isle/LEGO1/legobackgroundcolor.cpp

53 lines
1.4 KiB
C++

#include "legobackgroundcolor.h"
#include "legoomni.h"
#include "legoutil.h"
#include "legovideomanager.h"
const char *Delimiter = "\t";
const char *set = "set";
const char *reset = "reset";
// OFFSET: LEGO1 0x1003bfb0
LegoBackgroundColor::LegoBackgroundColor(const char *name, const char *colorString)
{
this->m_name.operator=(name);
this->m_name.ToUpperCase();
SetColorString(colorString);
}
// OFFSET: LEGO1 0x1003c070
void LegoBackgroundColor::SetColorString(const char *colorString)
{
m_name = colorString;
m_string.ToLowerCase();
float converted_r;
float converted_b;
float converted_g;
LegoVideoManager *videomanager = VideoManager();
if (videomanager && colorString)
{
int length = strlen(colorString) + 1;
char *colorStringCopy = new char[length];
strcpy(colorStringCopy, colorString);
char *colorStringSplit = strtok(colorStringCopy, Delimiter);
if (!strcmp(colorStringSplit, set))
{
char *hue = strtok(0, Delimiter);
if (hue)
h = atoi(hue) * 0.01;
char *sat = strtok(0, Delimiter);
if (sat)
s = atoi(sat) * 0.01;
char *val = strtok(0, Delimiter);
if (val)
v = atoi(val) * 0.01;
}
else if (!strcmp(colorStringSplit, reset))
{
// reset it
ConvertHSVToRGB(this->h, this->s, this->v, &converted_r, &converted_g, &converted_b);
videomanager->SetSkyColor(converted_r, converted_g, converted_b);
}
delete[] colorStringCopy;
}
}