Implement LegoCharacterManager::FUN_10083db0 (#775)

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Christian Semmler 2024-04-06 12:11:13 -04:00 committed by GitHub
parent 3bafe2d3a4
commit 4795eac37c
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@ -236,10 +236,49 @@ MxU32 LegoCharacterManager::GetRefCount(LegoROI* p_roi)
return 0;
}
// STUB: LEGO1 0x10083db0
// FUNCTION: LEGO1 0x10083db0
void LegoCharacterManager::FUN_10083db0(LegoROI* p_roi)
{
// TODO
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it;
for (it = m_characters->begin(); it != m_characters->end(); it++) {
character = (*it).second;
if (character->m_roi == p_roi) {
if (character->RemoveRef() == 0) {
LegoCharacterData* data = GetData(character->m_roi->GetName());
LegoEntity* entity = character->m_roi->GetEntity();
if (entity != NULL) {
entity->SetROI(NULL, FALSE, FALSE);
}
RemoveROI(character->m_roi);
delete[] const_cast<char*>((*it).first);
delete (*it).second;
m_characters->erase(it);
if (data != NULL) {
if (data->m_actor != NULL) {
data->m_actor->ClearFlag(LegoEntity::c_bit2);
delete data->m_actor;
}
else if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_bit2)) {
entity->ClearFlag(LegoEntity::c_bit2);
delete entity;
}
data->m_roi = NULL;
data->m_actor = NULL;
}
}
return;
}
}
}
// FUNCTION: LEGO1 0x10083f10