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1e3ca11886
* Implement/match LegoAnimActor * Name changes (deviation from original source) * Attempt to fix modern build * Add missing override * Match LegoAnimActor::SetWorldSpeed * Remove junk * Style changes and implement WEEdge * Add override * Match LegoAnimActor::FUN_1001c1f0, style * Style * Add missing annotations, STUB LegoPathBoundary * Style --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
35 lines
907 B
C++
35 lines
907 B
C++
#ifndef __LEGOWEGEDGE_H
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#define __LEGOWEGEDGE_H
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#include "decomp.h"
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#include "legoweedge.h"
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#include "mxgeometry/mxgeometry3d.h"
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// VTABLE: LEGO1 0x100db7f8
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// SIZE 0x54
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class LegoWEGEdge : public LegoWEEdge {
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public:
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LegoWEGEdge();
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~LegoWEGEdge() override;
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LegoResult VTable0x04() override; // vtable+0x04
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inline LegoU32 GetFlag0x10() { return m_unk0x0c & 0x10 ? FALSE : TRUE; }
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// SYNTHETIC: LEGO1 0x1009a7e0
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// LegoWEGEdge::`scalar deleting destructor'
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private:
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LegoU8 m_unk0x0c; // 0x0c
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LegoU8 m_unk0x0d; // 0x0d
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LegoChar* m_name; // 0x10
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Mx4DPointFloat m_unk0x14; // 0x14
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Mx4DPointFloat* m_edgeNormals; // 0x2c
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Mx3DPointFloat m_unk0x30; // 0x30
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LegoU32 m_unk0x44; // 0x44
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LegoU8 m_unk0x48; // 0x48
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undefined* m_unk0x4c; // 0x4c
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undefined* m_unk0x50; // 0x50
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};
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#endif // __LEGOWEGEDGE_H
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