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Use other marker so vtable.py doesn't compare
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commit
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13 changed files with 40 additions and 40 deletions
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@ -4,8 +4,8 @@
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#include "legoanimactor.h"
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/*
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VTABLE: LEGO1 0x100d6078 LegoPathActor
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VTABLE: LEGO1 0x100d6148 LegoAnimActor
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XVTABLE: LEGO1 0x100d6078 LegoPathActor
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XVTABLE: LEGO1 0x100d6148 LegoAnimActor
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*/
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// SIZE 0x1a8
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class Act2Actor : public LegoAnimActor {
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#include "legoanimactor.h"
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/*
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VTABLE: LEGO1 0x100d7668 LegoPathActor
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VTABLE: LEGO1 0x100d7738 LegoAnimActor
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XVTABLE: LEGO1 0x100d7668 LegoPathActor
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XVTABLE: LEGO1 0x100d7738 LegoAnimActor
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*/
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// SIZE 0x178
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class Act3Actor : public LegoAnimActor {
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#include "legoanimactor.h"
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/*
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VTABLE: LEGO1 0x100d7920 LegoPathActor
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VTABLE: LEGO1 0x100d79f0 LegoAnimActor
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XVTABLE: LEGO1 0x100d7920 LegoPathActor
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XVTABLE: LEGO1 0x100d79f0 LegoAnimActor
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*/
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// SIZE 0x1a8
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class Act3Shark : public LegoAnimActor {
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#include "mxtypes.h"
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/*
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VTABLE: LEGO1 0x100d6790 LegoPathActor
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VTABLE: LEGO1 0x100d6860 LegoAnimActor
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XVTABLE: LEGO1 0x100d6790 LegoPathActor
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XVTABLE: LEGO1 0x100d6860 LegoAnimActor
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*/
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// SIZE 0x174
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class BumpBouy : public LegoAnimActor {
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#include "legopathactor.h"
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/*
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VTABLE: LEGO1 0x100d5440 LegoPathActor
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VTABLE: LEGO1 0x100d5510 LegoAnimActor
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XVTABLE: LEGO1 0x100d5440 LegoPathActor
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XVTABLE: LEGO1 0x100d5510 LegoAnimActor
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*/
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// SIZE 0x174
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class LegoAnimActor : public virtual LegoPathActor {
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#include "legoraceactor.h"
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/*
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VTABLE: LEGO1 0x100da0c0 LegoRaceActor
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VTABLE: LEGO1 0x100da0c8 LegoAnimActor
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VTABLE: LEGO1 0x100da0d8 LegoPathActor
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VTABLE: LEGO1 0x100da1a8 LegoCarRaceActor
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XVTABLE: LEGO1 0x100da0c0 LegoRaceActor
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XVTABLE: LEGO1 0x100da0c8 LegoAnimActor
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XVTABLE: LEGO1 0x100da0d8 LegoPathActor
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XVTABLE: LEGO1 0x100da1a8 LegoCarRaceActor
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*/
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// SIZE 0x1a0
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class LegoCarRaceActor : public virtual LegoRaceActor {
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#include "legoanimactor.h"
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/*
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VTABLE: LEGO1 0x100d6c00 LegoAnimActor
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VTABLE: LEGO1 0x100d6c10 LegoPathActor
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VTABLE: LEGO1 0x100d6cdc LegoExtraActor
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XVTABLE: LEGO1 0x100d6c00 LegoAnimActor
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XVTABLE: LEGO1 0x100d6c10 LegoPathActor
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XVTABLE: LEGO1 0x100d6cdc LegoExtraActor
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*/
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// SIZE 0x1dc
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class LegoExtraActor : public virtual LegoAnimActor {
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#include "legoracemap.h"
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/*
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VTABLE: LEGO1 0x100d5a08 LegoJetskiRaceActor
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VTABLE: LEGO1 0x100d5a28 LegoRaceActor
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VTABLE: LEGO1 0x100d5a30 LegoAnimActor
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VTABLE: LEGO1 0x100d5a40 LegoPathActor
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VTABLE: LEGO1 0x100d5b10 LegoRaceMap
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XVTABLE: LEGO1 0x100d5a08 LegoJetskiRaceActor
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XVTABLE: LEGO1 0x100d5a28 LegoRaceActor
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XVTABLE: LEGO1 0x100d5a30 LegoAnimActor
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XVTABLE: LEGO1 0x100d5a40 LegoPathActor
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XVTABLE: LEGO1 0x100d5b10 LegoRaceMap
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*/
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// SIZE 0x1dc
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class LegoJetski : public LegoJetskiRaceActor, public LegoRaceMap {
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#include "legocarraceactor.h"
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/*
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VTABLE: LEGO1 0x100da208 LegoCarRaceActor
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VTABLE: LEGO1 0x100da228 LegoRaceActor
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VTABLE: LEGO1 0x100da230 LegoAnimActor
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VTABLE: LEGO1 0x100da240 LegoPathActor
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XVTABLE: LEGO1 0x100da208 LegoCarRaceActor
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XVTABLE: LEGO1 0x100da228 LegoRaceActor
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XVTABLE: LEGO1 0x100da230 LegoAnimActor
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XVTABLE: LEGO1 0x100da240 LegoPathActor
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*/
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// SIZE 0x1a8
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class LegoJetskiRaceActor : public virtual LegoCarRaceActor {
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#include "realtime/matrix.h"
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/*
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VTABLE: LEGO1 0x100d5b78 LegoAnimActor
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VTABLE: LEGO1 0x100d5b88 LegoPathActor
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VTABLE: LEGO1 0x100d5c54 LegoRaceActor
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XVTABLE: LEGO1 0x100d5b78 LegoAnimActor
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XVTABLE: LEGO1 0x100d5b88 LegoPathActor
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XVTABLE: LEGO1 0x100d5c54 LegoRaceActor
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*/
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// SIZE 0x180
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class LegoRaceActor : public virtual LegoAnimActor {
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#include "legoracemap.h"
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/*
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VTABLE: LEGO1 0x100d58a0 LegoRaceActor
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VTABLE: LEGO1 0x100d58a8 LegoAnimActor
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VTABLE: LEGO1 0x100d58b8 LegoPathActor
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VTABLE: LEGO1 0x100d5894 LegoRaceMap
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VTABLE: LEGO1 0x100d5898 LegoCarRaceActor
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XVTABLE: LEGO1 0x100d58a0 LegoRaceActor
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XVTABLE: LEGO1 0x100d58a8 LegoAnimActor
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XVTABLE: LEGO1 0x100d58b8 LegoPathActor
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XVTABLE: LEGO1 0x100d5894 LegoRaceMap
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XVTABLE: LEGO1 0x100d5898 LegoCarRaceActor
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*/
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// SIZE 0x200
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class LegoRaceCar : public LegoCarRaceActor, public LegoRaceMap {
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#include "legoraceactor.h"
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/*
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VTABLE: LEGO1 0x100d5510 LegoRaceActor
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VTABLE: LEGO1 0x100d5510 LegoAnimActor
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VTABLE: LEGO1 0x100d5440 LegoPathActor
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VTABLE: LEGO1 0x100d5510 LegoRaceMap
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XVTABLE: LEGO1 0x100d5510 LegoRaceActor
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XVTABLE: LEGO1 0x100d5510 LegoAnimActor
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XVTABLE: LEGO1 0x100d5440 LegoPathActor
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XVTABLE: LEGO1 0x100d5510 LegoRaceMap
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*/
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// SIZE 0x1b4
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class LegoRaceMap : public virtual LegoRaceActor {
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#include "legoanimactor.h"
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/*
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VTABLE: LEGO1 0x100d7668 LegoPathActor
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VTABLE: LEGO1 0x100d7738 LegoAnimActor
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XVTABLE: LEGO1 0x100d7668 LegoPathActor
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XVTABLE: LEGO1 0x100d7738 LegoAnimActor
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*/
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// SIZE 0x178
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class RaceSkel : public LegoAnimActor {
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