mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-22 15:48:09 -05:00
add back mak file
This commit is contained in:
parent
25e9bbbfb0
commit
710c1dd5ea
2 changed files with 130 additions and 2 deletions
132
isle.mak
132
isle.mak
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@ -55,10 +55,14 @@ ALL : ".\Release\LEGO1.DLL"
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CLEAN :
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CLEAN :
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-@erase "$(INTDIR)\dllmain.obj"
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-@erase "$(INTDIR)\dllmain.obj"
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-@erase "$(INTDIR)\legobackgroundcolor.obj"
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-@erase "$(INTDIR)\legonavcontroller.obj"
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-@erase "$(INTDIR)\legonavcontroller.obj"
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-@erase "$(INTDIR)\legoomni.obj"
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-@erase "$(INTDIR)\legoomni.obj"
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-@erase "$(INTDIR)\legoutil.obj"
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-@erase "$(INTDIR)\legovideomanager.obj"
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-@erase "$(INTDIR)\mxatomid.obj"
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-@erase "$(INTDIR)\mxatomid.obj"
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-@erase "$(INTDIR)\mxautolocker.obj"
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-@erase "$(INTDIR)\mxautolocker.obj"
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-@erase "$(INTDIR)\mxbackgroundcolor.obj"
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-@erase "$(INTDIR)\mxcore.obj"
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-@erase "$(INTDIR)\mxcore.obj"
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-@erase "$(INTDIR)\mxcriticalsection.obj"
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-@erase "$(INTDIR)\mxcriticalsection.obj"
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-@erase "$(INTDIR)\mxdsfile.obj"
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-@erase "$(INTDIR)\mxdsfile.obj"
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@ -135,10 +139,14 @@ LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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/implib:"Release/LEGO1.LIB"
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/implib:"Release/LEGO1.LIB"
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LINK32_OBJS= \
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LINK32_OBJS= \
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"$(INTDIR)\dllmain.obj" \
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"$(INTDIR)\dllmain.obj" \
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"$(INTDIR)\legobackgroundcolor.obj" \
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"$(INTDIR)\legonavcontroller.obj" \
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"$(INTDIR)\legonavcontroller.obj" \
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"$(INTDIR)\legoomni.obj" \
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"$(INTDIR)\legoomni.obj" \
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"$(INTDIR)\legoutil.obj" \
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"$(INTDIR)\legovideomanager.obj" \
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"$(INTDIR)\mxatomid.obj" \
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"$(INTDIR)\mxatomid.obj" \
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"$(INTDIR)\mxautolocker.obj" \
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"$(INTDIR)\mxautolocker.obj" \
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"$(INTDIR)\mxbackgroundcolor.obj" \
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"$(INTDIR)\mxcore.obj" \
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"$(INTDIR)\mxcore.obj" \
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"$(INTDIR)\mxcriticalsection.obj" \
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"$(INTDIR)\mxcriticalsection.obj" \
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"$(INTDIR)\mxdsfile.obj" \
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"$(INTDIR)\mxdsfile.obj" \
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@ -181,10 +189,14 @@ ALL : ".\Debug\LEGO1.DLL"
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CLEAN :
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CLEAN :
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-@erase "$(INTDIR)\dllmain.obj"
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-@erase "$(INTDIR)\dllmain.obj"
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-@erase "$(INTDIR)\legobackgroundcolor.obj"
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-@erase "$(INTDIR)\legonavcontroller.obj"
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-@erase "$(INTDIR)\legonavcontroller.obj"
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-@erase "$(INTDIR)\legoomni.obj"
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-@erase "$(INTDIR)\legoomni.obj"
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-@erase "$(INTDIR)\legoutil.obj"
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-@erase "$(INTDIR)\legovideomanager.obj"
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-@erase "$(INTDIR)\mxatomid.obj"
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-@erase "$(INTDIR)\mxatomid.obj"
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-@erase "$(INTDIR)\mxautolocker.obj"
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-@erase "$(INTDIR)\mxautolocker.obj"
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-@erase "$(INTDIR)\mxbackgroundcolor.obj"
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-@erase "$(INTDIR)\mxcore.obj"
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-@erase "$(INTDIR)\mxcore.obj"
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-@erase "$(INTDIR)\mxcriticalsection.obj"
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-@erase "$(INTDIR)\mxcriticalsection.obj"
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-@erase "$(INTDIR)\mxdsfile.obj"
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-@erase "$(INTDIR)\mxdsfile.obj"
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@ -263,10 +275,14 @@ LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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/implib:"$(OUTDIR)/LEGO1.lib"
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/implib:"$(OUTDIR)/LEGO1.lib"
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LINK32_OBJS= \
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LINK32_OBJS= \
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"$(INTDIR)\dllmain.obj" \
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"$(INTDIR)\dllmain.obj" \
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"$(INTDIR)\legobackgroundcolor.obj" \
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"$(INTDIR)\legonavcontroller.obj" \
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"$(INTDIR)\legonavcontroller.obj" \
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"$(INTDIR)\legoomni.obj" \
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"$(INTDIR)\legoomni.obj" \
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"$(INTDIR)\legoutil.obj" \
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"$(INTDIR)\legovideomanager.obj" \
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"$(INTDIR)\mxatomid.obj" \
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"$(INTDIR)\mxatomid.obj" \
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"$(INTDIR)\mxautolocker.obj" \
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"$(INTDIR)\mxautolocker.obj" \
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"$(INTDIR)\mxbackgroundcolor.obj" \
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"$(INTDIR)\mxcore.obj" \
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"$(INTDIR)\mxcore.obj" \
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"$(INTDIR)\mxcriticalsection.obj" \
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"$(INTDIR)\mxcriticalsection.obj" \
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"$(INTDIR)\mxdsfile.obj" \
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"$(INTDIR)\mxdsfile.obj" \
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@ -593,9 +609,7 @@ DEP_CPP_MXAUT=\
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SOURCE=.\LEGO1\mxtimer.cpp
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SOURCE=.\LEGO1\mxtimer.cpp
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DEP_CPP_MXTIM=\
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DEP_CPP_MXTIM=\
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".\LEGO1\mxcore.h"\
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".\LEGO1\mxtimer.h"\
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".\LEGO1\mxtimer.h"\
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".\LEGO1\mxtypes.h"\
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"$(INTDIR)\mxtimer.obj" : $(SOURCE) $(DEP_CPP_MXTIM) "$(INTDIR)"
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"$(INTDIR)\mxtimer.obj" : $(SOURCE) $(DEP_CPP_MXTIM) "$(INTDIR)"
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@ -938,6 +952,120 @@ DEP_CPP_MXDSS=\
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$(CPP) $(CPP_PROJ) $(SOURCE)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\LEGO1\legobackgroundcolor.cpp
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DEP_CPP_LEGOB=\
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".\LEGO1\lego3dmanager.h"\
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".\LEGO1\lego3dview.h"\
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".\LEGO1\legobackgroundcolor.h"\
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".\LEGO1\legoentity.h"\
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".\LEGO1\legogamestate.h"\
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".\LEGO1\legoinputmanager.h"\
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".\LEGO1\legonavcontroller.h"\
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".\LEGO1\legoomni.h"\
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".\LEGO1\legoroi.h"\
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".\LEGO1\legoutil.h"\
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".\LEGO1\legovideomanager.h"\
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".\LEGO1\mxatomid.h"\
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".\LEGO1\mxbackgroundaudiomanager.h"\
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".\LEGO1\mxbackgroundcolor.h"\
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".\LEGO1\mxcore.h"\
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".\LEGO1\mxcriticalsection.h"\
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".\LEGO1\mxdsaction.h"\
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".\LEGO1\mxdsfile.h"\
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".\LEGO1\mxdsobject.h"\
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".\LEGO1\mxdssource.h"\
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".\LEGO1\mxeventmanager.h"\
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".\LEGO1\mxioinfo.h"\
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".\LEGO1\mxmusicmanager.h"\
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".\LEGO1\mxnotificationmanager.h"\
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".\LEGO1\mxobjectfactory.h"\
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".\LEGO1\mxomni.h"\
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".\LEGO1\mxomnicreateflags.h"\
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".\LEGO1\mxomnicreateparam.h"\
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".\LEGO1\mxomnicreateparambase.h"\
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".\LEGO1\mxpalette.h"\
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".\LEGO1\mxrect32.h"\
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".\LEGO1\mxresult.h"\
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".\LEGO1\mxsoundmanager.h"\
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".\LEGO1\mxstreamcontroller.h"\
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".\LEGO1\mxstreamer.h"\
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".\LEGO1\mxstring.h"\
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".\LEGO1\mxticklemanager.h"\
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".\LEGO1\mxtimer.h"\
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".\LEGO1\mxtransitionmanager.h"\
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".\LEGO1\mxtypes.h"\
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".\LEGO1\mxunknown100dc6b0.h"\
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".\LEGO1\mxvariabletable.h"\
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".\LEGO1\mxvideomanager.h"\
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".\LEGO1\mxvideoparam.h"\
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".\LEGO1\mxvideoparamflags.h"\
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".\LEGO1\viewmanager.h"\
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"$(INTDIR)\legobackgroundcolor.obj" : $(SOURCE) $(DEP_CPP_LEGOB) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\LEGO1\mxbackgroundcolor.cpp
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DEP_CPP_MXBAC=\
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".\LEGO1\mxbackgroundcolor.h"\
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".\LEGO1\mxcore.h"\
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".\LEGO1\mxstring.h"\
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".\LEGO1\mxtypes.h"\
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"$(INTDIR)\mxbackgroundcolor.obj" : $(SOURCE) $(DEP_CPP_MXBAC) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\LEGO1\legoutil.cpp
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DEP_CPP_LEGOU=\
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".\LEGO1\legoutil.h"\
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"$(INTDIR)\legoutil.obj" : $(SOURCE) $(DEP_CPP_LEGOU) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\LEGO1\legovideomanager.cpp
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DEP_CPP_LEGOV=\
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".\LEGO1\lego3dmanager.h"\
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".\LEGO1\lego3dview.h"\
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".\LEGO1\legovideomanager.h"\
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".\LEGO1\mxcore.h"\
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".\LEGO1\mxcriticalsection.h"\
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".\LEGO1\mxpalette.h"\
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".\LEGO1\mxrect32.h"\
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".\LEGO1\mxresult.h"\
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".\LEGO1\mxtypes.h"\
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".\LEGO1\mxunknown100dc6b0.h"\
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".\LEGO1\mxvariabletable.h"\
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".\LEGO1\mxvideomanager.h"\
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".\LEGO1\mxvideoparam.h"\
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".\LEGO1\mxvideoparamflags.h"\
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".\LEGO1\viewmanager.h"\
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"$(INTDIR)\legovideomanager.obj" : $(SOURCE) $(DEP_CPP_LEGOV) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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# End Source File
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# End Target
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# End Target
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################################################################################
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################################################################################
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BIN
isle.mdp
BIN
isle.mdp
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