mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-24 00:28:23 -05:00
some educated guesses for unknown view manager names (#1106)
* some educated guesses for unknown view manager names * Formatting * Pin pylint version * Use snake case for consistency (limited to this class) --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
parent
a942325b29
commit
4878727393
4 changed files with 82 additions and 80 deletions
2
.github/workflows/format.yml
vendored
2
.github/workflows/format.yml
vendored
|
@ -28,7 +28,7 @@ jobs:
|
|||
- name: Install python libraries
|
||||
shell: bash
|
||||
run: |
|
||||
pip install black==23.* pylint==3.* pytest==7.* -r tools/requirements.txt
|
||||
pip install black==23.* pylint==3.2.7 pytest==7.* -r tools/requirements.txt
|
||||
|
||||
- name: Run pylint and black
|
||||
shell: bash
|
||||
|
|
|
@ -1566,7 +1566,7 @@ MxU16 LegoAnimationManager::FUN_10062110(
|
|||
LegoPathActor* actor = (LegoPathActor*) p_roi->GetEntity();
|
||||
|
||||
if (actor != NULL && actor->GetBoundary() == p_boundary && actor->GetState() == 0) {
|
||||
if (GetViewManager()->FUN_100a6150(p_roi->GetWorldBoundingBox())) {
|
||||
if (GetViewManager()->IsBoundingBoxInFrustum(p_roi->GetWorldBoundingBox())) {
|
||||
Mx3DPointFloat direction(p_roi->GetWorldDirection());
|
||||
|
||||
if (direction.Dot(&direction, &p_direction) > 0.707) {
|
||||
|
@ -1814,7 +1814,7 @@ void LegoAnimationManager::PurgeExtra(MxBool p_und)
|
|||
if ((p_und && !maOrPa) ||
|
||||
(g_characters[m_extras[i].m_characterId].m_unk0x10 >= 0 && time - m_extras[i].m_unk0x08 > und &&
|
||||
CharacterManager()->GetRefCount(roi) == 1 &&
|
||||
!viewManager->FUN_100a6150(roi->GetWorldBoundingBox()))) {
|
||||
!viewManager->IsBoundingBoxInFrustum(roi->GetWorldBoundingBox()))) {
|
||||
m_unk0x414--;
|
||||
|
||||
LegoPathActor* actor = CharacterManager()->GetExtraActor(roi->GetName());
|
||||
|
@ -2469,7 +2469,7 @@ MxBool LegoAnimationManager::FUN_10064010(LegoPathBoundary* p_boundary, LegoUnkn
|
|||
boundingBox.Min().Sub(vec);
|
||||
boundingBox.Max() = p1;
|
||||
boundingBox.Max().Add(vec);
|
||||
return GetViewManager()->FUN_100a6150(boundingBox) == FALSE;
|
||||
return GetViewManager()->IsBoundingBoxInFrustum(boundingBox) == FALSE;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10064120
|
||||
|
|
|
@ -9,19 +9,20 @@
|
|||
DECOMP_SIZE_ASSERT(ViewManager, 0x1bc)
|
||||
|
||||
// GLOBAL: LEGO1 0x100dbc78
|
||||
int g_unk0x100dbc78[8][3] = {{0, 0, 0}, {0, 0, 1}, {0, 1, 0}, {1, 0, 0}, {0, 1, 1}, {1, 0, 1}, {1, 1, 0}, {1, 1, 1}};
|
||||
int g_boundingBoxCornerMap[8][3] =
|
||||
{{0, 0, 0}, {0, 0, 1}, {0, 1, 0}, {1, 0, 0}, {0, 1, 1}, {1, 0, 1}, {1, 1, 0}, {1, 1, 1}};
|
||||
|
||||
// GLOBAL: LEGO1 0x100dbcd8
|
||||
int g_unk0x100dbcd8[18] = {0, 1, 5, 6, 2, 3, 3, 0, 4, 1, 2, 6, 0, 3, 2, 4, 5, 6};
|
||||
int g_planePointIndexMap[18] = {0, 1, 5, 6, 2, 3, 3, 0, 4, 1, 2, 6, 0, 3, 2, 4, 5, 6};
|
||||
|
||||
// GLOBAL: LEGO1 0x10101050
|
||||
float g_unk0x10101050 = 4.0F;
|
||||
float g_LODScaleFactor = 4.0F;
|
||||
|
||||
// GLOBAL: LEGO1 0x10101054
|
||||
float g_unk0x10101054 = 0.00097656297;
|
||||
float g_minLODThreshold = 0.00097656297;
|
||||
|
||||
// GLOBAL: LEGO1 0x10101058
|
||||
int g_unk0x10101058 = 6;
|
||||
int g_maxLODLevels = 6;
|
||||
|
||||
// GLOBAL: LEGO1 0x1010105c
|
||||
float g_unk0x1010105c = 0.000125F;
|
||||
|
@ -38,7 +39,7 @@ ViewManager::ViewManager(Tgl::Renderer* pRenderer, Tgl::Group* scene, const Orie
|
|||
: scene(scene), flags(c_bit1 | c_bit2 | c_bit3 | c_bit4)
|
||||
{
|
||||
SetPOVSource(point_of_view);
|
||||
unk0x28 = 0.09;
|
||||
prev_render_time = 0.09;
|
||||
GetD3DRM(d3drm, pRenderer);
|
||||
GetFrame(frame, scene);
|
||||
width = 0.0;
|
||||
|
@ -48,7 +49,7 @@ ViewManager::ViewManager(Tgl::Renderer* pRenderer, Tgl::Group* scene, const Orie
|
|||
front = 0.0;
|
||||
back = 0.0;
|
||||
|
||||
memset(unk0xf0, 0, sizeof(unk0xf0));
|
||||
memset(transformed_points, 0, sizeof(transformed_points));
|
||||
seconds_allowed = 1.0;
|
||||
}
|
||||
|
||||
|
@ -60,7 +61,7 @@ ViewManager::~ViewManager()
|
|||
|
||||
// FUNCTION: LEGO1 0x100a6150
|
||||
// FUNCTION: BETA10 0x10172164
|
||||
unsigned int ViewManager::FUN_100a6150(const BoundingBox& p_bounding_box)
|
||||
unsigned int ViewManager::IsBoundingBoxInFrustum(const BoundingBox& p_bounding_box)
|
||||
{
|
||||
const Vector3* box[] = {&p_bounding_box.Min(), &p_bounding_box.Max()};
|
||||
|
||||
|
@ -69,13 +70,14 @@ unsigned int ViewManager::FUN_100a6150(const BoundingBox& p_bounding_box)
|
|||
|
||||
for (i = 0; i < 8; i++) {
|
||||
for (j = 0; j < 3; j++) {
|
||||
und[i][j] = box[g_unk0x100dbc78[i][j]]->operator[](j);
|
||||
und[i][j] = box[g_boundingBoxCornerMap[i][j]]->operator[](j);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < 6; i++) {
|
||||
for (k = 0; k < 8; k++) {
|
||||
if (unk0x150[i][0] * und[k][0] + unk0x150[i][2] * und[k][2] + unk0x150[i][1] * und[k][1] + unk0x150[i][3] >=
|
||||
if (frustum_planes[i][0] * und[k][0] + frustum_planes[i][2] * und[k][2] + frustum_planes[i][1] * und[k][1] +
|
||||
frustum_planes[i][3] >=
|
||||
0.0f) {
|
||||
break;
|
||||
}
|
||||
|
@ -239,7 +241,7 @@ inline void ViewManager::ManageVisibilityAndDetailRecursively(ViewROI* p_roi, in
|
|||
return;
|
||||
}
|
||||
|
||||
p_und = Unknown2(und, RealtimeView::GetUserMaxLodPower() * seconds_allowed, p_roi);
|
||||
p_und = CalculateLODLevel(und, RealtimeView::GetUserMaxLodPower() * seconds_allowed, p_roi);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -277,11 +279,11 @@ void ViewManager::Update(float p_previousRenderTime, float)
|
|||
MxStopWatch stopWatch;
|
||||
stopWatch.Start();
|
||||
|
||||
unk0x28 = p_previousRenderTime;
|
||||
prev_render_time = p_previousRenderTime;
|
||||
flags |= c_bit1;
|
||||
|
||||
if (flags & c_bit3) {
|
||||
Unknown();
|
||||
CalculateFrustumTransformations();
|
||||
}
|
||||
else if (flags & c_bit2) {
|
||||
UpdateViewTransformations();
|
||||
|
@ -295,7 +297,7 @@ void ViewManager::Update(float p_previousRenderTime, float)
|
|||
g_elapsedSeconds = stopWatch.ElapsedSeconds();
|
||||
}
|
||||
|
||||
inline int ViewManager::Unknown()
|
||||
inline int ViewManager::CalculateFrustumTransformations()
|
||||
{
|
||||
flags &= ~c_bit3;
|
||||
|
||||
|
@ -314,33 +316,33 @@ inline int ViewManager::Unknown()
|
|||
float fVar5 = fVar4 * fVar1;
|
||||
fVar4 = fVar4 * fVar2;
|
||||
|
||||
float* unk0x90 = (float*) this->unk0x90;
|
||||
float* frustumVertices = (float*) this->frustum_vertices;
|
||||
|
||||
// clang-format off
|
||||
*unk0x90 = fVar2; unk0x90++;
|
||||
*unk0x90 = fVar1; unk0x90++;
|
||||
*unk0x90 = uVar6; unk0x90++;
|
||||
*unk0x90 = fVar2; unk0x90++;
|
||||
*unk0x90 = -fVar1; unk0x90++;
|
||||
*unk0x90 = uVar6; unk0x90++;
|
||||
*unk0x90 = -fVar2; unk0x90++;
|
||||
*unk0x90 = -fVar1; unk0x90++;
|
||||
*unk0x90 = uVar6; unk0x90++;
|
||||
*unk0x90 = -fVar2; unk0x90++;
|
||||
*unk0x90 = fVar1; unk0x90++;
|
||||
*unk0x90 = uVar6; unk0x90++;
|
||||
*unk0x90 = fVar4; unk0x90++;
|
||||
*unk0x90 = fVar5; unk0x90++;
|
||||
*unk0x90 = fVar3; unk0x90++;
|
||||
*unk0x90 = fVar4; unk0x90++;
|
||||
*unk0x90 = -fVar5; unk0x90++;
|
||||
*unk0x90 = fVar3; unk0x90++;
|
||||
*unk0x90 = -fVar4; unk0x90++;
|
||||
*unk0x90 = -fVar5; unk0x90++;
|
||||
*unk0x90 = fVar3; unk0x90++;
|
||||
*unk0x90 = -fVar4; unk0x90++;
|
||||
*unk0x90 = fVar5; unk0x90++;
|
||||
*unk0x90 = fVar3;
|
||||
*frustumVertices = fVar2; frustumVertices++;
|
||||
*frustumVertices = fVar1; frustumVertices++;
|
||||
*frustumVertices = uVar6; frustumVertices++;
|
||||
*frustumVertices = fVar2; frustumVertices++;
|
||||
*frustumVertices = -fVar1; frustumVertices++;
|
||||
*frustumVertices = uVar6; frustumVertices++;
|
||||
*frustumVertices = -fVar2; frustumVertices++;
|
||||
*frustumVertices = -fVar1; frustumVertices++;
|
||||
*frustumVertices = uVar6; frustumVertices++;
|
||||
*frustumVertices = -fVar2; frustumVertices++;
|
||||
*frustumVertices = fVar1; frustumVertices++;
|
||||
*frustumVertices = uVar6; frustumVertices++;
|
||||
*frustumVertices = fVar4; frustumVertices++;
|
||||
*frustumVertices = fVar5; frustumVertices++;
|
||||
*frustumVertices = fVar3; frustumVertices++;
|
||||
*frustumVertices = fVar4; frustumVertices++;
|
||||
*frustumVertices = -fVar5; frustumVertices++;
|
||||
*frustumVertices = fVar3; frustumVertices++;
|
||||
*frustumVertices = -fVar4; frustumVertices++;
|
||||
*frustumVertices = -fVar5; frustumVertices++;
|
||||
*frustumVertices = fVar3; frustumVertices++;
|
||||
*frustumVertices = -fVar4; frustumVertices++;
|
||||
*frustumVertices = fVar5; frustumVertices++;
|
||||
*frustumVertices = fVar3;
|
||||
// clang-format on
|
||||
|
||||
UpdateViewTransformations();
|
||||
|
@ -348,13 +350,13 @@ inline int ViewManager::Unknown()
|
|||
}
|
||||
}
|
||||
|
||||
inline int ViewManager::Unknown2(float p_und1, float p_und2, ViewROI* p_roi)
|
||||
inline int ViewManager::CalculateLODLevel(float p_und1, float p_und2, ViewROI* p_roi)
|
||||
{
|
||||
int result;
|
||||
float i;
|
||||
|
||||
if (Unknown3(p_roi) != 0) {
|
||||
if (p_und1 < g_unk0x10101054) {
|
||||
if (IsROIVisibleAtLOD(p_roi) != 0) {
|
||||
if (p_und1 < g_minLODThreshold) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -364,14 +366,14 @@ inline int ViewManager::Unknown2(float p_und1, float p_und2, ViewROI* p_roi)
|
|||
result = 0;
|
||||
}
|
||||
|
||||
for (i = p_und2; result < g_unk0x10101058 && p_und1 >= i; i *= g_unk0x10101050) {
|
||||
for (i = p_und2; result < g_maxLODLevels && p_und1 >= i; i *= g_LODScaleFactor) {
|
||||
result++;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
inline int ViewManager::Unknown3(ViewROI* p_roi)
|
||||
inline int ViewManager::IsROIVisibleAtLOD(ViewROI* p_roi)
|
||||
{
|
||||
const LODListBase* lods = p_roi->GetLODs();
|
||||
|
||||
|
@ -411,21 +413,21 @@ void ViewManager::UpdateViewTransformations()
|
|||
|
||||
for (i = 0; i < 8; i++) {
|
||||
for (j = 0; j < 3; j++) {
|
||||
unk0xf0[i][j] = pov[3][j];
|
||||
transformed_points[i][j] = pov[3][j];
|
||||
|
||||
for (k = 0; k < 3; k++) {
|
||||
unk0xf0[i][j] += pov[k][j] * unk0x90[i][k];
|
||||
transformed_points[i][j] += pov[k][j] * frustum_vertices[i][k];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < 6; i++) {
|
||||
Vector3 a(unk0xf0[g_unk0x100dbcd8[i * 3]]);
|
||||
Vector3 b(unk0xf0[g_unk0x100dbcd8[i * 3 + 1]]);
|
||||
Vector3 c(unk0xf0[g_unk0x100dbcd8[i * 3 + 2]]);
|
||||
Vector3 a(transformed_points[g_planePointIndexMap[i * 3]]);
|
||||
Vector3 b(transformed_points[g_planePointIndexMap[i * 3 + 1]]);
|
||||
Vector3 c(transformed_points[g_planePointIndexMap[i * 3 + 2]]);
|
||||
Mx3DPointFloat x;
|
||||
Mx3DPointFloat y;
|
||||
Vector3 u(unk0x150[i]);
|
||||
Vector3 normal(frustum_planes[i]);
|
||||
|
||||
x = c;
|
||||
((Vector3&) x).Sub(b); // TODO: Fix call
|
||||
|
@ -433,10 +435,10 @@ void ViewManager::UpdateViewTransformations()
|
|||
y = a;
|
||||
((Vector3&) y).Sub(b); // TODO: Fix call
|
||||
|
||||
u.EqualsCross(&x, &y);
|
||||
u.Unitize();
|
||||
normal.EqualsCross(&x, &y);
|
||||
normal.Unitize();
|
||||
|
||||
unk0x150[i][3] = -u.Dot(&u, &a);
|
||||
frustum_planes[i][3] = -normal.Dot(&normal, &a);
|
||||
}
|
||||
|
||||
flags |= c_bit4;
|
||||
|
|
|
@ -23,7 +23,7 @@ class ViewManager {
|
|||
|
||||
void Remove(ViewROI* p_roi);
|
||||
void RemoveAll(ViewROI* p_roi);
|
||||
unsigned int FUN_100a6150(const BoundingBox& p_bounding_box);
|
||||
unsigned int IsBoundingBoxInFrustum(const BoundingBox& p_bounding_box);
|
||||
void UpdateROIDetailBasedOnLOD(ViewROI* p_roi, int p_und);
|
||||
void RemoveROIDetailFromScene(ViewROI* p_roi);
|
||||
void SetPOVSource(const OrientableROI* point_of_view);
|
||||
|
@ -33,11 +33,11 @@ class ViewManager {
|
|||
void SetFrustrum(float fov, float front, float back);
|
||||
inline void ManageVisibilityAndDetailRecursively(ViewROI* p_roi, int p_und);
|
||||
void Update(float p_previousRenderTime, float);
|
||||
inline int Unknown();
|
||||
inline int CalculateFrustumTransformations();
|
||||
void UpdateViewTransformations();
|
||||
|
||||
inline static int Unknown2(float p_und1, float p_und2, ViewROI* p_roi);
|
||||
inline static int Unknown3(ViewROI* p_roi);
|
||||
inline static int CalculateLODLevel(float p_und1, float p_und2, ViewROI* p_roi);
|
||||
inline static int IsROIVisibleAtLOD(ViewROI* p_roi);
|
||||
|
||||
const CompoundObject& GetROIs() { return rois; }
|
||||
void Add(ViewROI* p_roi) { rois.push_back(p_roi); }
|
||||
|
@ -50,7 +50,7 @@ class ViewManager {
|
|||
CompoundObject rois; // 0x08
|
||||
RealtimeView rt_view; // 0x14
|
||||
ROIList visible_rois; // 0x18
|
||||
float unk0x28; // 0x28
|
||||
float prev_render_time; // 0x28
|
||||
float view_area_at_one; // 0x2c
|
||||
unsigned int flags; // 0x30
|
||||
float width; // 0x34
|
||||
|
@ -59,9 +59,9 @@ class ViewManager {
|
|||
MxMatrix pov; // 0x40
|
||||
float front; // 0x88
|
||||
float back; // 0x8c
|
||||
float unk0x90[8][3]; // 0x90
|
||||
float unk0xf0[8][3]; // 0xf0
|
||||
float unk0x150[6][4]; // 0x150
|
||||
float frustum_vertices[8][3]; // 0x90
|
||||
float transformed_points[8][3]; // 0xf0
|
||||
float frustum_planes[6][4]; // 0x150
|
||||
IDirect3DRM2* d3drm; // 0x1b0
|
||||
IDirect3DRMFrame2* frame; // 0x1b4
|
||||
float seconds_allowed; // 0x1b8
|
||||
|
|
Loading…
Reference in a new issue