mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-26 17:46:38 -05:00
Name dialogue playlists (#549)
* Add names for dialogue playlists * Rename remaining playlists * Revert bogus
This commit is contained in:
parent
ec3bcaf9bf
commit
27390e80c0
3 changed files with 51 additions and 48 deletions
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@ -2,6 +2,7 @@
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#define INFOCENTERSTATE_H
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#include "decomp.h"
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#include "legogamestate.h"
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#include "legostate.h"
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#include "mxstillpresenter.h"
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@ -30,12 +31,12 @@ class InfocenterState : public LegoState {
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inline MxS16 GetInfocenterBufferSize() { return sizeof(m_buffer) / sizeof(m_buffer[0]); }
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inline MxStillPresenter* GetInfocenterBufferElement(MxS32 p_index) { return m_buffer[p_index]; }
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inline Playlist& GetUnknown0x08() { return m_unk0x08; }
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inline Playlist& GetUnknown0x14() { return m_unk0x14; }
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inline Playlist& GetUnknown0x68() { return m_unk0x68; }
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inline Playlist& GetExitDialogueAct1() { return m_exitDialogueAct1; }
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inline Playlist& GetExitDialogueAct23() { return m_exitDialogueAct23; }
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inline Playlist& GetReturnDialogue(LegoGameState::Act p_act) { return m_returnDialogue[p_act]; }
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inline Playlist& GetLeaveDialogue(LegoGameState::Act p_act) { return m_leaveDialogue[p_act]; }
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inline Playlist& GetBricksterDialogue() { return m_bricksterDialogue; }
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inline MxU32 GetUnknown0x74() { return m_unk0x74; }
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inline Playlist* GetUnknown0x20() { return m_unk0x20; }
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inline Playlist* GetUnknown0x44() { return m_unk0x44; }
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inline void SetUnknown0x74(MxU32 p_unk0x74) { m_unk0x74 = p_unk0x74; }
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@ -43,11 +44,11 @@ class InfocenterState : public LegoState {
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// InfocenterState::`scalar deleting destructor'
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private:
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Playlist m_unk0x08; // 0x08
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Playlist m_unk0x14; // 0x14
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Playlist m_unk0x20[3]; // 0x20
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Playlist m_unk0x44[3]; // 0x44
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Playlist m_unk0x68; // 0x68
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Playlist m_exitDialogueAct1; // 0x08
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Playlist m_exitDialogueAct23; // 0x14
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Playlist m_returnDialogue[3]; // 0x20
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Playlist m_leaveDialogue[3]; // 0x44
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Playlist m_bricksterDialogue; // 0x68
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MxU32 m_unk0x74; // 0x74
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MxStillPresenter* m_buffer[7]; // 0x78
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};
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@ -368,7 +368,7 @@ void Infocenter::ReadyWorld()
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PlayMusic(JukeBox::e_informationCenter);
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InfomainScript script =
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(InfomainScript) m_infocenterState->GetUnknown0x20()[GameState()->GetCurrentAct()].Next();
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(InfomainScript) m_infocenterState->GetReturnDialogue(GameState()->GetCurrentAct()).Next();
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PlayAction(script);
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if (script == c_returnBackGuidanceDialogue2) {
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@ -434,7 +434,7 @@ void Infocenter::ReadyWorld()
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m_transitionDestination = 0x2e;
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InfomainScript script =
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(InfomainScript) m_infocenterState->GetUnknown0x20()[GameState()->GetCurrentAct()].Next();
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(InfomainScript) m_infocenterState->GetReturnDialogue(GameState()->GetCurrentAct()).Next();
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PlayAction(script);
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InputManager()->DisableInputProcessing();
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@ -444,7 +444,7 @@ void Infocenter::ReadyWorld()
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PlayMusic(JukeBox::e_informationCenter);
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InfomainScript script =
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(InfomainScript) m_infocenterState->GetUnknown0x20()[GameState()->GetCurrentAct()].Next();
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(InfomainScript) m_infocenterState->GetReturnDialogue(GameState()->GetCurrentAct()).Next();
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PlayAction(script);
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bgRed->Enable(TRUE);
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break;
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@ -490,7 +490,7 @@ void Infocenter::ReadyWorld()
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m_transitionDestination = 0x2f;
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InfomainScript script =
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(InfomainScript) m_infocenterState->GetUnknown0x20()[GameState()->GetCurrentAct()].Next();
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(InfomainScript) m_infocenterState->GetReturnDialogue(GameState()->GetCurrentAct()).Next();
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PlayAction(script);
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InputManager()->DisableInputProcessing();
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@ -500,7 +500,7 @@ void Infocenter::ReadyWorld()
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PlayMusic(JukeBox::e_informationCenter);
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InfomainScript script =
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(InfomainScript) m_infocenterState->GetUnknown0x20()[GameState()->GetCurrentAct()].Next();
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(InfomainScript) m_infocenterState->GetReturnDialogue(GameState()->GetCurrentAct()).Next();
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PlayAction(script);
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bgRed->Enable(TRUE);
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break;
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@ -830,7 +830,7 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
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break;
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default:
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dialogueToPlay =
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(InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetCurrentAct()].Next();
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(InfomainScript) m_infocenterState->GetLeaveDialogue(GameState()->GetCurrentAct()).Next();
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break;
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}
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@ -840,7 +840,7 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
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}
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else {
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dialogueToPlay =
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(InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetCurrentAct()].Next();
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(InfomainScript) m_infocenterState->GetLeaveDialogue(GameState()->GetCurrentAct()).Next();
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}
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PlayAction(dialogueToPlay);
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@ -876,7 +876,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
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m_transitionDestination = 5;
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}
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else {
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MxU32 objectId = m_infocenterState->GetUnknown0x68().Next();
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MxU32 objectId = m_infocenterState->GetBricksterDialogue().Next();
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PlayAction((InfomainScript) objectId);
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}
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@ -891,7 +891,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
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m_transitionDestination = 13;
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}
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else {
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MxU32 objectId = m_infocenterState->GetUnknown0x68().Next();
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MxU32 objectId = m_infocenterState->GetBricksterDialogue().Next();
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PlayAction((InfomainScript) objectId);
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}
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@ -942,7 +942,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
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m_infocenterState->SetUnknown0x74(5);
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m_transitionDestination = state->GetPreviousArea();
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actionToPlay =
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(InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetCurrentAct()].Next();
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(InfomainScript) m_infocenterState->GetLeaveDialogue(GameState()->GetCurrentAct()).Next();
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m_radio.Stop();
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InputManager()->DisableInputProcessing();
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InputManager()->SetUnknown336(TRUE);
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@ -953,8 +953,8 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
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m_infocenterState->SetUnknown0x74(5);
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m_transitionDestination = state->GetPreviousArea();
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actionToPlay =
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(InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetCurrentAct()].Next(
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);
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(InfomainScript) m_infocenterState->GetLeaveDialogue(GameState()->GetCurrentAct())
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.Next();
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m_radio.Stop();
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InputManager()->DisableInputProcessing();
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InputManager()->SetUnknown336(TRUE);
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@ -971,7 +971,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
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m_infocenterState->SetUnknown0x74(5);
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m_transitionDestination = 0x2e;
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actionToPlay =
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(InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetCurrentAct()].Next();
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(InfomainScript) m_infocenterState->GetLeaveDialogue(GameState()->GetCurrentAct()).Next();
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InputManager()->DisableInputProcessing();
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InputManager()->SetUnknown336(TRUE);
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break;
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@ -979,7 +979,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
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m_infocenterState->SetUnknown0x74(5);
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m_transitionDestination = 0x2f;
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actionToPlay =
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(InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetCurrentAct()].Next();
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(InfomainScript) m_infocenterState->GetLeaveDialogue(GameState()->GetCurrentAct()).Next();
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InputManager()->DisableInputProcessing();
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InputManager()->SetUnknown336(TRUE);
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break;
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@ -1047,10 +1047,10 @@ MxLong Infocenter::HandleNotification0(MxNotificationParam& p_param)
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InfomainScript objectId;
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if (GameState()->GetCurrentAct() != LegoGameState::e_act1) {
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objectId = (InfomainScript) m_infocenterState->GetUnknown0x14().Next();
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objectId = (InfomainScript) m_infocenterState->GetExitDialogueAct23().Next();
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}
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else {
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objectId = (InfomainScript) m_infocenterState->GetUnknown0x08().Next();
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objectId = (InfomainScript) m_infocenterState->GetExitDialogueAct1().Next();
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}
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PlayAction(objectId);
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@ -5,7 +5,7 @@
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DECOMP_SIZE_ASSERT(InfocenterState, 0x94);
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// GLOBAL: LEGO1 0x100f76a8
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Infocenter::InfomainScript g_unk0x100f76a8[14] = {
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Infocenter::InfomainScript g_exitDialogueAct1[14] = {
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Infocenter::c_clickOnObjectsGuidanceDialogue,
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Infocenter::c_arrowNavigationGuidanceDialogue,
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Infocenter::c_elevatorGuidanceDialogue,
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@ -23,7 +23,7 @@ Infocenter::InfomainScript g_unk0x100f76a8[14] = {
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};
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// GLOBAL: LEGO1 0x100f76e0
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Infocenter::InfomainScript g_unk0x100f76e0[6] = {
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Infocenter::InfomainScript g_exitDialogueAct23[6] = {
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Infocenter::c_bricksterWarningDialogue,
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Infocenter::c_newGameGuidanceDialogue,
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Infocenter::c_bricksterEscapedDialogue1,
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@ -33,7 +33,7 @@ Infocenter::InfomainScript g_unk0x100f76e0[6] = {
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};
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// GLOBAL: LEGO1 0x100f76f8
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Infocenter::InfomainScript g_unk0x100f76f8[6] = {
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Infocenter::InfomainScript g_returnDialogueAct1[6] = {
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Infocenter::c_returnBackGuidanceDialogue2,
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Infocenter::c_reenterInfoCenterDialogue1,
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Infocenter::c_reenterInfoCenterDialogue2,
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};
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// GLOBAL: LEGO1 0x100f7710
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Infocenter::InfomainScript g_unk0x100f7710[4] = {
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Infocenter::InfomainScript g_returnDialogueAct2[4] = {
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Infocenter::c_bricksterEscapedDialogue1,
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Infocenter::c_bricksterEscapedDialogue2,
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Infocenter::c_bricksterEscapedDialogue3,
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@ -51,7 +51,7 @@ Infocenter::InfomainScript g_unk0x100f7710[4] = {
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};
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// GLOBAL: LEGO1 0x100f7720
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Infocenter::InfomainScript g_unk0x100f7720[4] = {
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Infocenter::InfomainScript g_returnDialogueAct3[4] = {
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Infocenter::c_bricksterEscapedDialogue4,
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Infocenter::c_bricksterEscapedDialogue5,
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Infocenter::c_bricksterEscapedDialogue6,
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@ -59,7 +59,7 @@ Infocenter::InfomainScript g_unk0x100f7720[4] = {
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};
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// GLOBAL: LEGO1 0x100f7730
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Infocenter::InfomainScript g_unk0x100f7730[4] = {
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Infocenter::InfomainScript g_leaveDialogueAct1[4] = {
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Infocenter::c_leaveInfoCenterDialogue1,
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Infocenter::c_leaveInfoCenterDialogue2,
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Infocenter::c_leaveInfoCenterDialogue3,
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};
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// GLOBAL: LEGO1 0x100f7740
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Infocenter::InfomainScript g_unk0x100f7740[4] =
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Infocenter::InfomainScript g_leaveDialogueAct2[4] =
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{Infocenter::c_unk569, Infocenter::c_unk570, Infocenter::c_unk571, Infocenter::c_unk572};
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// GLOBAL: LEGO1 0x100f7750
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Infocenter::InfomainScript g_unk0x100f7750[4] = {
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Infocenter::InfomainScript g_leaveDialogueAct3[4] = {
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Infocenter::c_unk566,
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Infocenter::c_unk567,
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Infocenter::c_unk568,
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};
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// GLOBAL: LEGO1 0x100f7760
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Infocenter::InfomainScript g_unk0x100f7760[2] = {Infocenter::c_bricksterDialogue, Infocenter::c_bricksterLaughs};
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Infocenter::InfomainScript g_bricksterDialogue[2] = {Infocenter::c_bricksterDialogue, Infocenter::c_bricksterLaughs};
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// FUNCTION: LEGO1 0x10071600
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InfocenterState::InfocenterState()
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{
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m_unk0x08 = LegoState::Playlist((MxU32*) g_unk0x100f76a8, sizeof(g_unk0x100f76a8) / sizeof(g_unk0x100f76a8[0]));
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m_exitDialogueAct1 = LegoState::Playlist((MxU32*) g_exitDialogueAct1, _countof(g_exitDialogueAct1));
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m_exitDialogueAct23 = LegoState::Playlist((MxU32*) g_exitDialogueAct23, _countof(g_exitDialogueAct23) - 1);
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m_unk0x14 = LegoState::Playlist((MxU32*) g_unk0x100f76e0, sizeof(g_unk0x100f76e0) / sizeof(g_unk0x100f76e0[0]) - 1);
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m_returnDialogue[LegoGameState::e_act1] =
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LegoState::Playlist((MxU32*) g_returnDialogueAct1, _countof(g_returnDialogueAct1) - 1);
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m_unk0x20[0] =
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LegoState::Playlist((MxU32*) g_unk0x100f76f8, sizeof(g_unk0x100f76f8) / sizeof(g_unk0x100f76f8[0]) - 1);
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m_returnDialogue[LegoGameState::e_act2] =
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LegoState::Playlist((MxU32*) g_returnDialogueAct2, _countof(g_returnDialogueAct2) - 1);
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m_unk0x20[1] =
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LegoState::Playlist((MxU32*) g_unk0x100f7710, sizeof(g_unk0x100f7710) / sizeof(g_unk0x100f7710[0]) - 1);
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m_returnDialogue[LegoGameState::e_act3] =
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LegoState::Playlist((MxU32*) g_returnDialogueAct3, _countof(g_returnDialogueAct3));
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m_unk0x20[2] = LegoState::Playlist((MxU32*) g_unk0x100f7720, sizeof(g_unk0x100f7720) / sizeof(g_unk0x100f7720[0]));
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m_leaveDialogue[LegoGameState::e_act1] =
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LegoState::Playlist((MxU32*) g_leaveDialogueAct1, _countof(g_leaveDialogueAct1));
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m_unk0x44[0] = LegoState::Playlist((MxU32*) g_unk0x100f7730, sizeof(g_unk0x100f7730) / sizeof(g_unk0x100f7730[0]));
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m_leaveDialogue[LegoGameState::e_act2] =
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LegoState::Playlist((MxU32*) g_leaveDialogueAct2, _countof(g_leaveDialogueAct2));
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m_unk0x44[1] = LegoState::Playlist((MxU32*) g_unk0x100f7740, sizeof(g_unk0x100f7740) / sizeof(g_unk0x100f7740[0]));
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m_leaveDialogue[LegoGameState::e_act3] =
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LegoState::Playlist((MxU32*) g_leaveDialogueAct3, _countof(g_leaveDialogueAct3) - 1);
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m_unk0x44[2] =
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LegoState::Playlist((MxU32*) g_unk0x100f7750, sizeof(g_unk0x100f7750) / sizeof(g_unk0x100f7750[0]) - 1);
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m_unk0x68 = LegoState::Playlist((MxU32*) g_unk0x100f7760, sizeof(g_unk0x100f7760) / sizeof(g_unk0x100f7760[0]));
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m_bricksterDialogue = LegoState::Playlist((MxU32*) g_bricksterDialogue, _countof(g_bricksterDialogue));
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memset(m_buffer, 0, sizeof(m_buffer));
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}
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