Implement LegoLOD::Read and related (#634)

* WIP

* Fix

* Remove bogus

* Fix

* Match

* Fix

* Remove TODO
This commit is contained in:
Christian Semmler 2024-03-07 14:57:17 -05:00 committed by GitHub
parent a12146f52f
commit 53e2353f78
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
16 changed files with 652 additions and 126 deletions

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@ -137,6 +137,7 @@ target_include_directories(mxdirectx PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAK
target_link_libraries(mxdirectx PRIVATE ddraw) target_link_libraries(mxdirectx PRIVATE ddraw)
add_library(roi STATIC add_library(roi STATIC
LEGO1/lego/sources/roi/legolod.cpp
LEGO1/lego/sources/roi/legoroi.cpp LEGO1/lego/sources/roi/legoroi.cpp
) )
register_lego1_target(roi) register_lego1_target(roi)
@ -146,6 +147,7 @@ target_link_libraries(roi PRIVATE viewmanager Vec::Vec)
add_library(geom STATIC add_library(geom STATIC
LEGO1/lego/sources/geom/legobox.cpp LEGO1/lego/sources/geom/legobox.cpp
LEGO1/lego/sources/geom/legomesh.cpp
LEGO1/lego/sources/geom/legosphere.cpp LEGO1/lego/sources/geom/legosphere.cpp
LEGO1/lego/sources/geom/legovertex.cpp LEGO1/lego/sources/geom/legovertex.cpp
) )
@ -163,6 +165,7 @@ target_include_directories(anim PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include"
target_link_libraries(anim PRIVATE) target_link_libraries(anim PRIVATE)
add_library(misc STATIC add_library(misc STATIC
LEGO1/lego/sources/misc/legocolor.cpp
LEGO1/lego/sources/misc/legocontainer.cpp LEGO1/lego/sources/misc/legocontainer.cpp
LEGO1/lego/sources/misc/legoimage.cpp LEGO1/lego/sources/misc/legoimage.cpp
LEGO1/lego/sources/misc/legostorage.cpp LEGO1/lego/sources/misc/legostorage.cpp

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@ -0,0 +1,91 @@
#include "legomesh.h"
#include "misc/legostorage.h"
DECOMP_SIZE_ASSERT(LegoMeshUnkComponent, 0x1c)
DECOMP_SIZE_ASSERT(LegoMesh, 0x24)
// FUNCTION: LEGO1 0x100d3810
LegoMesh::LegoMesh()
{
m_alpha = 0.0F;
m_shading = e_flat;
m_unk0x14 = 0;
m_textureName = NULL;
m_unk0x0d = 0;
m_unk0x10 = NULL;
m_unk0x20 = 0;
m_unk0x21 = FALSE;
m_materialName = NULL;
}
// FUNCTION: LEGO1 0x100d3860
LegoMesh::~LegoMesh()
{
if (m_textureName != NULL) {
delete[] m_textureName;
}
if (m_materialName != NULL) {
delete[] m_materialName;
}
if (m_unk0x10 != NULL) {
delete m_unk0x10;
}
}
// FUNCTION: LEGO1 0x100d38f0
LegoResult LegoMesh::Read(LegoStorage* p_storage)
{
LegoResult result;
LegoU32 textureLength, materialLength;
if ((result = m_color.Read(p_storage)) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_alpha, sizeof(m_alpha))) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_shading, sizeof(m_shading))) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_unk0x0d, sizeof(m_unk0x0d))) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_unk0x20, sizeof(m_unk0x20))) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_unk0x21, sizeof(m_unk0x21))) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&textureLength, sizeof(textureLength))) != SUCCESS) {
return result;
}
if (textureLength) {
m_textureName = new LegoChar[textureLength + 1];
if ((result = p_storage->Read(m_textureName, textureLength)) != SUCCESS) {
return result;
}
m_textureName[textureLength] = '\0';
strlwr(m_textureName);
}
if ((result = p_storage->Read(&materialLength, sizeof(materialLength))) != SUCCESS) {
return result;
}
if (materialLength) {
m_materialName = new LegoChar[materialLength + 1];
if ((result = p_storage->Read(m_materialName, materialLength)) != SUCCESS) {
return result;
}
m_materialName[materialLength] = '\0';
strlwr(m_materialName);
}
return SUCCESS;
}

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@ -0,0 +1,78 @@
#ifndef __LEGOMESH_H
#define __LEGOMESH_H
#include "decomp.h"
#include "misc/legocolor.h"
#include "misc/legotypes.h"
class LegoStorage;
// SIZE 0x1c
struct LegoMeshUnkComponent {
~LegoMeshUnkComponent()
{
if (m_unk0x08) {
delete m_unk0x08;
}
if (m_unk0x0c) {
delete m_unk0x0c;
}
if (m_unk0x10) {
delete m_unk0x10;
}
if (m_unk0x14) {
delete m_unk0x14;
}
if (m_unk0x18) {
delete m_unk0x18;
}
}
undefined m_unk0x00[8]; // 0x00
undefined* m_unk0x08; // 0x08
undefined* m_unk0x0c; // 0x0c
undefined* m_unk0x10; // 0x10
undefined* m_unk0x14; // 0x14
undefined* m_unk0x18; // 0x18
};
// VTABLE: LEGO1 0x100dd228
// SIZE 0x24
class LegoMesh {
public:
enum {
e_flat,
e_gouraud,
e_wireframe
};
LegoMesh();
virtual ~LegoMesh();
LegoColor GetColor() { return m_color; }
void SetColor(LegoColor p_color) { m_color = p_color; }
LegoFloat GetAlpha() { return m_alpha; }
LegoU8 GetShading() { return m_shading; }
void SetShading(LegoU8 p_shading) { m_shading = p_shading; }
LegoU8 GetUnknown0x0d() { return m_unk0x0d; }
const LegoChar* GetTextureName() { return m_textureName; }
const LegoChar* GetMaterialName() { return m_materialName; }
LegoBool GetUnknown0x21() { return m_unk0x21; }
LegoResult Read(LegoStorage* p_storage);
// SYNTHETIC: LEGO1 0x100d3840
// LegoMesh::`scalar deleting destructor'
protected:
LegoColor m_color; // 0x04
LegoFloat m_alpha; // 0x08
LegoU8 m_shading; // 0x0c
LegoU8 m_unk0x0d; // 0x0d
LegoMeshUnkComponent* m_unk0x10; // 0x10 - unused, except in destructor
undefined4 m_unk0x14; // 0x14 - unused
LegoChar* m_textureName; // 0x18
LegoChar* m_materialName; // 0x1c
undefined m_unk0x20; // 0x20 - unused
LegoBool m_unk0x21; // 0x21
};
#endif // __LEGOMESH_H

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@ -0,0 +1,22 @@
#include "legocolor.h"
#include "decomp.h"
#include "legostorage.h"
DECOMP_SIZE_ASSERT(LegoColor, 0x03)
// FUNCTION: LEGO1 0x100d3a20
LegoResult LegoColor::Read(LegoStorage* p_storage)
{
LegoResult result;
if ((result = p_storage->Read(&m_red, sizeof(m_red))) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_green, sizeof(m_green))) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_blue, sizeof(m_blue))) != SUCCESS) {
return result;
}
return SUCCESS;
}

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@ -0,0 +1,26 @@
#ifndef __LEGOCOLOR_H
#define __LEGOCOLOR_H
#include "legotypes.h"
class LegoStorage;
// SIZE 0x03
class LegoColor {
public:
LegoColor() { m_red = m_green = m_blue = 0; }
LegoU8 GetRed() { return m_red; }
void SetRed(LegoU8 p_red) { m_red = p_red; }
LegoU8 GetGreen() { return m_green; }
void SetGreen(LegoU8 p_green) { m_green = p_green; }
LegoU8 GetBlue() { return m_blue; }
void SetBlue(LegoU8 p_blue) { m_blue = p_blue; }
LegoResult Read(LegoStorage* p_storage);
protected:
LegoU8 m_red; // 0x00
LegoU8 m_green; // 0x01
LegoU8 m_blue; // 0x02
};
#endif // __LEGOCOLOR_H

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@ -0,0 +1,317 @@
#include "legolod.h"
#include "geom/legomesh.h"
#include "legoroi.h"
#include "misc/legocontainer.h"
#include "misc/legostorage.h"
#include "tgl/d3drm/impl.h"
DECOMP_SIZE_ASSERT(LODObject, 0x04)
DECOMP_SIZE_ASSERT(ViewLOD, 0x0c)
DECOMP_SIZE_ASSERT(LegoLOD, 0x20)
DECOMP_SIZE_ASSERT(LegoLOD::Mesh, 0x08)
// GLOBAL: LEGO1 0x101013d4
LPDIRECT3DRMMATERIAL g_unk0x101013d4 = NULL;
inline IDirect3DRM2* GetD3DRM(Tgl::Renderer* pRenderer);
inline BOOL GetMeshData(IDirect3DRMMesh*& mesh, D3DRMGROUPINDEX& index, Tgl::Mesh* pMesh);
// TODO: Find out which unit this belongs to
// STUB: LEGO1 0x10065f60
BOOL SetGroupTexture(Tgl::Mesh* pMesh, LegoTextureInfo* p_textureInfo)
{
TglImpl::MeshImpl::MeshData* data = ((TglImpl::MeshImpl*) pMesh)->ImplementationData();
data->groupMesh->SetGroupTexture(data->groupIndex, p_textureInfo->m_texture);
return TRUE;
}
// FUNCTION: LEGO1 0x100aa380
LegoLOD::LegoLOD(Tgl::Renderer* p_renderer) : ViewLOD(p_renderer)
{
if (g_unk0x101013d4 == NULL) {
GetD3DRM(p_renderer)->CreateMaterial(10.0, &g_unk0x101013d4);
}
m_meshes = NULL;
m_numMeshes = 0;
m_numVertices = 0;
m_numPolys = 0;
m_unk0x1c = 0;
}
// STUB: LEGO1 0x100aa450
LegoLOD::~LegoLOD()
{
// TODO
}
// FUNCTION: LEGO1 0x100aa510
LegoResult LegoLOD::Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_textureContainer, LegoStorage* p_storage)
{
float(*normals)[3] = NULL;
float(*vertices)[3] = NULL;
float(*textureVertices)[2] = NULL;
LegoS32 numVerts = 0;
LegoS32 numNormals = 0;
LegoS32 numTextureVertices = 0;
LegoMesh* mesh = NULL;
LegoU32(*polyIndices)[3] = NULL;
LegoU32(*textureIndices)[3] = NULL;
LegoTextureInfo* textureInfo = NULL;
LegoU32 i, meshUnd1, meshUnd2, tempNumVertsAndNormals;
unsigned char paletteEntries[256];
if (p_storage->Read(&m_unk0x08, sizeof(m_unk0x08)) != SUCCESS) {
goto done;
}
if (GetUnknown0x08Test4()) {
return SUCCESS;
}
m_unk0x04 = p_renderer->CreateUnk();
if (p_storage->Read(&m_numMeshes, sizeof(m_numMeshes)) != SUCCESS) {
goto done;
}
if (m_numMeshes == 0) {
ClearFlag(c_bit4);
return SUCCESS;
}
SetFlag(c_bit4);
m_meshes = new Mesh[m_numMeshes];
memset(m_meshes, 0, sizeof(*m_meshes) * m_numMeshes);
meshUnd1 = m_numMeshes - 1;
meshUnd2 = 0;
if (p_storage->Read(&tempNumVertsAndNormals, sizeof(tempNumVertsAndNormals)) != SUCCESS) {
goto done;
}
numVerts = *((LegoU16*) &tempNumVertsAndNormals) & MAXSHORT;
numNormals = (*((LegoU16*) &tempNumVertsAndNormals + 1) >> 1) & MAXSHORT;
if (p_storage->Read(&numTextureVertices, sizeof(numTextureVertices)) != SUCCESS) {
goto done;
}
if (numVerts > 0) {
vertices = new float[numVerts][_countof(*vertices)];
if (p_storage->Read(vertices, numVerts * sizeof(*vertices)) != SUCCESS) {
goto done;
}
}
if (numNormals > 0) {
normals = new float[numNormals][_countof(*normals)];
if (p_storage->Read(normals, numNormals * sizeof(*normals)) != SUCCESS) {
goto done;
}
}
if (numTextureVertices > 0) {
textureVertices = new float[numTextureVertices][_countof(*textureVertices)];
if (p_storage->Read(textureVertices, numTextureVertices * sizeof(*textureVertices)) != SUCCESS) {
goto done;
}
}
for (i = 0; i < m_numMeshes; i++) {
LegoU32 numPolys, numVertices, numTextureIndices, meshIndex;
const LegoChar *textureName, *materialName;
Tgl::ShadingModel shadingModel;
if (p_storage->Read(&numPolys, 2) != SUCCESS) {
goto done;
}
m_numPolys += numPolys & MAXWORD;
if (p_storage->Read(&numVertices, 2) != SUCCESS) {
goto done;
}
polyIndices = new LegoU32[numPolys & MAXWORD][_countof(*polyIndices)];
if (p_storage->Read(polyIndices, (numPolys & MAXWORD) * sizeof(*polyIndices)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&numTextureIndices, sizeof(numTextureIndices)) != SUCCESS) {
goto done;
}
if (numTextureIndices > 0) {
textureIndices = new LegoU32[numPolys & MAXWORD][_countof(*textureIndices)];
if (p_storage->Read(textureIndices, (numPolys & MAXWORD) * sizeof(*textureIndices)) != SUCCESS) {
goto done;
}
}
else {
textureIndices = NULL;
}
mesh = new LegoMesh();
if (mesh->Read(p_storage) != SUCCESS) {
goto done;
}
switch (mesh->GetShading()) {
case LegoMesh::e_flat:
shadingModel = Tgl::Flat;
break;
case LegoMesh::e_wireframe:
shadingModel = Tgl::Wireframe;
break;
default:
shadingModel = Tgl::Gouraud;
}
m_numVertices += numVertices & MAXWORD;
textureName = mesh->GetTextureName();
materialName = mesh->GetMaterialName();
if (FUN_100aae20(textureName) || FUN_100aae20(materialName)) {
meshIndex = meshUnd1;
meshUnd1--;
}
else {
meshIndex = meshUnd2;
meshUnd2++;
}
m_meshes[meshIndex].m_tglMesh = m_unk0x04->CreateMesh(
numPolys & MAXWORD,
numVertices & MAXWORD,
vertices,
normals,
textureVertices,
polyIndices,
textureIndices,
shadingModel
);
if (m_meshes[meshIndex].m_tglMesh == NULL) {
goto done;
}
m_meshes[meshIndex].m_tglMesh->SetShadingModel(shadingModel);
if (textureName != NULL) {
if (mesh->GetUnknown0x21()) {
LegoROI::FUN_100a9cf0(textureName, paletteEntries, _countof(paletteEntries));
}
textureInfo = p_textureContainer->Get(mesh->GetTextureName());
if (textureInfo == NULL) {
goto done;
}
m_meshes[meshIndex].m_tglMesh->SetColor(1.0F, 1.0F, 1.0F, 0.0F);
SetGroupTexture(m_meshes[meshIndex].m_tglMesh, textureInfo);
m_meshes[meshIndex].m_unk0x04 = TRUE;
}
else {
LegoFloat red = 1.0F;
LegoFloat green = 0.0F;
LegoFloat blue = 1.0F;
LegoFloat alpha = 0.0F;
if (mesh->GetUnknown0x21()) {
LegoROI::FUN_100a9bf0(materialName, red, green, blue, alpha);
}
else {
red = mesh->GetColor().GetRed() / 255.0;
green = mesh->GetColor().GetGreen() / 255.0;
blue = mesh->GetColor().GetBlue() / 255.0;
alpha = mesh->GetAlpha();
}
m_meshes[meshIndex].m_tglMesh->SetColor(red, green, blue, alpha);
}
if (mesh->GetUnknown0x0d() > 0) {
IDirect3DRMMesh* mesh;
D3DRMGROUPINDEX index;
GetMeshData(mesh, index, m_meshes[meshIndex].m_tglMesh);
mesh->SetGroupMaterial(index, g_unk0x101013d4);
}
if (mesh != NULL) {
delete mesh;
mesh = NULL;
}
if (polyIndices != NULL) {
delete[] polyIndices;
polyIndices = NULL;
}
if (textureIndices != NULL) {
delete[] textureIndices;
textureIndices = NULL;
}
}
m_unk0x1c = meshUnd2;
if (textureVertices != NULL) {
delete[] textureVertices;
}
if (normals != NULL) {
delete[] normals;
}
if (vertices != NULL) {
delete[] vertices;
}
return SUCCESS;
done:
if (normals != NULL) {
delete[] normals;
}
if (vertices != NULL) {
delete[] vertices;
}
if (textureVertices != NULL) {
delete[] textureVertices;
}
if (mesh != NULL) {
delete mesh;
}
if (polyIndices != NULL) {
delete[] polyIndices;
}
if (textureIndices != NULL) {
delete[] textureIndices;
}
return FAILURE;
}
// STUB: LEGO1 0x100aae20
LegoBool LegoLOD::FUN_100aae20(const LegoChar*)
{
// TODO
return FALSE;
}
inline BOOL GetMeshData(IDirect3DRMMesh*& mesh, D3DRMGROUPINDEX& index, Tgl::Mesh* pMesh)
{
mesh = ((TglImpl::MeshImpl*) pMesh)->ImplementationData()->groupMesh;
index = ((TglImpl::MeshImpl*) pMesh)->ImplementationData()->groupIndex;
return FALSE;
}
inline IDirect3DRM2* GetD3DRM(Tgl::Renderer* pRenderer)
{
return ((TglImpl::RendererImpl*) pRenderer)->ImplementationData();
}

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@ -0,0 +1,45 @@
#ifndef LEGOLOD_H
#define LEGOLOD_H
#include "misc/legotypes.h"
#include "viewmanager/viewlod.h"
class LegoTextureContainer;
struct LegoTextureInfo;
class LegoStorage;
// VTABLE: LEGO1 0x100dbf10
// SIZE 0x20
class LegoLOD : public ViewLOD {
public:
// SIZE 0x08
struct Mesh {
Tgl::Mesh* m_tglMesh; // 0x00
BOOL m_unk0x04; // 0x04
};
LegoLOD(Tgl::Renderer*);
~LegoLOD() override;
// FUNCTION: LEGO1 0x100aae70
int NumPolys() const override { return m_numPolys; } // vtable+0x0c
// FUNCTION: LEGO1 0x100aae80
float VTable0x10() override { return 0.0; } // vtable+0x10
LegoResult Read(Tgl::Renderer*, LegoTextureContainer* p_textureContainer, LegoStorage* p_storage);
static LegoBool FUN_100aae20(const LegoChar*);
// SYNTHETIC: LEGO1 0x100aa430
// LegoLOD::`scalar deleting destructor'
protected:
Mesh* m_meshes; // 0x0c
LegoU32 m_numMeshes; // 0x10
LegoU32 m_numVertices; // 0x14
LegoU32 m_numPolys; // 0x18
undefined4 m_unk0x1c; // 0x1c
};
#endif // LEGOLOD_H

View file

@ -2,20 +2,15 @@
#include "geom/legobox.h" #include "geom/legobox.h"
#include "geom/legosphere.h" #include "geom/legosphere.h"
#include "legolod.h"
#include "misc/legocontainer.h" #include "misc/legocontainer.h"
#include "misc/legostorage.h" #include "misc/legostorage.h"
#include "tgl/d3drm/impl.h"
#include <string.h> #include <string.h>
#include <vec.h> #include <vec.h>
DECOMP_SIZE_ASSERT(LegoROI, 0x108) DECOMP_SIZE_ASSERT(LegoROI, 0x108)
DECOMP_SIZE_ASSERT(TimeROI, 0x10c) DECOMP_SIZE_ASSERT(TimeROI, 0x10c)
DECOMP_SIZE_ASSERT(LODObject, 0x04)
DECOMP_SIZE_ASSERT(ViewLOD, 0x0c)
DECOMP_SIZE_ASSERT(LegoLOD, 0x20)
inline IDirect3DRM2* GetD3DRM(Tgl::Renderer* pRenderer);
// SIZE 0x14 // SIZE 0x14
typedef struct { typedef struct {
@ -23,7 +18,7 @@ typedef struct {
int m_red; int m_red;
int m_green; int m_green;
int m_blue; int m_blue;
int m_unk0x10; int m_alpha;
} ROIColorAlias; } ROIColorAlias;
// GLOBAL: LEGO1 0x100dbe28 // GLOBAL: LEGO1 0x100dbe28
@ -59,9 +54,6 @@ const char* g_unk0x10101390[] = {"rcuser", "jsuser", "dunebugy", "chtrblad", "ch
// GLOBAL: LEGO1 0x101013ac // GLOBAL: LEGO1 0x101013ac
ROIHandler g_unk0x101013ac = NULL; ROIHandler g_unk0x101013ac = NULL;
// GLOBAL: LEGO1 0x101013d4
LPDIRECT3DRMMATERIAL g_unk0x101013d4 = NULL;
// FUNCTION: LEGO1 0x100a81c0 // FUNCTION: LEGO1 0x100a81c0
void LegoROI::configureLegoROI(int p_roiConfig) void LegoROI::configureLegoROI(int p_roiConfig)
{ {
@ -251,7 +243,7 @@ LegoResult LegoROI::Read(
} }
if (j == 0) { if (j == 0) {
if (surplusLODs != 0 && lod->GetUnknown0x08Test()) { if (surplusLODs != 0 && lod->GetUnknown0x08Test8()) {
numLODs++; numLODs++;
} }
} }
@ -268,7 +260,7 @@ LegoResult LegoROI::Read(
} }
if (i == 0) { if (i == 0) {
if (surplusLODs != 0 && lod->GetUnknown0x08Test()) { if (surplusLODs != 0 && lod->GetUnknown0x08Test8()) {
numLODs++; numLODs++;
} }
} }
@ -306,9 +298,9 @@ LegoResult LegoROI::Read(
LegoFloat red = 1.0F; LegoFloat red = 1.0F;
LegoFloat green = 0.0F; LegoFloat green = 0.0F;
LegoFloat blue = 1.0F; LegoFloat blue = 1.0F;
LegoFloat other = 0.0F; LegoFloat alpha = 0.0F;
FUN_100a9bf0(textureName, red, green, blue, other); FUN_100a9bf0(textureName, red, green, blue, alpha);
FUN_100a9170(red, green, blue, other); FUN_100a9170(red, green, blue, alpha);
} }
} }
@ -364,7 +356,7 @@ TimeROI::TimeROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, LegoTime p_t
} }
// FUNCTION: LEGO1 0x100a9bf0 // FUNCTION: LEGO1 0x100a9bf0
unsigned char LegoROI::FUN_100a9bf0(const char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other) LegoBool LegoROI::FUN_100a9bf0(const LegoChar* p_param, float& p_red, float& p_green, float& p_blue, float& p_alpha)
{ {
// TODO // TODO
if (p_param == NULL) { if (p_param == NULL) {
@ -378,17 +370,11 @@ unsigned char LegoROI::FUN_100a9bf0(const char* p_param, float& p_red, float& p_
} }
} }
return ColorAliasLookup(p_param, p_red, p_green, p_blue, p_other); return ColorAliasLookup(p_param, p_red, p_green, p_blue, p_alpha);
} }
// FUNCTION: LEGO1 0x100a9c50 // FUNCTION: LEGO1 0x100a9c50
unsigned char LegoROI::ColorAliasLookup( LegoBool LegoROI::ColorAliasLookup(const LegoChar* p_param, float& p_red, float& p_green, float& p_blue, float& p_alpha)
const char* p_param,
float& p_red,
float& p_green,
float& p_blue,
float& p_other
)
{ {
// TODO: this seems awfully hacky for these devs. is there a dynamic way // TODO: this seems awfully hacky for these devs. is there a dynamic way
// to represent `the end of this array` that would improve this? // to represent `the end of this array` that would improve this?
@ -398,7 +384,7 @@ unsigned char LegoROI::ColorAliasLookup(
p_red = g_roiColorAliases[i].m_red * g_normalizeByteToFloat; p_red = g_roiColorAliases[i].m_red * g_normalizeByteToFloat;
p_green = g_roiColorAliases[i].m_green * g_normalizeByteToFloat; p_green = g_roiColorAliases[i].m_green * g_normalizeByteToFloat;
p_blue = g_roiColorAliases[i].m_blue * g_normalizeByteToFloat; p_blue = g_roiColorAliases[i].m_blue * g_normalizeByteToFloat;
p_other = g_roiColorAliases[i].m_unk0x10 * g_normalizeByteToFloat; p_alpha = g_roiColorAliases[i].m_alpha * g_normalizeByteToFloat;
return TRUE; return TRUE;
} }
i++; i++;
@ -407,6 +393,13 @@ unsigned char LegoROI::ColorAliasLookup(
return FALSE; return FALSE;
} }
// STUB: LEGO1 0x100a9cf0
LegoBool LegoROI::FUN_100a9cf0(const LegoChar* p_param, unsigned char* paletteEntries, LegoU32 p_numEntries)
{
// TODO
return FALSE;
}
// FUNCTION: LEGO1 0x100a9d30 // FUNCTION: LEGO1 0x100a9d30
void LegoROI::FUN_100a9d30(ROIHandler p_func) void LegoROI::FUN_100a9d30(ROIHandler p_func)
{ {
@ -430,35 +423,3 @@ void LegoROI::UpdateWorldBoundingVolumes()
{ {
// TODO // TODO
} }
// FUNCTION: LEGO1 0x100aa380
LegoLOD::LegoLOD(Tgl::Renderer* p_renderer) : ViewLOD(p_renderer)
{
if (g_unk0x101013d4 == NULL) {
GetD3DRM(p_renderer)->CreateMaterial(10.0, &g_unk0x101013d4);
}
m_unk0x0c = 0;
m_unk0x10 = 0;
m_unk0x14 = 0;
m_numPolys = 0;
m_unk0x1c = 0;
}
// STUB: LEGO1 0x100aa450
LegoLOD::~LegoLOD()
{
// TODO
}
// STUB: LEGO1 0x100aa510
LegoResult LegoLOD::Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_textureContainer, LegoStorage* p_storage)
{
// TODO
return SUCCESS;
}
inline IDirect3DRM2* GetD3DRM(Tgl::Renderer* pRenderer)
{
return ((TglImpl::RendererImpl*) pRenderer)->ImplementationData();
}

View file

@ -2,7 +2,6 @@
#define LEGOROI_H #define LEGOROI_H
#include "misc/legotypes.h" #include "misc/legotypes.h"
#include "viewmanager/viewlod.h"
#include "viewmanager/viewroi.h" #include "viewmanager/viewroi.h"
typedef unsigned char (*ROIHandler)(const char*, char*, unsigned int); typedef unsigned char (*ROIHandler)(const char*, char*, unsigned int);
@ -13,33 +12,6 @@ struct LegoTextureInfo;
class LegoStorage; class LegoStorage;
class LegoAnim; class LegoAnim;
// VTABLE: LEGO1 0x100dbf10
// SIZE 0x20
class LegoLOD : public ViewLOD {
public:
LegoLOD(Tgl::Renderer*);
~LegoLOD() override;
// FUNCTION: LEGO1 0x100aae70
int NumPolys() const override { return m_numPolys; } // vtable+0x0c
// FUNCTION: LEGO1 0x100aae80
float VTable0x10() override { return 0.0; } // vtable+0x10
LegoResult Read(Tgl::Renderer*, LegoTextureContainer* p_textureContainer, LegoStorage* p_storage);
// SYNTHETIC: LEGO1 0x100aa430
// LegoLOD::`scalar deleting destructor'
protected:
// TODO: Review 1996 version
undefined4 m_unk0x0c; // 0x0c
undefined4 m_unk0x10; // 0x10
undefined4 m_unk0x14; // 0x14
LegoU32 m_numPolys; // 0x18
undefined4 m_unk0x1c; // 0x1c
};
// VTABLE: LEGO1 0x100dbe38 // VTABLE: LEGO1 0x100dbe38
// SIZE 0x108 // SIZE 0x108
class LegoROI : public ViewROI { class LegoROI : public ViewROI {
@ -66,14 +38,15 @@ class LegoROI : public ViewROI {
static void configureLegoROI(int p_roi); static void configureLegoROI(int p_roi);
static void FUN_100a9d30(ROIHandler p_func); static void FUN_100a9d30(ROIHandler p_func);
static unsigned char FUN_100a9bf0(const char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other); static LegoBool FUN_100a9bf0(const LegoChar* p_param, float& p_red, float& p_green, float& p_blue, float& p_alpha);
static unsigned char ColorAliasLookup( static LegoBool ColorAliasLookup(
const char* p_param, const LegoChar* p_param,
float& p_red, float& p_red,
float& p_green, float& p_green,
float& p_blue, float& p_blue,
float& p_other float& p_alpha
); );
static LegoBool FUN_100a9cf0(const LegoChar* p_param, unsigned char* paletteEntries, LegoU32 p_numEntries);
inline const LegoChar* GetName() const { return m_name; } inline const LegoChar* GetName() const { return m_name; }
inline LegoEntity* GetEntity() { return m_entity; } inline LegoEntity* GetEntity() { return m_entity; }

View file

@ -94,11 +94,11 @@ Result GroupImpl::Add(const Mesh* pMesh)
} }
// FUNCTION: LEGO1 0x100a3450 // FUNCTION: LEGO1 0x100a3450
Result GroupImpl::Remove(const Mesh* pMesh) Result GroupImpl::Remove(const Unk* pUnk)
{ {
const MeshImpl* pMeshImpl = static_cast<const MeshImpl*>(pMesh); const UnkImpl* pUnkImpl = static_cast<const UnkImpl*>(pUnk);
// TODO: Incorrect structure // TODO: Incorrect structure
return ResultVal(m_data->DeleteVisual((IDirect3DRMMesh*) pMeshImpl->ImplementationData())); return ResultVal(m_data->DeleteVisual((IDirect3DRMMesh*) pUnkImpl->ImplementationData()));
} }
// FUNCTION: LEGO1 0x100a3480 // FUNCTION: LEGO1 0x100a3480

View file

@ -282,7 +282,7 @@ class MeshImpl : public Mesh {
struct MeshData { struct MeshData {
IDirect3DRMMesh* groupMesh; IDirect3DRMMesh* groupMesh;
int groupIndex; D3DRMGROUPINDEX groupIndex;
}; };
inline MeshData* ImplementationData() const { return m_data; } inline MeshData* ImplementationData() const { return m_data; }
@ -320,7 +320,7 @@ class GroupImpl : public Group {
// vtable+0x20 // vtable+0x20
Result Add(const Mesh*) override; Result Add(const Mesh*) override;
Result Remove(const Group*) override; Result Remove(const Group*) override;
Result Remove(const Mesh*) override; Result Remove(const Unk*) override;
Result RemoveAll() override; Result RemoveAll() override;
// vtable+0x30 // vtable+0x30
@ -349,14 +349,15 @@ class UnkImpl : public Unk {
void* ImplementationDataPtr() override; void* ImplementationDataPtr() override;
// vtable+0x08 // vtable+0x08
Result SetMeshData( Tgl::Mesh* CreateMesh(
unsigned long faceCount, unsigned long faceCount,
unsigned long vertexCount, unsigned long vertexCount,
const float (*pPositions)[3], float (*pPositions)[3],
const float (*pNormals)[3], float (*pNormals)[3],
const float (*pTextureCoordinates)[2], float (*pTextureCoordinates)[2],
unsigned long vertexPerFaceCount, unsigned long (*pFaceIndices)[3],
unsigned long* pFaceData unsigned long (*pTextureIndices)[3],
Tgl::ShadingModel shadingModel
) override; ) override;
Result GetBoundingBox(float min[3], float max[3]) override; Result GetBoundingBox(float min[3], float max[3]) override;

View file

@ -12,17 +12,18 @@ void* UnkImpl::ImplementationDataPtr()
} }
// STUB: LEGO1 0x100a3840 // STUB: LEGO1 0x100a3840
Result UnkImpl::SetMeshData( Tgl::Mesh* UnkImpl::CreateMesh(
unsigned long faceCount, unsigned long faceCount,
unsigned long vertexCount, unsigned long vertexCount,
const float (*pPositions)[3], float (*pPositions)[3],
const float (*pNormals)[3], float (*pNormals)[3],
const float (*pTextureCoordinates)[2], float (*pTextureCoordinates)[2],
unsigned long vertexPerFaceCount, unsigned long (*pFaceIndices)[3],
unsigned long* pFaceData unsigned long (*pTextureIndices)[3],
Tgl::ShadingModel shadingModel
) )
{ {
return Error; return NULL;
} }
// FUNCTION: LEGO1 0x100a3ae0 // FUNCTION: LEGO1 0x100a3ae0

View file

@ -297,7 +297,7 @@ class Group : public Object {
virtual Result Add(const Group*) = 0; virtual Result Add(const Group*) = 0;
virtual Result Add(const Mesh*) = 0; virtual Result Add(const Mesh*) = 0;
virtual Result Remove(const Group*) = 0; virtual Result Remove(const Group*) = 0;
virtual Result Remove(const Mesh*) = 0; virtual Result Remove(const Unk*) = 0;
virtual Result RemoveAll() = 0; virtual Result RemoveAll() = 0;
// This is TransformLocalToWorld in the leak, however it seems // This is TransformLocalToWorld in the leak, however it seems
@ -317,14 +317,15 @@ class Group : public Object {
// VTABLE: LEGO1 0x100dbb30 // VTABLE: LEGO1 0x100dbb30
class Unk : public Object { class Unk : public Object {
public: public:
virtual Result SetMeshData( virtual Tgl::Mesh* CreateMesh(
unsigned long faceCount, unsigned long faceCount,
unsigned long vertexCount, unsigned long vertexCount,
const float (*pPositions)[3], float (*pPositions)[3],
const float (*pNormals)[3], float (*pNormals)[3],
const float (*pTextureCoordinates)[2], float (*pTextureCoordinates)[2],
unsigned long vertexPerFaceCount, unsigned long (*pFaceIndices)[3],
unsigned long* pFaceData unsigned long (*pTextureIndices)[3],
Tgl::ShadingModel shadingModel
) = 0; ) = 0;
virtual Result GetBoundingBox(float min[3], float max[3]) = 0; virtual Result GetBoundingBox(float min[3], float max[3]) = 0;
virtual Unk* Clone() = 0; virtual Unk* Clone() = 0;

View file

@ -3,5 +3,5 @@
// FUNCTION: LEGO1 0x100a5e40 // FUNCTION: LEGO1 0x100a5e40
ViewLOD::~ViewLOD() ViewLOD::~ViewLOD()
{ {
delete m_meshGroup; delete m_unk0x04;
} }

View file

@ -13,7 +13,11 @@
// SIZE 0x0c // SIZE 0x0c
class ViewLOD : public LODObject { class ViewLOD : public LODObject {
public: public:
ViewLOD(Tgl::Renderer* pRenderer) : m_meshGroup(NULL), m_unk0x08(3) {} enum {
c_bit4 = 0x10
};
ViewLOD(Tgl::Renderer* pRenderer) : m_unk0x04(NULL), m_unk0x08(3) {}
~ViewLOD() override; ~ViewLOD() override;
// FUNCTION: LEGO1 0x100a6f30 // FUNCTION: LEGO1 0x100a6f30
@ -22,17 +26,20 @@ class ViewLOD : public LODObject {
// FUNCTION: LEGO1 0x100a6f50 // FUNCTION: LEGO1 0x100a6f50
int NVerts() const override { return NumPolys() * 2; } // vtable+0x08 int NVerts() const override { return NumPolys() * 2; } // vtable+0x08
Tgl::Group* GetGeometry() { return m_meshGroup; } Tgl::Unk* GetUnknown0x04() { return m_unk0x04; }
const Tgl::Group* GetGeometry() const { return m_meshGroup; } const Tgl::Unk* GetUnknown0x04() const { return m_unk0x04; }
unsigned char GetUnknown0x08Test() { return m_unk0x08 & 0xffffff08; } unsigned char GetUnknown0x08Test4() { return m_unk0x08 & 0xffffff04; }
unsigned char GetUnknown0x08Test8() { return m_unk0x08 & 0xffffff08; }
void SetFlag(unsigned char p_flag) { m_unk0x08 |= p_flag; }
void ClearFlag(unsigned char p_flag) { m_unk0x08 &= ~p_flag; }
// SYNTHETIC: LEGO1 0x100a6f60 // SYNTHETIC: LEGO1 0x100a6f60
// ViewLOD::`scalar deleting destructor' // ViewLOD::`scalar deleting destructor'
protected: protected:
// TODO: m_meshGroup unconfirmed (based on 1996) Tgl::Unk* m_unk0x04; // 0x04
Tgl::Group* m_meshGroup; // 0x04 undefined4 m_unk0x08; // 0x08
undefined4 m_unk0x08; // 0x08
}; };
#endif // VIEWLOD_H #endif // VIEWLOD_H

View file

@ -93,13 +93,13 @@ void ViewManager::FUN_100a66a0(ViewROI* p_roi)
const ViewLOD* lod = (const ViewLOD*) p_roi->GetLOD(p_roi->GetUnknown0xe0()); const ViewLOD* lod = (const ViewLOD*) p_roi->GetLOD(p_roi->GetUnknown0xe0());
if (lod != NULL) { if (lod != NULL) {
const Tgl::Mesh* meshGroup = NULL; const Tgl::Unk* unk = NULL;
Tgl::Group* roiGeometry = p_roi->GetGeometry(); Tgl::Group* roiGeometry = p_roi->GetGeometry();
meshGroup = (const Tgl::Mesh*) lod->GetGeometry(); unk = lod->GetUnknown0x04();
if (meshGroup != NULL) { if (unk != NULL) {
roiGeometry->Remove(meshGroup); roiGeometry->Remove(unk);
} }
scene->Remove(roiGeometry); scene->Remove(roiGeometry);