Implement/match LegoAnimActor (#730)

* Implement/match LegoAnimActor

* Name changes (deviation from original source)

* Attempt to fix modern build

* Add missing override

* Match LegoAnimActor::SetWorldSpeed

* Remove junk

* Style changes and implement WEEdge

* Add override

* Match LegoAnimActor::FUN_1001c1f0, style

* Style

* Add missing annotations, STUB LegoPathBoundary

* Style

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert 2024-03-26 13:51:52 -04:00 committed by GitHub
parent 43ce89224a
commit 1e3ca11886
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
25 changed files with 534 additions and 94 deletions

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@ -150,6 +150,8 @@ add_library(geom STATIC
LEGO1/lego/sources/geom/legomesh.cpp LEGO1/lego/sources/geom/legomesh.cpp
LEGO1/lego/sources/geom/legosphere.cpp LEGO1/lego/sources/geom/legosphere.cpp
LEGO1/lego/sources/geom/legovertex.cpp LEGO1/lego/sources/geom/legovertex.cpp
LEGO1/lego/sources/geom/legoweedge.cpp
LEGO1/lego/sources/geom/legowegedge.cpp
) )
register_lego1_target(geom) register_lego1_target(geom)
set_property(TARGET geom PROPERTY ARCHIVE_OUTPUT_NAME "geom$<$<CONFIG:Debug>:d>") set_property(TARGET geom PROPERTY ARCHIVE_OUTPUT_NAME "geom$<$<CONFIG:Debug>:d>")
@ -366,6 +368,7 @@ add_library(lego1 SHARED
LEGO1/lego/legoomni/src/paths/legoanimactor.cpp LEGO1/lego/legoomni/src/paths/legoanimactor.cpp
LEGO1/lego/legoomni/src/paths/legoextraactor.cpp LEGO1/lego/legoomni/src/paths/legoextraactor.cpp
LEGO1/lego/legoomni/src/paths/legopathactor.cpp LEGO1/lego/legoomni/src/paths/legopathactor.cpp
LEGO1/lego/legoomni/src/paths/legopathboundary.cpp
LEGO1/lego/legoomni/src/paths/legopathcontroller.cpp LEGO1/lego/legoomni/src/paths/legopathcontroller.cpp
LEGO1/lego/legoomni/src/paths/legopathpresenter.cpp LEGO1/lego/legoomni/src/paths/legopathpresenter.cpp
LEGO1/lego/legoomni/src/pizzeria/pizzamissionstate.cpp LEGO1/lego/legoomni/src/pizzeria/pizzamissionstate.cpp

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@ -4,6 +4,10 @@
// STRING: LEGO1 0x10102040 // STRING: LEGO1 0x10102040
const char* g_strACTION = "ACTION"; const char* g_strACTION = "ACTION";
// GLOBAL: LEGO1 0x1010204c
// STRING: LEGO1 0x10102034
const char* g_strANIMATION = "ANIMATION";
// GLOBAL: LEGO1 0x1010209c // GLOBAL: LEGO1 0x1010209c
// STRING: LEGO1 0x10101f58 // STRING: LEGO1 0x10101f58
const char* g_strOBJECT = "OBJECT"; const char* g_strOBJECT = "OBJECT";

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@ -7,6 +7,7 @@ extern const char* g_parseExtraTokens;
extern const char* g_strWORLD; extern const char* g_strWORLD;
extern const char* g_strSOUND; extern const char* g_strSOUND;
extern const char* g_strOBJECT; extern const char* g_strOBJECT;
extern const char* g_strANIMATION;
extern const char* g_strACTION; extern const char* g_strACTION;
extern const char* g_strVISIBILITY; extern const char* g_strVISIBILITY;

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@ -14,7 +14,7 @@ class BumpBouy : public LegoAnimActor {
BumpBouy(); BumpBouy();
MxLong Notify(MxParam& p_param) override; // vtable+0x04 MxLong Notify(MxParam& p_param) override; // vtable+0x04
// FUNCTION: LEGO1 0x100274e0 // FUNCTION: LEGO1 0x10027510
inline const char* ClassName() const override // vtable+0x0c inline const char* ClassName() const override // vtable+0x0c
{ {
// STRING: LEGO1 0x100f0394 // STRING: LEGO1 0x100f0394
@ -27,12 +27,7 @@ class BumpBouy : public LegoAnimActor {
return !strcmp(p_name, BumpBouy::ClassName()) || LegoAnimActor::IsA(p_name); return !strcmp(p_name, BumpBouy::ClassName()) || LegoAnimActor::IsA(p_name);
} }
void ParseAction(char*) override; // vtable+0x20 // SYNTHETIC: LEGO1 0x100274a0
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
void VTable0x70(float p_float) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
// SYNTHETIC: LEGO1 0x10027490
// BumpBouy::`scalar deleting destructor' // BumpBouy::`scalar deleting destructor'
}; };

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@ -54,7 +54,7 @@ class IslePathActor : public LegoPathActor {
virtual void VTable0xe0(); // vtable+0xe0 virtual void VTable0xe0(); // vtable+0xe0
virtual void VTable0xe4(); // vtable+0xe4 virtual void VTable0xe4(); // vtable+0xe4
virtual void VTable0xe8(LegoGameState::Area, MxBool, MxU8); // vtable+0xe8 virtual void VTable0xe8(LegoGameState::Area, MxBool, MxU8); // vtable+0xe8
virtual void VTable0xec(MxMatrix, MxU32, MxBool); // vtable+0xec virtual void VTable0xec(MxMatrix, LegoPathBoundary*, MxBool); // vtable+0xec
// SYNTHETIC: LEGO1 0x10002ff0 // SYNTHETIC: LEGO1 0x10002ff0
// IslePathActor::`scalar deleting destructor' // IslePathActor::`scalar deleting destructor'

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@ -1,42 +1,82 @@
#ifndef LEGOANIMACTOR_H #ifndef LEGOANIMACTOR_H
#define LEGOANIMACTOR_H #define LEGOANIMACTOR_H
#include "anim/legoanim.h"
#include "decomp.h" #include "decomp.h"
#include "legopathactor.h" #include "legopathactor.h"
/* // SIZE 0x20
VTABLE: LEGO1 0x100d5440 LegoPathActor struct LegoAnimActorStruct {
VTABLE: LEGO1 0x100d5510 LegoAnimActor LegoAnimActorStruct(float p_unk0x00, LegoAnim* p_AnimTreePtr, LegoROI** p_roiMap, MxU32 p_numROIs);
*/ ~LegoAnimActorStruct();
float GetDuration();
float m_unk0x00; // 0x00
LegoAnim* m_AnimTreePtr; // 0x04
LegoROI** m_roiMap; // 0x08
MxU32 m_numROIs; // 0x0c
vector<undefined*> m_unk0x10; // 0x10
};
// VTABLE: LEGO1 0x100d5440 LegoPathActor
// VTABLE: LEGO1 0x100d5510 LegoAnimActor
// SIZE 0x174 // SIZE 0x174
class LegoAnimActor : public virtual LegoPathActor { class LegoAnimActor : public virtual LegoPathActor {
public: public:
LegoAnimActor() { m_index = -1; } LegoAnimActor() { m_curAnim = -1; }
~LegoAnimActor() override;
// FUNCTION: LEGO1 0x1000fb90 // FUNCTION: LEGO1 0x1000fba0
inline const char* ClassName() const override // vtable+0x0c inline const char* ClassName() const override // vtable+0x0c
{ {
// STRING: LEGO1 0x100f057c // STRING: LEGO1 0x100f057c
return "LegoAnimActor"; return "LegoAnimActor";
} }
// FUNCTION: LEGO1 0x1000fbb0 // FUNCTION: LEGO1 0x1000fbc0
inline MxBool IsA(const char* p_name) const override // vtable+0x10 inline MxBool IsA(const char* p_name) const override // vtable+0x10
{ {
return !strcmp(p_name, LegoAnimActor::ClassName()) || LegoPathActor::IsA(p_name); return !strcmp(p_name, LegoAnimActor::ClassName()) || LegoPathActor::IsA(p_name);
} }
virtual MxResult FUN_1001c1f0(float& p_out); void ParseAction(char* p_extra) override; // vtable+0x20
virtual MxResult FUN_1001c360(float, undefined4); void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
virtual MxResult FUN_1001c450(undefined4, undefined4, undefined4, undefined4); void VTable0x70(float p_und) override; // vtable+0x70
virtual void FUN_1001c800(); void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
// SYNTHETIC: LEGO1 0x1000fb50 virtual MxResult FUN_1001c1f0(float& p_und);
virtual MxResult FUN_1001c360(float, Matrix4& p_transform);
virtual MxResult FUN_1001c450(LegoAnim* p_AnimTreePtr, float p_unk0x00, LegoROI** p_roiMap, MxU32 p_numROIs);
virtual void ClearMaps();
// SYNTHETIC: LEGO1 0x1000fb60
// LegoAnimActor::`scalar deleting destructor' // LegoAnimActor::`scalar deleting destructor'
private: private:
vector<void*> m_unk0x08; // 0x08 vector<LegoAnimActorStruct*> m_animMaps; // 0x08
MxU16 m_index; // 0x18 MxS16 m_curAnim; // 0x18
}; };
// TEMPLATE: LEGO1 0x1000da60
// Vector<LegoAnimActorStruct *>::~Vector<LegoAnimActorStruct *>
// TEMPLATE: LEGO1 0x1001c010
// vector<unsigned char *,allocator<unsigned char *> >::~vector<unsigned char *,allocator<unsigned char *> >
// TEMPLATE: LEGO1 0x1001c050
// Vector<unsigned char *>::~Vector<unsigned char *>
// TEMPLATE: LEGO1 0x1001c7c0
// vector<LegoAnimActorStruct *,allocator<LegoAnimActorStruct *> >::size
// TEMPLATE: LEGO1 0x1001c7e0
// vector<LegoAnimActorStruct *,allocator<LegoAnimActorStruct *> >::_Destroy
// TEMPLATE: LEGO1 0x1001c9e0
// uninitialized_fill_n
// TEMPLATE: LEGO1 0x1001ca10
// uninitialized_copy
#endif // LEGOANIMACTOR_H #endif // LEGOANIMACTOR_H

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@ -8,6 +8,7 @@
class LegoWorld; class LegoWorld;
class LegoAnimClass; class LegoAnimClass;
class LegoAnimActor;
// VTABLE: LEGO1 0x100d90c8 // VTABLE: LEGO1 0x100d90c8
// SIZE 0xbc // SIZE 0xbc
@ -54,6 +55,8 @@ class LegoAnimPresenter : public MxVideoPresenter {
virtual void VTable0xa0(); // vtable+0xa0 virtual void VTable0xa0(); // vtable+0xa0
void FUN_1006d680(LegoAnimActor* p_actor, MxFloat p_value);
inline LegoAnim* GetAnimation() { return m_anim; } inline LegoAnim* GetAnimation() { return m_anim; }
const char* GetActionObjectName(); const char* GetActionObjectName();

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@ -2,6 +2,7 @@
#define LEGOPATHACTOR_H #define LEGOPATHACTOR_H
#include "legoactor.h" #include "legoactor.h"
#include "legopathboundary.h"
#include "mxtypes.h" #include "mxtypes.h"
#include "realtime/matrix.h" #include "realtime/matrix.h"
@ -34,10 +35,10 @@ class LegoPathActor : public LegoActor {
virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74 virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
// FUNCTION: LEGO1 0x10002d20 // FUNCTION: LEGO1 0x10002d20
virtual void VTable0x78(MxU8 p_unk0xea) { m_unk0xea = p_unk0xea; } // vtable+0x78 virtual void SetUserNavFlag(MxBool p_userNavFlag) { m_userNavFlag = p_userNavFlag; } // vtable+0x78
// FUNCTION: LEGO1 0x10002d30 // FUNCTION: LEGO1 0x10002d30
virtual MxU8 VTable0x7c() { return m_unk0xea; } // vtable+0x7c virtual MxU8 GetUserNavFlag() { return m_userNavFlag; } // vtable+0x7c
virtual void VTable0x80(); // vtable+0x80 virtual void VTable0x80(); // vtable+0x80
virtual void VTable0x84(); // vtable+0x84 virtual void VTable0x84(); // vtable+0x84
@ -83,10 +84,10 @@ class LegoPathActor : public LegoActor {
// FUNCTION: LEGO1 0x10002de0 // FUNCTION: LEGO1 0x10002de0
virtual void VTable0xc8(MxU8 p_unk0x148) { m_unk0x148 = p_unk0x148; } // vtable+0xc8 virtual void VTable0xc8(MxU8 p_unk0x148) { m_unk0x148 = p_unk0x148; } // vtable+0xc8
inline MxU32 GetUnknown88() { return m_unk0x88; } inline LegoPathBoundary* GetBoundary() { return m_boundary; }
inline LegoPathController* GetController() { return m_controller; } inline LegoPathController* GetController() { return m_controller; }
inline void SetUnknown88(MxU32 p_unk0x88) { m_unk0x88 = p_unk0x88; } inline void SetBoundary(LegoPathBoundary* p_boundary) { m_boundary = p_boundary; }
inline void SetUnknownDC(MxU32 p_unk0xdc) { m_unk0xdc = p_unk0xdc; } inline void SetUnknownDC(MxU32 p_unk0xdc) { m_unk0xdc = p_unk0xdc; }
inline void ClearController() { m_controller = NULL; } inline void ClearController() { m_controller = NULL; }
@ -94,18 +95,21 @@ class LegoPathActor : public LegoActor {
// LegoPathActor::`scalar deleting destructor' // LegoPathActor::`scalar deleting destructor'
protected: protected:
undefined m_unk0x78[0xa]; // 0x78 MxFloat m_BADuration; // 0x78
MxBool m_userNavFlag; // 0x82 undefined4 m_unk0x7c; // 0x7c
undefined4 m_unk0x84; // 0x84 MxFloat m_unk0x80; // 0x80
MxU32 m_unk0x88; // 0x88 MxFloat m_unk0x84; // 0x84
undefined4 m_boundary; // 0x8c LegoPathBoundary* m_boundary; // 0x88
undefined m_unk0x8c[0x4c]; // 0x90 undefined m_unk0x8c[0x14]; // 0x8c
MxFloat m_unk0xa0; // 0xa0
undefined m_unk0xa4[0x38]; // 0xa4
MxU32 m_unk0xdc; // 0xdc MxU32 m_unk0xdc; // 0xdc
undefined4 m_unk0xe0; // 0xe0 undefined4 m_destEdge; // 0xe0
undefined4 m_destEdge; // 0xe4 undefined4 m_unk0xe4; // 0xe4
undefined2 m_unk0xe8; // 0xe8 undefined2 m_unk0xe8; // 0xe8
MxU8 m_unk0xea; // 0xea MxBool m_userNavFlag; // 0xea
undefined m_unk0xef[0x4d]; // 0xef MxMatrix m_unk0xec; // 0xec
undefined4 m_unk0x134; // 0x134
LegoPathController* m_controller; // 0x138 LegoPathController* m_controller; // 0x138
MxFloat m_unk0x13c; // 0x13c MxFloat m_unk0x13c; // 0x13c
MxFloat m_unk0x140; // 0x140 MxFloat m_unk0x140; // 0x140

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@ -1,6 +1,26 @@
#ifndef LEGOPATHBOUNDARH_H #ifndef LEGOPATHBOUNDARY_H
#define LEGOPATHBOUNDARH_H #define LEGOPATHBOUNDARY_H
class LegoPathBoundary {}; #include "geom/legowegedge.h"
#include "mxstl/stlcompat.h"
#include "mxtypes.h"
#endif // LEGOPATHBOUNDARH_H struct LegoPathBoundaryComparator {
MxBool operator()(const undefined*, const undefined*) const { return 0; }
};
// VTABLE: LEGO1 0x100d8618
// SIZE 0x74
class LegoPathBoundary : public LegoWEGEdge {
public:
LegoPathBoundary();
// STUB: LEGO1 0x10047a80
// LegoPathBoundary::`scalar deleting destructor'
private:
map<undefined*, undefined*, LegoPathBoundaryComparator> m_unk0x54; // 0x54
map<undefined*, undefined*, LegoPathBoundaryComparator> m_unk0x64; // 0x64
};
#endif // LEGOPATHBOUNDARY_H

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@ -8,6 +8,10 @@
class LegoPathBoundary; class LegoPathBoundary;
class LegoWorld; class LegoWorld;
struct LegoPathControllerComparator {
MxBool operator()(const undefined*, const undefined*) const { return 0; }
};
// VTABLE: LEGO1 0x100d7d60 // VTABLE: LEGO1 0x100d7d60
// SIZE 0x40 // SIZE 0x40
class LegoPathController : public MxCore { class LegoPathController : public MxCore {
@ -42,17 +46,16 @@ class LegoPathController : public MxCore {
void FUN_10046bb0(LegoWorld* p_world); void FUN_10046bb0(LegoWorld* p_world);
private: private:
undefined4 m_unk0x08; // 0x08 LegoPathBoundary* m_unk0x08; // 0x08
undefined4 m_unk0x0c; // 0x0c undefined4 m_unk0x0c; // 0x0c
undefined4 m_unk0x10; // 0x10 undefined4 m_unk0x10; // 0x10
undefined4 m_unk0x14; // 0x14 undefined4 m_unk0x14; // 0x14
undefined2 m_unk0x18; // 0x18 MxS16 m_numL; // 0x18
undefined2 m_unk0x1a; // 0x1a MxS16 m_numE; // 0x1a
undefined2 m_unk0x1c; // 0x1c MxS16 m_numN; // 0x1c
undefined2 m_unk0x1e; // 0x1e MxS16 m_numT; // 0x1e
// These 2 are some sort of template class map<undefined*, undefined*, LegoPathControllerComparator> m_pfsE; // 0x20
undefined m_unk0x20[0x10]; // 0x20 map<undefined*, undefined*, LegoPathControllerComparator> m_unk0x30; // 0x30
undefined m_unk0x30[0x10]; // 0x30
}; };
#endif // LEGOPATHCONTROLLER_H #endif // LEGOPATHCONTROLLER_H

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@ -2,36 +2,12 @@
DECOMP_SIZE_ASSERT(BumpBouy, 0x174) DECOMP_SIZE_ASSERT(BumpBouy, 0x174)
// STUB: LEGO1 0x1000fd00
void BumpBouy::ParseAction(char*)
{
// TODO
}
// STUB: LEGO1 0x1000fd10
void BumpBouy::SetWorldSpeed(MxFloat p_worldSpeed)
{
// TODO
}
// STUB: LEGO1 0x1000fd20
void BumpBouy::VTable0x70(float p_float)
{
// TODO
}
// STUB: LEGO1 0x1000fd30
void BumpBouy::VTable0x74(Matrix4& p_transform)
{
// TODO
}
// STUB: LEGO1 0x10027220 // STUB: LEGO1 0x10027220
BumpBouy::BumpBouy() BumpBouy::BumpBouy()
{ {
} }
// STUB: LEGO1 0x100274d0 // STUB: LEGO1 0x10027400
MxLong BumpBouy::Notify(MxParam& p_param) MxLong BumpBouy::Notify(MxParam& p_param)
{ {
// TODO // TODO

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@ -311,7 +311,7 @@ MxU32 Helicopter::VTable0xd8(MxType18NotificationParam& p_param)
// FUNCTION: LEGO1 0x10003e90 // FUNCTION: LEGO1 0x10003e90
void Helicopter::VTable0x74(Matrix4& p_transform) void Helicopter::VTable0x74(Matrix4& p_transform)
{ {
if (m_unk0xea != 0) { if (m_userNavFlag) {
m_roi->FUN_100a46b0(p_transform); m_roi->FUN_100a46b0(p_transform);
FUN_10010c30(); FUN_10010c30();
} }

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@ -72,7 +72,7 @@ void IslePathActor::VTable0xe8(LegoGameState::Area, MxBool, MxU8)
} }
// STUB: LEGO1 0x1001b5b0 // STUB: LEGO1 0x1001b5b0
void IslePathActor::VTable0xec(MxMatrix, MxU32, MxBool) void IslePathActor::VTable0xec(MxMatrix, LegoPathBoundary*, MxBool)
{ {
// TODO // TODO
} }

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@ -181,7 +181,7 @@ void LegoGameState::SetActor(MxU8 p_actorId)
if (oldActor) { if (oldActor) {
newActor->GetROI()->FUN_100a58f0(oldActor->GetROI()->GetLocal2World()); newActor->GetROI()->FUN_100a58f0(oldActor->GetROI()->GetLocal2World());
newActor->SetUnknown88(oldActor->GetUnknown88()); newActor->SetBoundary(oldActor->GetBoundary());
delete oldActor; delete oldActor;
} }

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@ -1,27 +1,218 @@
#include "legoanimactor.h" #include "legoanimactor.h"
DECOMP_SIZE_ASSERT(LegoAnimActor, 0x174) #include "define.h"
#include "legoanimpresenter.h"
#include "legoworld.h"
#include "misc.h"
#include "mxutilities.h"
// STUB: LEGO1 0x1001c1f0 DECOMP_SIZE_ASSERT(LegoAnimActor, 0x174)
MxResult LegoAnimActor::FUN_1001c1f0(float& p_out) DECOMP_SIZE_ASSERT(LegoAnimActorStruct, 0x20)
// FUNCTION: LEGO1 0x1001bf80
LegoAnimActorStruct::LegoAnimActorStruct(float p_unk0x00, LegoAnim* p_AnimTreePtr, LegoROI** p_roiMap, MxU32 p_numROIs)
{ {
// TODO m_unk0x00 = p_unk0x00;
m_AnimTreePtr = p_AnimTreePtr;
m_roiMap = p_roiMap;
m_numROIs = p_numROIs;
}
// FUNCTION: LEGO1 0x1001c0a0
LegoAnimActorStruct::~LegoAnimActorStruct()
{
for (MxU16 i = 0; i < m_unk0x10.size(); i++) {
delete m_unk0x10[i];
}
}
// FUNCTION: LEGO1 0x1001c130
float LegoAnimActorStruct::GetDuration()
{
return m_AnimTreePtr->GetDuration();
}
// FUNCTION: LEGO1 0x1001c140
LegoAnimActor::~LegoAnimActor()
{
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]) {
delete m_animMaps[i];
}
}
}
// FUNCTION: LEGO1 0x1001c1f0
MxResult LegoAnimActor::FUN_1001c1f0(float& p_und)
{
float duration = (float) m_animMaps[m_curAnim]->m_AnimTreePtr->GetDuration();
p_und = m_unk0x80 - duration * ((MxS32) (m_unk0x80 / duration));
return SUCCESS; return SUCCESS;
} }
// STUB: LEGO1 0x1001c360 // FUNCTION: LEGO1 0x1001c240
MxResult LegoAnimActor::FUN_1001c360(float, undefined4) void LegoAnimActor::VTable0x74(Matrix4& p_transform)
{ {
float und;
LegoPathActor::VTable0x74(p_transform);
if (m_curAnim >= 0) {
FUN_1001c1f0(und);
FUN_1001c360(und, p_transform);
}
}
// FUNCTION: LEGO1 0x1001c290
void LegoAnimActor::VTable0x70(float p_float)
{
if (m_unk0x84 == 0) {
m_unk0x84 = p_float - 1.0f;
}
if (m_unk0xdc == 0 && !m_userNavFlag && m_worldSpeed <= 0) {
if (m_curAnim >= 0) {
MxMatrix matrix(m_unk0xec);
float f;
FUN_1001c1f0(f);
FUN_1001c360(f, matrix);
}
m_unk0x84 = m_unk0x80 = p_float;
}
else {
LegoPathActor::VTable0x70(p_float);
}
}
// FUNCTION: LEGO1 0x1001c360
MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
{
if (p_und >= 0) {
LegoROI** roiMap = m_animMaps[m_curAnim]->m_roiMap;
MxU32 numROIs = m_animMaps[m_curAnim]->m_numROIs;
if (!m_boundary->GetFlag0x10()) {
MxU32 i;
m_roi->SetVisibility(FALSE);
for (i = 0; i < numROIs; i++) {
LegoROI* roi = roiMap[i];
if (roi != NULL && m_roi != roi) {
roi->SetVisibility(FALSE);
}
}
}
else {
MxU32 i;
LegoTreeNode* root = m_animMaps[m_curAnim]->m_AnimTreePtr->GetRoot();
m_roi->SetVisibility(TRUE);
for (i = 0; i < numROIs; i++) {
LegoROI* roi = roiMap[i];
if (roi != NULL && m_roi != roi) {
roi->SetVisibility(TRUE);
}
}
for (i = 0; i < root->GetNumChildren(); i++) {
LegoROI::FUN_100a8e80(root->GetChild(i), p_transform, p_und, roiMap);
}
if (m_cameraFlag) {
FUN_10010c30();
}
}
return SUCCESS;
}
else {
return FAILURE; return FAILURE;
} }
}
// STUB: LEGO1 0x1001c450 // FUNCTION: LEGO1 0x1001c450
MxResult LegoAnimActor::FUN_1001c450(undefined4, undefined4, undefined4, undefined4) MxResult LegoAnimActor::FUN_1001c450(LegoAnim* p_animTreePtr, float p_unk0x00, LegoROI** p_roiMap, MxU32 p_numROIs)
{ {
LegoAnimActorStruct* laas = new LegoAnimActorStruct(p_unk0x00, p_animTreePtr, p_roiMap, p_numROIs);
for (vector<LegoAnimActorStruct*>::iterator it = m_animMaps.begin(); it != m_animMaps.end(); it++) {
if (p_unk0x00 < (*it)->m_unk0x00) {
m_animMaps.insert(it, laas);
SetWorldSpeed(m_worldSpeed);
return SUCCESS;
}
}
m_animMaps.push_back(laas);
SetWorldSpeed(m_worldSpeed);
return SUCCESS; return SUCCESS;
} }
// STUB: LEGO1 0x1001c800 // FUNCTION: LEGO1 0x1001c800
void LegoAnimActor::FUN_1001c800() void LegoAnimActor::ClearMaps()
{ {
for (MxU32 i = 0; i < m_animMaps.size(); i++) {
delete m_animMaps[i];
}
m_animMaps.clear();
m_curAnim = -1;
}
// FUNCTION: LEGO1 0x1001c870
void LegoAnimActor::SetWorldSpeed(MxFloat p_worldSpeed)
{
if (p_worldSpeed < 0) {
m_worldSpeed = 0;
}
else {
m_worldSpeed = p_worldSpeed;
}
if (m_animMaps.size() > 0) {
m_curAnim = 0;
if (m_worldSpeed >= m_animMaps[m_animMaps.size() - 1]->m_unk0x00) {
m_curAnim = m_animMaps.size() - 1;
}
else {
for (MxU32 i = 0; i < m_animMaps.size(); i++) {
if (m_worldSpeed <= m_animMaps[i]->m_unk0x00) {
m_curAnim = i;
break;
}
}
}
}
}
// FUNCTION: LEGO1 0x1001c920
void LegoAnimActor::ParseAction(char* p_extra)
{
LegoPathActor::ParseAction(p_extra);
LegoWorld* world = CurrentWorld();
char value[256];
if (world) {
if (KeyValueStringParse(value, g_strANIMATION, p_extra)) {
char* token = strtok(value, g_parseExtraTokens);
while (token) {
LegoAnimPresenter* presenter = (LegoAnimPresenter*) world->Find("LegoAnimPresenter", token);
if (presenter != NULL) {
token = strtok(NULL, g_parseExtraTokens);
if (token) {
presenter->FUN_1006d680(this, atof(token));
}
}
token = strtok(NULL, g_parseExtraTokens);
}
}
}
} }

View file

@ -0,0 +1,10 @@
#include "legopathboundary.h"
#include "decomp.h"
DECOMP_SIZE_ASSERT(LegoPathBoundary, 0x74)
// STUB: LEGO1 0x10056a70
LegoPathBoundary::LegoPathBoundary()
{
}

View file

@ -517,3 +517,9 @@ void LegoAnimPresenter::VTable0x98()
{ {
// TODO // TODO
} }
// STUB: LEGO1 0x1006d680
void LegoAnimPresenter::FUN_1006d680(LegoAnimActor* p_actor, MxFloat p_value)
{
// TODO
}

View file

@ -796,8 +796,8 @@ void Isle::FUN_10032620()
switch (GameState()->m_currentArea) { switch (GameState()->m_currentArea) {
case LegoGameState::e_unk66: { case LegoGameState::e_unk66: {
MxMatrix mat(CurrentActor()->GetROI()->GetLocal2World()); MxMatrix mat(CurrentActor()->GetROI()->GetLocal2World());
MxU32 unk0x88 = CurrentActor()->GetUnknown88(); LegoPathBoundary* boundary = CurrentActor()->GetBoundary();
CurrentActor()->VTable0xec(mat, unk0x88, TRUE); CurrentActor()->VTable0xec(mat, boundary, TRUE);
break; break;
} }
case LegoGameState::e_unk4: case LegoGameState::e_unk4:

View file

@ -0,0 +1,55 @@
#include "legoweedge.h"
DECOMP_SIZE_ASSERT(Edge, 0x24)
DECOMP_SIZE_ASSERT(LegoWEEdge, 0x0c)
// FUNCTION: LEGO1 0x1009a550
LegoWEEdge::LegoWEEdge()
{
m_edges = NULL;
m_numEdges = 0;
}
// FUNCTION: LEGO1 0x1009a590
LegoWEEdge::~LegoWEEdge()
{
if (m_edges) {
delete m_edges;
}
}
// FUNCTION: LEGO1 0x1009a5b0
LegoResult LegoWEEdge::VTable0x04()
{
for (LegoS32 i = 0; i < m_numEdges; i++) {
Edge* e1 = m_edges[i];
Edge* e2 = (m_numEdges - i) == 1 ? m_edges[0] : m_edges[i + 1];
if (e2->m_pointA == e1->m_pointA) {
e1->m_faceA = this;
e2->m_faceB = this;
e1->m_ccwA = e2;
e2->m_cwB = e1;
}
else if (e2->m_pointB == e1->m_pointA) {
e1->m_faceA = this;
e2->m_faceA = this;
e1->m_ccwA = e2;
e2->m_cwA = e1;
}
else if (e1->m_pointB == e2->m_pointA) {
e1->m_faceB = this;
e2->m_faceB = this;
e1->m_ccwB = e2;
e2->m_cwB = e1;
}
else {
e1->m_faceB = this;
e2->m_faceA = this;
e1->m_ccwB = e2;
e2->m_cwA = e1;
}
}
return SUCCESS;
}

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@ -0,0 +1,39 @@
#ifndef __LEGOWEEDGE_H
#define __LEGOWEEDGE_H
#include "decomp.h"
#include "misc/legotypes.h"
class LegoWEEdge;
// SIZE 0x24
struct Edge {
undefined4 m_unk0x00; // 0x00
LegoWEEdge* m_faceA; // 0x04
LegoWEEdge* m_faceB; // 0x08
Edge* m_ccwA; // 0x0c
Edge* m_cwA; // 0x10
Edge* m_ccwB; // 0x14
Edge* m_cwB; // 0x18
undefined* m_pointA; // 0x1c
undefined* m_pointB; // 0x20
};
// VTABLE: LEGO1 0x100db7c0
// SIZE 0x0c
class LegoWEEdge {
public:
LegoWEEdge();
virtual ~LegoWEEdge();
virtual LegoResult VTable0x04(); // vtable+0x04
// SYNTHETIC: LEGO1 0x1009a570
// LegoWEEdge::`scalar deleting destructor'
protected:
LegoU8 m_numEdges; // 0x04
Edge** m_edges; // 0x08
};
#endif // __LEGOWEEDGE_H

View file

@ -0,0 +1,44 @@
#include "legowegedge.h"
DECOMP_SIZE_ASSERT(LegoWEGEdge, 0x54)
// FUNCTION: LEGO1 0x1009a730
LegoWEGEdge::LegoWEGEdge()
{
m_unk0x0d = 0;
m_name = NULL;
m_unk0x14.Clear();
m_edgeNormals = NULL;
m_unk0x0c = 0;
m_unk0x48 = 0;
m_unk0x4c = NULL;
m_unk0x50 = NULL;
}
// FUNCTION: LEGO1 0x1009a800
LegoWEGEdge::~LegoWEGEdge()
{
if (m_edges) {
delete[] m_edges;
m_edges = NULL;
}
if (m_name) {
delete[] m_name;
}
if (m_edgeNormals) {
delete[] m_edgeNormals;
}
if (m_unk0x4c) {
delete m_unk0x4c;
}
if (m_unk0x50) {
delete m_unk0x50;
}
}
// STUB: LEGO1 0x1009a8c0
LegoResult LegoWEGEdge::VTable0x04()
{
// TODO
return SUCCESS;
}

View file

@ -0,0 +1,35 @@
#ifndef __LEGOWEGEDGE_H
#define __LEGOWEGEDGE_H
#include "decomp.h"
#include "legoweedge.h"
#include "mxgeometry/mxgeometry3d.h"
// VTABLE: LEGO1 0x100db7f8
// SIZE 0x54
class LegoWEGEdge : public LegoWEEdge {
public:
LegoWEGEdge();
~LegoWEGEdge() override;
LegoResult VTable0x04() override; // vtable+0x04
inline LegoU32 GetFlag0x10() { return m_unk0x0c & 0x10 ? FALSE : TRUE; }
// SYNTHETIC: LEGO1 0x1009a7e0
// LegoWEGEdge::`scalar deleting destructor'
private:
LegoU8 m_unk0x0c; // 0x0c
LegoU8 m_unk0x0d; // 0x0d
LegoChar* m_name; // 0x10
Mx4DPointFloat m_unk0x14; // 0x14
Mx4DPointFloat* m_edgeNormals; // 0x2c
Mx3DPointFloat m_unk0x30; // 0x30
LegoU32 m_unk0x44; // 0x44
LegoU8 m_unk0x48; // 0x48
undefined* m_unk0x4c; // 0x4c
undefined* m_unk0x50; // 0x50
};
#endif // __LEGOWEGEDGE_H

View file

@ -407,6 +407,12 @@ LegoResult LegoROI::FUN_100a8da0(LegoTreeNode* p_node, const Matrix4& p_matrix,
return SUCCESS; return SUCCESS;
} }
// STUB: LEGO1 0x100a8e80
void LegoROI::FUN_100a8e80(LegoTreeNode*, Matrix4&, LegoTime, LegoROI**)
{
// TODO
}
// FUNCTION: LEGO1 0x100a90f0 // FUNCTION: LEGO1 0x100a90f0
LegoResult LegoROI::SetFrame(LegoAnim* p_anim, LegoTime p_time) LegoResult LegoROI::SetFrame(LegoAnim* p_anim, LegoTime p_time)
{ {

View file

@ -13,6 +13,7 @@ class LegoStorage;
class LegoAnim; class LegoAnim;
class LegoAnimNodeData; class LegoAnimNodeData;
class LegoTreeNode; class LegoTreeNode;
struct LegoAnimActorEntry;
// VTABLE: LEGO1 0x100dbe38 // VTABLE: LEGO1 0x100dbe38
// SIZE 0x108 // SIZE 0x108
@ -31,6 +32,7 @@ class LegoROI : public ViewROI {
); );
LegoROI* FUN_100a8ce0(const LegoChar* p_name, LegoROI* p_roi); LegoROI* FUN_100a8ce0(const LegoChar* p_name, LegoROI* p_roi);
LegoResult FUN_100a8da0(LegoTreeNode* p_node, const Matrix4& p_matrix, LegoTime p_time, LegoROI* p_roi); LegoResult FUN_100a8da0(LegoTreeNode* p_node, const Matrix4& p_matrix, LegoTime p_time, LegoROI* p_roi);
static void FUN_100a8e80(LegoTreeNode*, Matrix4&, LegoTime, LegoROI**);
LegoResult SetFrame(LegoAnim* p_anim, LegoTime p_time); LegoResult SetFrame(LegoAnim* p_anim, LegoTime p_time);
LegoResult FUN_100a9170(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha); LegoResult FUN_100a9170(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
LegoResult FUN_100a9210(LegoTextureInfo* p_textureInfo); LegoResult FUN_100a9210(LegoTextureInfo* p_textureInfo);

View file

@ -21,3 +21,6 @@ delta_pos: "Allow original naming from 1996"
rot_mat: "Allow original naming from 1996" rot_mat: "Allow original naming from 1996"
new_pos: "Allow original naming from 1996" new_pos: "Allow original naming from 1996"
new_dir: "Allow original naming from 1996" new_dir: "Allow original naming from 1996"
p_AnimTreePtr: "Allow original naming from beta"
m_AnimTreePtr: "Allow original naming from beta"
m_BADuration: "Allow original naming from beta"