SIZE_ASSERT(BeachHouseEntity, 0x68)
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// FUNCTION: LEGO1 0x100153b0
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MxLong BeachHouseEntity::VTable0x50(MxParam& p_param)
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{
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if (FUN_1003ef60()) {
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Act1State* state = (Act1State*) GameState()->GetState("Act1State");
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state->SetUnknown18(0);
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if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
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CurrentActor()->VTable0xe4();
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}
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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isle->SetDestLocation(LegoGameState::Area::e_jetskibuild);
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AnimationManager()->FUN_10061010(0);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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return 1;
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}
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@ -30,7 +30,7 @@ MxLong PoliceEntity::VTable0x50(MxParam& p_param)
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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isle->SetDestLocation(LegoGameState::Area::e_police);
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AnimationManager()->FUN_10061010(NULL);
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AnimationManager()->FUN_10061010(0);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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}
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@ -1,3 +1,36 @@
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#include "racestandsentity.h"
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#include "act1state.h"
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#include "isle.h"
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#include "isle_actions.h"
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#include "islepathactor.h"
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#include "legoanimationmanager.h"
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#include "legogamestate.h"
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#include "legoomni.h"
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#include "legoutils.h"
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#include "legoworld.h"
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#include "misc.h"
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#include "mxtransitionmanager.h"
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DECOMP_SIZE_ASSERT(RaceStandsEntity, 0x68)
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// FUNCTION: LEGO1 0x10015450
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MxLong RaceStandsEntity::VTable0x50(MxParam& p_param)
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{
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if (FUN_1003ef60()) {
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Act1State* state = (Act1State*) GameState()->GetState("Act1State");
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state->SetUnknown18(0);
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if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
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CurrentActor()->VTable0xe4();
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}
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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isle->SetDestLocation(LegoGameState::Area::e_racecarbuild);
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AnimationManager()->FUN_10061010(0);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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return 1;
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}
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