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Remove explicit operator= definition from Mx3DPointFloat (#760)
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1 changed files with 2 additions and 11 deletions
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@ -35,17 +35,8 @@ class Mx3DPointFloat : public Vector3 {
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inline float& operator[](size_t idx) { return m_data[idx]; }
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inline float& operator[](size_t idx) { return m_data[idx]; }
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inline const float& operator[](size_t idx) const { return m_data[idx]; }
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inline const float& operator[](size_t idx) const { return m_data[idx]; }
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// FUNCTION: LEGO1 0x10010c00
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// SYNTHETIC: LEGO1 0x10010c00
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inline Mx3DPointFloat& operator=(const Mx3DPointFloat& p_other)
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// Mx3DPointFloat::operator=
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{
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((Vector3&) *this).operator=(p_other);
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for (size_t i = 0; i < sizeof(m_elements) / sizeof(float); i++) {
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m_elements[i] = p_other.m_elements[i];
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}
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return *this;
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}
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inline void EqualsCross(Mx3DPointFloat& p_a, Mx3DPointFloat& p_b) { EqualsCrossImpl(p_a.m_data, p_b.m_data); }
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inline void EqualsCross(Mx3DPointFloat& p_a, Mx3DPointFloat& p_b) { EqualsCrossImpl(p_a.m_data, p_b.m_data); }
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