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add fixme + rename MxStringVariable functions
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commit
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3 changed files with 10 additions and 9 deletions
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@ -17,7 +17,7 @@ LegoBackgroundColor::LegoBackgroundColor(const char *name, const char *colorStri
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void LegoBackgroundColor::SetColorString(const char *colorString)
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{
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m_name = colorString;
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m_colorString.ToLowerCase();
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m_string.ToLowerCase();
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float converted_r;
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float converted_b;
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@ -1,22 +1,23 @@
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#include "MxStringVariable.h"
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#include "mxstring.h"
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//FIXME: Figure out what exactly this class is used for. It is used in LegoGameState::LegoGameState when loading the background color, and for loading the "fsmovie" variable
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// OFFSET: LEGO1 0x1003bec0
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MxStringVariable::~MxStringVariable()
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{
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delete &m_colorString;
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delete &m_string;
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delete &m_name;
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}
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// OFFSET: LEGO1 0x1003bea0
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MxString *MxStringVariable::GetColorString()
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MxString *MxStringVariable::GetString()
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{
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return &m_colorString;
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return &m_string;
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}
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// OFFSET: LEGO1 0x1003beb0
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void MxStringVariable::SetColorString(const char *colorString)
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void MxStringVariable::SetString(const char *colorString)
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{
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m_colorString = colorString;
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m_string = colorString;
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}
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@ -8,13 +8,13 @@ class MxStringVariable
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public:
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__declspec(dllexport) MxStringVariable(const char *, const char *);
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MxStringVariable() {}
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virtual MxString *GetColorString();
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virtual void SetColorString(const char *colorString);
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virtual MxString *GetString();
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virtual void SetString(const char *colorString);
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virtual ~MxStringVariable();
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protected:
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MxString m_name;
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MxString m_colorString;
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MxString m_string;
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};
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#endif // MXSTRINGVARIABLE_H
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