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Implement/match LegoActor::ParseAction (#785)
* Implement/match LegoActor::ParseAction * Add call to parent
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cf18aa8072
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8 changed files with 117 additions and 10 deletions
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@ -8,6 +8,10 @@ const char* g_strACTION = "ACTION";
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// STRING: LEGO1 0x10102034
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const char* g_strANIMATION = "ANIMATION";
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// GLOBAL: LEGO1 0x10102050
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// STRING: LEGO1 0x10102024
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const char* g_strATTACH_CAMERA = "ATTACH_CAMERA";
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// GLOBAL: LEGO1 0x1010209c
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// STRING: LEGO1 0x10101f58
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const char* g_strOBJECT = "OBJECT";
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@ -16,6 +20,14 @@ const char* g_strOBJECT = "OBJECT";
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// STRING: LEGO1 0x10101f20
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const char* g_strSOUND = "SOUND";
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// GLOBAL: LEGO1 0x101020b4
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// STRING: LEGO1 0x10101f18
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const char* g_strMUTE = "MUTE";
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// GLOBAL: LEGO1 0x101020b8
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// STRING: LEGO1 0x100f09cc
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const char* g_strSPEED = "SPEED";
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// GLOBAL: LEGO1 0x101020cc
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// STRING: LEGO1 0x100f3808
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const char* g_strVISIBILITY = "VISIBILITY";
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@ -10,5 +10,8 @@ extern const char* g_strOBJECT;
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extern const char* g_strANIMATION;
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extern const char* g_strACTION;
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extern const char* g_strVISIBILITY;
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extern const char* g_strSPEED;
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extern const char* g_strATTACH_CAMERA;
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extern const char* g_strMUTE;
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#endif // DEFINE_H
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@ -25,7 +25,7 @@ class LegoActor : public LegoEntity {
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return !strcmp(p_name, LegoActor::ClassName()) || LegoEntity::IsA(p_name);
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}
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void ParseAction(char*) override; // vtable+0x20
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void ParseAction(char* p_extra) override; // vtable+0x20
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void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
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// FUNCTION: LEGO1 0x10002cc0
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@ -49,6 +49,8 @@ class LegoActor : public LegoEntity {
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static const char* GetActorName(MxU8 p_id);
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protected:
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void FUN_1002d6e0(MxBool);
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MxFloat m_unk0x68; // 0x68
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LegoCacheSound* m_sound; // 0x6c
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MxFloat m_unk0x70; // 0x70
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@ -54,7 +54,7 @@ class LegoCacheSoundManager {
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LegoCacheSound* FUN_1003d170(const char* p_key);
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LegoCacheSound* FUN_1003d290(LegoCacheSound* p_sound);
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void FUN_1003dae0(const char* p_one, const char* p_two, MxBool p_three);
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LegoCacheSound* FUN_1003dae0(const char* p_one, const char* p_two, MxBool p_three);
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LegoCacheSound* FUN_1003db10(LegoCacheSound* p_one, const char* p_two, MxBool p_three);
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void FUN_1003dc40(LegoCacheSound** p_und);
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@ -29,7 +29,7 @@ class LegoPathActor : public LegoActor {
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return !strcmp(p_name, LegoPathActor::ClassName()) || LegoActor::IsA(p_name);
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}
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void ParseAction(char*) override; // vtable+0x20
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void ParseAction(char* p_extra) override; // vtable+0x20
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virtual void VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&); // vtable+0x68
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virtual void VTable0x6c(); // vtable+0x6c
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virtual void VTable0x70(float p_float); // vtable+0x70
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@ -104,10 +104,10 @@ LegoCacheSound* LegoCacheSoundManager::FUN_1003d290(LegoCacheSound* p_sound)
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}
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// FUNCTION: LEGO1 0x1003dae0
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void LegoCacheSoundManager::FUN_1003dae0(const char* p_one, const char* p_two, MxBool p_three)
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LegoCacheSound* LegoCacheSoundManager::FUN_1003dae0(const char* p_one, const char* p_two, MxBool p_three)
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{
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// DECOMP: Second parameter is LegoRoi::m_name (0xe4)
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FUN_1003db10(FUN_1003d170(p_one), p_two, p_three);
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return FUN_1003db10(FUN_1003d170(p_one), p_two, p_three);
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}
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// FUNCTION: LEGO1 0x1003db10
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@ -1,5 +1,10 @@
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#include "legoactor.h"
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#include "define.h"
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#include "legosoundmanager.h"
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#include "misc.h"
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#include "mxutilities.h"
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DECOMP_SIZE_ASSERT(LegoActor, 0x78)
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// GLOBAL: LEGO1 0x100f32d0
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@ -23,10 +28,89 @@ LegoActor::~LegoActor()
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}
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}
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// STUB: LEGO1 0x1002d390
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void LegoActor::ParseAction(char*)
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// FUNCTION: LEGO1 0x1002d390
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void LegoActor::ParseAction(char* p_extra)
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{
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// TODO
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MxFloat speed = 0.0F;
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char value[256];
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value[0] = '\0';
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if (KeyValueStringParse(value, g_strATTACH_CAMERA, p_extra)) {
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GetROI()->SetVisibility(FALSE);
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if (value[0]) {
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Mx3DPointFloat location(0.0F, 0.0F, 0.0F);
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Mx3DPointFloat direction(0.0F, 0.0F, 1.0F);
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Mx3DPointFloat up(0.0F, 1.0F, 0.0F);
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char* token = strtok(value, g_parseExtraTokens);
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if (token != NULL) {
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location[0] = atof(token);
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}
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token = strtok(NULL, g_parseExtraTokens);
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if (token != NULL) {
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location[1] = atof(token);
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}
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token = strtok(NULL, g_parseExtraTokens);
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if (token != NULL) {
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location[2] = atof(token);
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}
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token = strtok(NULL, g_parseExtraTokens);
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if (token != NULL) {
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direction[0] = atof(token);
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}
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token = strtok(NULL, g_parseExtraTokens);
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if (token != NULL) {
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direction[1] = atof(token);
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}
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token = strtok(NULL, g_parseExtraTokens);
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if (token != NULL) {
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direction[2] = atof(token);
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}
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token = strtok(NULL, g_parseExtraTokens);
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if (token != NULL) {
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up[0] = atof(token);
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}
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token = strtok(NULL, g_parseExtraTokens);
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if (token != NULL) {
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up[1] = atof(token);
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}
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token = strtok(NULL, g_parseExtraTokens);
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if (token != NULL) {
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up[2] = atof(token);
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}
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SetWorldTransform(location, direction, up);
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}
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else {
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ResetWorldTransform(TRUE);
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}
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}
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if (KeyValueStringParse(value, g_strSPEED, p_extra)) {
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speed = atof(value);
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SetWorldSpeed(speed);
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}
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if (KeyValueStringParse(value, g_strSOUND, p_extra)) {
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m_sound = SoundManager()->GetCacheSoundManager()->FUN_1003dae0(value, GetROI()->GetName(), TRUE);
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}
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if (KeyValueStringParse(value, g_strMUTE, p_extra)) {
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FUN_1002d6e0(TRUE);
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}
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if (KeyValueStringParse(value, g_strVISIBILITY, p_extra)) {
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GetROI()->SetVisibility(strcmpi(value, "FALSE") != 0);
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}
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}
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// FUNCTION: LEGO1 0x1002d660
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@ -52,3 +136,9 @@ void LegoActor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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LegoEntity::SetROI(p_roi, p_bool1, p_bool2);
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}
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// STUB: LEGO1 0x1002d6e0
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void LegoActor::FUN_1002d6e0(MxBool)
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{
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// TODO
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}
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@ -101,9 +101,9 @@ void LegoPathActor::VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&
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}
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// STUB: LEGO1 0x1002f020
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void LegoPathActor::ParseAction(char*)
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void LegoPathActor::ParseAction(char* p_extra)
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{
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// TODO
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LegoActor::ParseAction(p_extra);
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}
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// STUB: LEGO1 0x1002f1b0
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