isle/LEGO1/lego/sources/roi/legolod.h
Christian Semmler 53e2353f78
Implement LegoLOD::Read and related (#634)
* WIP

* Fix

* Remove bogus

* Fix

* Match

* Fix

* Remove TODO
2024-03-07 20:57:17 +01:00

45 lines
1,013 B
C++

#ifndef LEGOLOD_H
#define LEGOLOD_H
#include "misc/legotypes.h"
#include "viewmanager/viewlod.h"
class LegoTextureContainer;
struct LegoTextureInfo;
class LegoStorage;
// VTABLE: LEGO1 0x100dbf10
// SIZE 0x20
class LegoLOD : public ViewLOD {
public:
// SIZE 0x08
struct Mesh {
Tgl::Mesh* m_tglMesh; // 0x00
BOOL m_unk0x04; // 0x04
};
LegoLOD(Tgl::Renderer*);
~LegoLOD() override;
// FUNCTION: LEGO1 0x100aae70
int NumPolys() const override { return m_numPolys; } // vtable+0x0c
// FUNCTION: LEGO1 0x100aae80
float VTable0x10() override { return 0.0; } // vtable+0x10
LegoResult Read(Tgl::Renderer*, LegoTextureContainer* p_textureContainer, LegoStorage* p_storage);
static LegoBool FUN_100aae20(const LegoChar*);
// SYNTHETIC: LEGO1 0x100aa430
// LegoLOD::`scalar deleting destructor'
protected:
Mesh* m_meshes; // 0x0c
LegoU32 m_numMeshes; // 0x10
LegoU32 m_numVertices; // 0x14
LegoU32 m_numPolys; // 0x18
undefined4 m_unk0x1c; // 0x1c
};
#endif // LEGOLOD_H