mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-22 15:48:09 -05:00
Animmanager (#712)
* Implement LegoAnimationManager::StartEntityAction Fix some class definitions * Fix style issues * Add size annotations * Fix global pointer * Style/naming --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
parent
fca8f74bd8
commit
8b21e8136e
17 changed files with 165 additions and 49 deletions
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@ -363,6 +363,7 @@ add_library(lego1 SHARED
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LEGO1/lego/legoomni/src/main/legoomni.cpp
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LEGO1/lego/legoomni/src/main/legoomni.cpp
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LEGO1/lego/legoomni/src/notify/legoeventnotificationparam.cpp
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LEGO1/lego/legoomni/src/notify/legoeventnotificationparam.cpp
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LEGO1/lego/legoomni/src/paths/legoanimactor.cpp
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LEGO1/lego/legoomni/src/paths/legoanimactor.cpp
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LEGO1/lego/legoomni/src/paths/legoextraactor.cpp
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LEGO1/lego/legoomni/src/paths/legopathactor.cpp
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LEGO1/lego/legoomni/src/paths/legopathactor.cpp
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LEGO1/lego/legoomni/src/paths/legopathcontroller.cpp
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LEGO1/lego/legoomni/src/paths/legopathcontroller.cpp
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LEGO1/lego/legoomni/src/paths/legopathpresenter.cpp
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LEGO1/lego/legoomni/src/paths/legopathpresenter.cpp
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@ -41,8 +41,8 @@ class Act3 : public LegoWorld {
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// SYNTHETIC: LEGO1 0x10072630
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// SYNTHETIC: LEGO1 0x10072630
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// Act3::`scalar deleting destructor'
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// Act3::`scalar deleting destructor'
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MxBool FUN_100727e0(MxU32, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up);
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MxBool FUN_100727e0(LegoPathController*, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up);
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MxBool FUN_10072980(MxU32, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up);
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MxBool FUN_10072980(LegoPathController*, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up);
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void FUN_10073400();
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void FUN_10073400();
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void FUN_10073430();
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void FUN_10073430();
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@ -4,14 +4,33 @@
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#include "actionsfwd.h"
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#include "actionsfwd.h"
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#include "animstate.h"
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#include "animstate.h"
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#include "decomp.h"
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#include "decomp.h"
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#include "legoentity.h"
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#include "legotraninfolist.h"
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#include "legotraninfolist.h"
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#include "mxcore.h"
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#include "mxcore.h"
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// SIZE 0x18
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// SIZE 0x18
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struct Character {
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struct Character {
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char* m_name; // 0x00
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char* m_name; // 0x00
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undefined m_unk0x04[0x10]; // 0x04
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undefined m_unk0x04; // 0x04
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MxBool m_active; // 0x14
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MxS8 m_vehicleId; // 0x05
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undefined m_unk0x06; // 0x06
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MxBool m_unk0x07; // 0x07
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undefined m_unk0x08[12]; // 0x08
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MxBool m_active; // 0x14
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};
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// SIZE 0x08
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struct Vehicle {
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char* m_name; // 0x00
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undefined m_unk0x04; // 0x04
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MxBool m_unk0x05; // 0x05
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};
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// SIZE 0x18
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struct Unknown0x3c {
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LegoROI* m_roi; // 0x00
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MxU32 m_id; // 0x04
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undefined m_unk0x08[0x10]; // 0x08
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};
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};
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// VTABLE: LEGO1 0x100d8c18
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// VTABLE: LEGO1 0x100d8c18
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@ -47,6 +66,7 @@ class LegoAnimationManager : public MxCore {
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MxResult ReadAnimInfo(LegoFile* p_file, AnimInfo* p_info);
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MxResult ReadAnimInfo(LegoFile* p_file, AnimInfo* p_info);
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MxResult ReadModelInfo(LegoFile* p_file, ModelInfo* p_info);
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MxResult ReadModelInfo(LegoFile* p_file, ModelInfo* p_info);
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void FUN_100603c0();
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void FUN_100603c0();
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MxResult StartEntityAction(MxDSAction& p_dsAction, LegoEntity* p_entity);
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undefined4 FUN_10060dc0(
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undefined4 FUN_10060dc0(
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IsleScript::Script,
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IsleScript::Script,
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undefined4,
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undefined4,
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@ -86,7 +106,7 @@ class LegoAnimationManager : public MxCore {
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undefined m_unk0x38; // 0x38
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undefined m_unk0x38; // 0x38
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undefined m_unk0x39; // 0x39
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undefined m_unk0x39; // 0x39
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undefined m_unk0x3a; // 0x3a
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undefined m_unk0x3a; // 0x3a
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undefined m_unk0x3b[0x3c1]; // 0x3b
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Unknown0x3c m_unk0x3c[40]; // 0x3c
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undefined4 m_unk0x3fc; // 0x3fc
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undefined4 m_unk0x3fc; // 0x3fc
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MxU8 m_unk0x400; // 0x400
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MxU8 m_unk0x400; // 0x400
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undefined m_unk0x401; // 0x401
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undefined m_unk0x401; // 0x401
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@ -2,6 +2,7 @@
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#define LEGOCHARACTERMANAGER_H
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#define LEGOCHARACTERMANAGER_H
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#include "decomp.h"
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#include "decomp.h"
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#include "legoextraactor.h"
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#include "legovariables.h"
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#include "legovariables.h"
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#include "misc/legostorage.h"
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#include "misc/legostorage.h"
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#include "mxstl/stlcompat.h"
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#include "mxstl/stlcompat.h"
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@ -51,6 +52,7 @@ class LegoCharacterManager {
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void FUN_100832a0();
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void FUN_100832a0();
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void FUN_10083db0(LegoROI* p_roi);
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void FUN_10083db0(LegoROI* p_roi);
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void FUN_10083f10(LegoROI* p_roi);
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void FUN_10083f10(LegoROI* p_roi);
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LegoExtraActor* FUN_10084c40(const LegoChar*);
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LegoCharacterData* Find(const char* p_key);
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LegoCharacterData* Find(const char* p_key);
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MxBool FUN_10084ec0(LegoROI* p_roi);
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MxBool FUN_10084ec0(LegoROI* p_roi);
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MxU32 FUN_10085140(LegoROI*, MxBool);
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MxU32 FUN_10085140(LegoROI*, MxBool);
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@ -70,9 +70,10 @@ class LegoEntity : public MxEntity {
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Mx3DPointFloat GetWorldUp();
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Mx3DPointFloat GetWorldUp();
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Mx3DPointFloat GetWorldPosition();
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Mx3DPointFloat GetWorldPosition();
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inline LegoROI* GetROI() { return m_roi; }
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inline MxU8 GetFlags() { return m_flags; }
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inline MxBool GetUnknown0x10IsSet(MxU8 p_flag) { return m_unk0x10 & p_flag; }
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inline MxBool GetUnknown0x10IsSet(MxU8 p_flag) { return m_unk0x10 & p_flag; }
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inline MxU8 GetFlags() { return m_flags; }
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inline LegoROI* GetROI() { return m_roi; }
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inline MxU8 GetUnknown0x59() { return m_unk0x59; }
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inline void SetFlags(MxU8 p_flags) { m_flags = p_flags; }
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inline void SetFlags(MxU8 p_flags) { m_flags = p_flags; }
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inline void SetFlag(MxU8 p_flag) { m_flags |= p_flag; }
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inline void SetFlag(MxU8 p_flag) { m_flags |= p_flag; }
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@ -90,7 +91,7 @@ class LegoEntity : public MxEntity {
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MxFloat m_worldSpeed; // 0x50
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MxFloat m_worldSpeed; // 0x50
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LegoROI* m_roi; // 0x54
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LegoROI* m_roi; // 0x54
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MxBool m_cameraFlag; // 0x58
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MxBool m_cameraFlag; // 0x58
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undefined m_unk0x59; // 0x59
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MxU8 m_unk0x59; // 0x59
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// For tokens from the extra string that look like this:
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// For tokens from the extra string that look like this:
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// "Action:openram;\lego\scripts\Race\CarRaceR;0"
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// "Action:openram;\lego\scripts\Race\CarRaceR;0"
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Extra::ActionType m_actionType; // 0x5c
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Extra::ActionType m_actionType; // 0x5c
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@ -200,6 +200,7 @@ class LegoOmni : public MxOmni {
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void RemoveWorld(const MxAtomId& p_atom, MxLong p_objectId);
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void RemoveWorld(const MxAtomId& p_atom, MxLong p_objectId);
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MxResult RegisterScripts();
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MxResult RegisterScripts();
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MxS32 GetScriptIndex(const char* p_key);
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MxS32 GetScriptIndex(const char* p_key);
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void DeleteAction();
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static MxS32 GetCurrPathInfo(LegoPathBoundary**, MxS32&);
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static MxS32 GetCurrPathInfo(LegoPathBoundary**, MxS32&);
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const char* FindScript(MxU32 p_id);
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const char* FindScript(MxU32 p_id);
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@ -228,6 +229,13 @@ class LegoOmni : public MxOmni {
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inline void SetCurrentActor(IslePathActor* p_currentActor) { m_currentActor = p_currentActor; }
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inline void SetCurrentActor(IslePathActor* p_currentActor) { m_currentActor = p_currentActor; }
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inline void SetCurrentWorld(LegoWorld* p_currentWorld) { m_currentWorld = p_currentWorld; }
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inline void SetCurrentWorld(LegoWorld* p_currentWorld) { m_currentWorld = p_currentWorld; }
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inline void SetExit(MxBool p_exit) { m_exit = p_exit; }
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inline void SetExit(MxBool p_exit) { m_exit = p_exit; }
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inline MxResult StartActionIfUnknown0x13c(MxDSAction& p_dsAction)
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{
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if (m_unk0x13c) {
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return Start(&p_dsAction);
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}
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return SUCCESS;
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}
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inline void CloseMainWindow() { PostMessageA(m_windowHandle, WM_CLOSE, 0, 0); }
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inline void CloseMainWindow() { PostMessageA(m_windowHandle, WM_CLOSE, 0, 0); }
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@ -5,6 +5,8 @@
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#include "mxtypes.h"
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#include "mxtypes.h"
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#include "realtime/matrix.h"
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#include "realtime/matrix.h"
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class LegoPathController;
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// VTABLE: LEGO1 0x100d6e28
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// VTABLE: LEGO1 0x100d6e28
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// SIZE 0x154
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// SIZE 0x154
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class LegoPathActor : public LegoActor {
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class LegoPathActor : public LegoActor {
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virtual void VTable0xc8(MxU8 p_unk0x148) { m_unk0x148 = p_unk0x148; } // vtable+0xc8
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virtual void VTable0xc8(MxU8 p_unk0x148) { m_unk0x148 = p_unk0x148; } // vtable+0xc8
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inline MxU32 GetUnknown88() { return m_unk0x88; }
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inline MxU32 GetUnknown88() { return m_unk0x88; }
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inline LegoPathController* GetController() { return m_controller; }
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inline void SetUnknown88(MxU32 p_unk0x88) { m_unk0x88 = p_unk0x88; }
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inline void SetUnknown88(MxU32 p_unk0x88) { m_unk0x88 = p_unk0x88; }
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inline void SetUnknownDC(MxU32 p_unk0xdc) { m_unk0xdc = p_unk0xdc; }
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inline void SetUnknownDC(MxU32 p_unk0xdc) { m_unk0xdc = p_unk0xdc; }
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inline void ClearController() { m_controller = NULL; }
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// SYNTHETIC: LEGO1 0x1002d800
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// SYNTHETIC: LEGO1 0x1002d800
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// LegoPathActor::`scalar deleting destructor'
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// LegoPathActor::`scalar deleting destructor'
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protected:
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protected:
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undefined m_unk0x78[0x10]; // 0x78
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undefined m_unk0x78[0xa]; // 0x78
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MxU32 m_unk0x88; // 0x88
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MxBool m_userNavFlag; // 0x82
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undefined m_unk0x8c[0x50]; // 0x8c
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undefined4 m_unk0x84; // 0x84
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MxU32 m_unk0xdc; // 0xdc
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MxU32 m_unk0x88; // 0x88
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undefined m_unk0xe0[0xa]; // 0xe0
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undefined4 m_boundary; // 0x8c
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MxU8 m_unk0xea; // 0xea
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undefined m_unk0x8c[0x4c]; // 0x90
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undefined m_unk0xef[0x4d]; // 0xef
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MxU32 m_unk0xdc; // 0xdc
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MxU32 m_unk0x138; // 0x138
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undefined4 m_unk0xe0; // 0xe0
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MxFloat m_unk0x13c; // 0x13c
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undefined4 m_destEdge; // 0xe4
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MxFloat m_unk0x140; // 0x140
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undefined2 m_unk0xe8; // 0xe8
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MxFloat m_unk0x144; // 0x144
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MxU8 m_unk0xea; // 0xea
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MxU8 m_unk0x148; // 0x148
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undefined m_unk0xef[0x4d]; // 0xef
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MxS32 m_unk0x14c; // 0x14c
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LegoPathController* m_controller; // 0x138
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MxFloat m_unk0x150; // 0x150
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MxFloat m_unk0x13c; // 0x13c
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MxFloat m_unk0x140; // 0x140
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MxFloat m_unk0x144; // 0x144
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MxU8 m_unk0x148; // 0x148
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MxS32 m_unk0x14c; // 0x14c
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MxFloat m_unk0x150; // 0x150
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};
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};
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#endif // LEGOPATHACTOR_H
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#endif // LEGOPATHACTOR_H
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#define LEGOPATHCONTROLLER_H
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#define LEGOPATHCONTROLLER_H
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#include "decomp.h"
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#include "decomp.h"
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#include "legopathactor.h"
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#include "mxcore.h"
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#include "mxcore.h"
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class IslePathActor;
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class LegoPathBoundary;
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class LegoPathBoundary;
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// VTABLE: LEGO1 0x100d7d60
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// VTABLE: LEGO1 0x100d7d60
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virtual void VTable0x14(); // vtable+0x14
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virtual void VTable0x14(); // vtable+0x14
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virtual void Destroy(); // vtable+0x18
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virtual void Destroy(); // vtable+0x18
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undefined4 FUN_10046770(IslePathActor* p_actor);
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undefined4 FUN_10046770(LegoPathActor* p_actor);
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MxResult FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_value);
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MxResult FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_value);
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void Enable(MxBool p_enable);
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void Enable(MxBool p_enable);
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#include "compat.h"
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#include "compat.h"
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#include "decomp.h"
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#include "decomp.h"
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#include "legoinputmanager.h"
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#include "legoomni.h"
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#include "legovideomanager.h"
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// Long include path due to dependency of misc library on LegoOmni
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// Long include path due to dependency of misc library on LegoOmni
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#include "lego/legoomni/include/actions/actionsfwd.h"
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#include "lego/legoomni/include/actions/actionsfwd.h"
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#include "mxtypes.h"
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#include "mxtypes.h"
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class LegoCharacterManager;
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class LegoCharacterManager;
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class LegoControlManager;
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class LegoControlManager;
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class LegoGameState;
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class LegoGameState;
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class LegoInputManager;
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class LegoNavController;
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class LegoNavController;
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class LegoOmni;
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class LegoOmni;
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class LegoPlantManager;
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class LegoPlantManager;
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extern MxBool g_isWorldActive;
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extern MxBool g_isWorldActive;
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LegoOmni* Lego();
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LegoOmni* Lego();
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LegoInputManager* InputManager();
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LegoSoundManager* SoundManager();
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LegoSoundManager* SoundManager();
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MxBackgroundAudioManager* BackgroundAudioManager();
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LegoGameState* GameState();
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MxTransitionManager* TransitionManager();
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LegoVideoManager* VideoManager();
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LegoVideoManager* VideoManager();
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MxBackgroundAudioManager* BackgroundAudioManager();
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LegoInputManager* InputManager();
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LegoControlManager* ControlManager();
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LegoGameState* GameState();
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LegoAnimationManager* AnimationManager();
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LegoAnimationManager* AnimationManager();
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LegoNavController* NavController();
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LegoNavController* NavController();
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LegoBuildingManager* BuildingManager();
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LegoControlManager* ControlManager();
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IslePathActor* CurrentActor();
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IslePathActor* CurrentActor();
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ViewManager* GetViewManager();
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LegoPlantManager* PlantManager();
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LegoWorld* CurrentWorld();
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LegoWorld* CurrentWorld();
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LegoCharacterManager* CharacterManager();
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LegoCharacterManager* CharacterManager();
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ViewManager* GetViewManager();
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LegoPlantManager* PlantManager();
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LegoBuildingManager* BuildingManager();
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LegoTextureContainer* TextureContainer();
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LegoTextureContainer* TextureContainer();
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ViewLODListManager* GetViewLODListManager();
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ViewLODListManager* GetViewLODListManager();
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LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid);
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void FUN_10015820(MxBool p_disable, MxU16 p_flags);
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LegoROI* FindROI(const char* p_name);
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LegoROI* FindROI(const char* p_name);
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||||||
|
void SetROIVisible(const char* p_name, MxBool p_visible);
|
||||||
|
void SetCurrentActor(IslePathActor* p_currentActor);
|
||||||
|
MxResult StartActionIfUnknown0x13c(MxDSAction& p_dsAction);
|
||||||
|
void DeleteAction();
|
||||||
|
LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid);
|
||||||
MxDSAction& GetCurrentAction();
|
MxDSAction& GetCurrentAction();
|
||||||
|
void SetCurrentWorld(LegoWorld* p_world);
|
||||||
|
MxTransitionManager* TransitionManager();
|
||||||
void PlayMusic(JukeboxScript::Script p_script);
|
void PlayMusic(JukeboxScript::Script p_script);
|
||||||
void SetIsWorldActive(MxBool p_isWorldActive);
|
void SetIsWorldActive(MxBool p_isWorldActive);
|
||||||
void DeleteObjects(MxAtomId* p_id, MxS32 p_first, MxS32 p_last);
|
void DeleteObjects(MxAtomId* p_id, MxS32 p_first, MxS32 p_last);
|
||||||
void SetCurrentWorld(LegoWorld* p_world);
|
|
||||||
void FUN_10015820(MxBool p_disable, MxU16 p_flags);
|
// FUNCTION: LEGO1 0x10015890
|
||||||
void SetROIVisible(const char* p_name, MxBool p_visible);
|
inline MxResult StartActionIfUnknown0x13c(MxDSAction& p_dsAction)
|
||||||
void SetCurrentActor(IslePathActor* p_currentActor);
|
{
|
||||||
|
return LegoOmni::GetInstance()->StartActionIfUnknown0x13c(p_dsAction);
|
||||||
|
}
|
||||||
|
|
||||||
#endif // MISC_H
|
#endif // MISC_H
|
||||||
|
|
|
@ -220,10 +220,10 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
|
||||||
va4.EqualsCross(v68, dir);
|
va4.EqualsCross(v68, dir);
|
||||||
v7c.EqualsCross(va4, v90);
|
v7c.EqualsCross(va4, v90);
|
||||||
if (ret) {
|
if (ret) {
|
||||||
if (((Act3*) m_world)->FUN_100727e0(m_unk0x138, loc, dir, v7c)) {
|
if (((Act3*) m_world)->FUN_100727e0(m_controller, loc, dir, v7c)) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
else if (((Act3*) m_world)->FUN_10072980(m_unk0x138, loc, dir, v7c)) {
|
else if (((Act3*) m_world)->FUN_10072980(m_controller, loc, dir, v7c)) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,13 +1,22 @@
|
||||||
#include "legoanimationmanager.h"
|
#include "legoanimationmanager.h"
|
||||||
|
|
||||||
|
#include "legocharactermanager.h"
|
||||||
#include "legogamestate.h"
|
#include "legogamestate.h"
|
||||||
#include "legoomni.h"
|
#include "legoomni.h"
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
#include "mxutilities.h"
|
#include "mxutilities.h"
|
||||||
|
#include "roi/legoroi.h"
|
||||||
|
|
||||||
#include <io.h>
|
#include <io.h>
|
||||||
|
|
||||||
DECOMP_SIZE_ASSERT(LegoAnimationManager, 0x500)
|
DECOMP_SIZE_ASSERT(LegoAnimationManager, 0x500)
|
||||||
|
DECOMP_SIZE_ASSERT(Character, 0x18)
|
||||||
|
DECOMP_SIZE_ASSERT(Vehicle, 0x8)
|
||||||
|
DECOMP_SIZE_ASSERT(Unknown0x3c, 0x18)
|
||||||
|
|
||||||
|
// GLOBAL: LEGO1 0x100f6d20
|
||||||
|
Vehicle g_vehicles[] = {"bikebd", 0, FALSE, "bikepg", 0, FALSE, "bikerd", 0, FALSE, "bikesy", 0,
|
||||||
|
FALSE, "motoni", 0, FALSE, "motola", 0, FALSE, "board", 0, FALSE};
|
||||||
|
|
||||||
// GLOBAL: LEGO1 0x100f7048
|
// GLOBAL: LEGO1 0x100f7048
|
||||||
Character g_characters[47]; // TODO: Initialize this
|
Character g_characters[47]; // TODO: Initialize this
|
||||||
|
@ -344,6 +353,45 @@ void LegoAnimationManager::FUN_100603c0()
|
||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// FUNCTION: LEGO1 0x10060d00
|
||||||
|
MxResult LegoAnimationManager::StartEntityAction(MxDSAction& p_dsAction, LegoEntity* p_entity)
|
||||||
|
{
|
||||||
|
MxResult result = FAILURE;
|
||||||
|
LegoROI* roi = p_entity->GetROI();
|
||||||
|
|
||||||
|
if (p_entity->GetUnknown0x59() == 0) {
|
||||||
|
LegoPathActor* actor = CharacterManager()->FUN_10084c40(roi->GetName());
|
||||||
|
|
||||||
|
if (actor) {
|
||||||
|
LegoPathController* controller = actor->GetController();
|
||||||
|
|
||||||
|
if (controller) {
|
||||||
|
controller->FUN_10046770(actor);
|
||||||
|
actor->ClearController();
|
||||||
|
|
||||||
|
for (MxS32 i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
|
||||||
|
if (m_unk0x3c[i].m_roi == roi) {
|
||||||
|
MxU32 characterId = m_unk0x3c[i].m_id;
|
||||||
|
g_characters[characterId].m_unk0x07 = TRUE;
|
||||||
|
MxS32 vehicleId = g_characters[characterId].m_vehicleId;
|
||||||
|
|
||||||
|
if (vehicleId >= 0) {
|
||||||
|
g_vehicles[vehicleId].m_unk0x05 = FALSE;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (StartActionIfUnknown0x13c(p_dsAction) == SUCCESS) {
|
||||||
|
result = SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x10060dc0
|
// STUB: LEGO1 0x10060dc0
|
||||||
undefined4 LegoAnimationManager::FUN_10060dc0(
|
undefined4 LegoAnimationManager::FUN_10060dc0(
|
||||||
IsleScript::Script,
|
IsleScript::Script,
|
||||||
|
|
|
@ -170,7 +170,7 @@ LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
|
||||||
if (character != NULL) {
|
if (character != NULL) {
|
||||||
if (p_createEntity && character->m_roi->GetEntity() == NULL) {
|
if (p_createEntity && character->m_roi->GetEntity() == NULL) {
|
||||||
// TODO: Match
|
// TODO: Match
|
||||||
LegoAnimActor* actor = new LegoAnimActor();
|
LegoExtraActor* actor = new LegoExtraActor();
|
||||||
|
|
||||||
actor->SetROI(character->m_roi, FALSE, FALSE);
|
actor->SetROI(character->m_roi, FALSE, FALSE);
|
||||||
actor->FUN_100114e0(0);
|
actor->FUN_100114e0(0);
|
||||||
|
@ -352,6 +352,11 @@ MxBool LegoCharacterManager::FUN_10084c00(const LegoChar*)
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// STUB: LEGO1 0x10084c40
|
||||||
|
LegoExtraActor* LegoCharacterManager::FUN_10084c40(const LegoChar*)
|
||||||
|
{
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
// FUNCTION: LEGO1 0x10084c60
|
// FUNCTION: LEGO1 0x10084c60
|
||||||
LegoCharacterData* LegoCharacterManager::Find(const char* p_key)
|
LegoCharacterData* LegoCharacterManager::Find(const char* p_key)
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,8 +1,5 @@
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
|
|
||||||
#include "legoinputmanager.h"
|
|
||||||
#include "legoomni.h"
|
|
||||||
#include "legovideomanager.h"
|
|
||||||
#include "mxbackgroundaudiomanager.h"
|
#include "mxbackgroundaudiomanager.h"
|
||||||
#include "mxmisc.h"
|
#include "mxmisc.h"
|
||||||
|
|
||||||
|
@ -139,6 +136,12 @@ void SetCurrentActor(IslePathActor* p_currentActor)
|
||||||
LegoOmni::GetInstance()->SetCurrentActor(p_currentActor);
|
LegoOmni::GetInstance()->SetCurrentActor(p_currentActor);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// FUNCTION: LEGO1 0x100158b0
|
||||||
|
void DeleteAction()
|
||||||
|
{
|
||||||
|
LegoOmni::GetInstance()->DeleteAction();
|
||||||
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x100158c0
|
// FUNCTION: LEGO1 0x100158c0
|
||||||
LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid)
|
LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid)
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
#include "legoworld.h"
|
#include "legoworld.h"
|
||||||
|
|
||||||
|
#include "islepathactor.h"
|
||||||
#include "legoanimationmanager.h"
|
#include "legoanimationmanager.h"
|
||||||
#include "legoanimpresenter.h"
|
#include "legoanimpresenter.h"
|
||||||
#include "legobuildingmanager.h"
|
#include "legobuildingmanager.h"
|
||||||
|
|
|
@ -771,6 +771,15 @@ MxResult LegoOmni::Start(MxDSAction* p_dsAction)
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// FUNCTION: LEGO1 0x1005b5c0
|
||||||
|
void LegoOmni::DeleteAction()
|
||||||
|
{
|
||||||
|
if (m_action.GetObjectId() != -1) {
|
||||||
|
DeleteObject(m_action);
|
||||||
|
m_action.SetObjectId(-1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1005b5f0
|
// FUNCTION: LEGO1 0x1005b5f0
|
||||||
MxLong LegoOmni::Notify(MxParam& p_param)
|
MxLong LegoOmni::Notify(MxParam& p_param)
|
||||||
{
|
{
|
||||||
|
|
|
@ -28,7 +28,7 @@ MxResult LegoPathController::Tickle()
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x10046770
|
// STUB: LEGO1 0x10046770
|
||||||
undefined4 LegoPathController::FUN_10046770(IslePathActor* p_actor)
|
undefined4 LegoPathController::FUN_10046770(LegoPathActor* p_actor)
|
||||||
{
|
{
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
|
@ -21,13 +21,13 @@ Act3::~Act3()
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x100727e0
|
// STUB: LEGO1 0x100727e0
|
||||||
MxBool Act3::FUN_100727e0(MxU32, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up)
|
MxBool Act3::FUN_100727e0(LegoPathController*, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up)
|
||||||
{
|
{
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x10072980
|
// STUB: LEGO1 0x10072980
|
||||||
MxBool Act3::FUN_10072980(MxU32, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up)
|
MxBool Act3::FUN_10072980(LegoPathController*, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up)
|
||||||
{
|
{
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue