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Match LegoExtraActor::FUN_1002aae0
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@ -131,7 +131,8 @@ MxResult LegoExtraActor::FUN_1002aae0()
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Vector3 dirRef(m_unk0xec[2]);
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Vector3 positionRef(m_unk0xec[3]);
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dirRef.Mul(-1.0f);
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// TODO: Fix call
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((Vector3&) dirRef).Mul(-1.0f);
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rightRef.EqualsCross(&upRef, &dirRef);
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if (m_boundary == m_destEdge->m_faceA) {
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