mirror of
https://github.com/isledecomp/isle.git
synced 2024-12-18 03:56:24 -05:00
Implement/match several functions in Act3
, refactor (#1197)
* Implement/match several functions in Act3, refactor * Fix naming * Rename * Add comment * Add annotation * Add BETA assert
This commit is contained in:
parent
97fb6e4f15
commit
1aff40dd94
37 changed files with 244 additions and 112 deletions
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@ -22,7 +22,7 @@ class Act2Actor : public LegoAnimActor {
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void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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MxS32 VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3) override; // vtable+0x68
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void VTable0x70(float p_und) override; // vtable+0x70
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void VTable0x70(float p_time) override; // vtable+0x70
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MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94
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MxResult VTable0x9c() override; // vtable+0x9c
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MxS32 VTable0xa0() override; // vtable+0xa0
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@ -6,8 +6,15 @@
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#include "legostate.h"
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#include "legoworld.h"
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class Act3Brickster;
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class Act3Cop;
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class Act3Shark;
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class Helicopter;
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// Macros confirmed by BETA10
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#define MAX_PIZZAS 20
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#define MAX_DONUTS 20
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// SIZE 0x0c
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struct Act3ListElement {
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undefined4 m_unk0x00[3]; // 0x00
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@ -89,7 +96,7 @@ class Act3 : public LegoWorld {
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MxBool Escape() override; // vtable+0x64
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void Enable(MxBool p_enable) override; // vtable+0x68
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void SetHelicopter(Helicopter* p_helicopter) { m_helicopter = p_helicopter; }
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void SetHelicopter(Helicopter* p_copter) { m_copter = p_copter; }
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void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; }
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// SYNTHETIC: LEGO1 0x10072630
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@ -101,15 +108,15 @@ class Act3 : public LegoWorld {
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void FUN_10073430();
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protected:
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undefined4 m_unk0xf8; // 0xf8
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Act3Ammo m_unk0xfc[20]; // 0xfc
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Act3Ammo m_unk0x217c[20]; // 0x217c
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Act3State* m_state; // 0xf8
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Act3Ammo m_pizzas[MAX_PIZZAS]; // 0xfc
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Act3Ammo m_donuts[MAX_DONUTS]; // 0x217c
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undefined m_unk0x41fc; // 0x41fc
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undefined4 m_unk0x4200; // 0x4200
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undefined4 m_unk0x4204; // 0x4204
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undefined4 m_unk0x4208; // 0x4208
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Helicopter* m_helicopter; // 0x420c
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undefined4 m_unk0x4210; // 0x4210
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Act3Cop* m_cop1; // 0x4200
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Act3Cop* m_cop2; // 0x4204
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Act3Brickster* m_brickster; // 0x4208
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Helicopter* m_copter; // 0x420c
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Act3Shark* m_shark; // 0x4210
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MxFloat m_unk0x4214; // 0x4214
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undefined4 m_unk0x4218; // 0x4218
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undefined m_unk0x421c; // 0x421c
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@ -117,7 +124,7 @@ class Act3 : public LegoWorld {
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undefined m_unk0x421e; // 0x421e
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Act3List m_unk0x4220; // 0x4220
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undefined4 m_unk0x4230[15]; // 0x4230
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undefined4 m_unk0x426c; // 0x426c
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Act3Script::Script m_unk0x426c; // 0x426c
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LegoGameState::Area m_destLocation; // 0x4270
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};
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@ -20,7 +20,7 @@ class Act3Actor : public LegoAnimActor {
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return "Act3Actor";
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}
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MxU32 VTable0x90(float p_float, Matrix4& p_transform) override; // vtable+0x90
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MxU32 VTable0x90(float p_time, Matrix4& p_transform) override; // vtable+0x90
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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// SYNTHETIC: LEGO1 0x10043330
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@ -12,7 +12,7 @@ class Act3Brickster : public Act3Actor {
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~Act3Brickster() override;
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void ParseAction(char* p_extra) override; // vtable+0x20
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void VTable0x70(float p_und) override; // vtable+0x70
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void VTable0x70(float p_time) override; // vtable+0x70
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MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94
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void SwitchBoundary(
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LegoPathBoundary*& p_boundary,
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@ -11,7 +11,7 @@ class Act3Cop : public Act3Actor {
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Act3Cop();
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void ParseAction(char* p_extra) override; // vtable+0x20
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void VTable0x70(float p_und) override; // vtable+0x70
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void VTable0x70(float p_time) override; // vtable+0x70
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MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94
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MxResult VTable0x9c() override; // vtable+0x9c
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@ -18,7 +18,7 @@ class Act3Shark : public LegoAnimActor {
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}
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void ParseAction(char*) override; // vtable+0x20
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x70(float p_time) override; // vtable+0x70
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// LegoAnimActor vtable
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virtual MxResult FUN_10042ce0(void*); // vtable+0x10
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@ -25,9 +25,9 @@ class Doors : public LegoPathActor {
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}
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void ParseAction(char* p_extra) override; // vtable+0x20
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x70(float p_time) override; // vtable+0x70
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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virtual MxFloat VTable0xcc(float p_float); // vtable+0xcc
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virtual MxFloat VTable0xcc(float p_time); // vtable+0xcc
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// SYNTHETIC: LEGO1 0x1000e580
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// Doors::`scalar deleting destructor'
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@ -66,7 +66,7 @@ class Helicopter : public IslePathActor {
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}
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x70(float p_time) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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MxLong HandleClick() override; // vtable+0xcc
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MxLong HandleControl(LegoControlManagerNotificationParam& p_param) override; // vtable+0xd4
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@ -55,7 +55,7 @@ class LegoAnimActor : public virtual LegoPathActor {
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void ParseAction(char* p_extra) override; // vtable+0x20
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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void VTable0x70(float p_und) override; // vtable+0x70
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void VTable0x70(float p_time) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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virtual MxResult FUN_1001c1f0(float& p_und);
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@ -87,8 +87,8 @@ class LegoBuildingManager : public MxCore {
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MxResult FUN_10030630();
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LegoBuildingInfo* GetInfoArray(MxS32& p_length);
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void FUN_100307b0(LegoEntity* p_entity, MxS32 p_adjust);
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void FUN_10030800();
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static void FUN_10030800();
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static const char* GetCustomizeAnimFile() { return g_customizeAnimFile; }
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// SYNTHETIC: LEGO1 0x1002f940
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@ -43,9 +43,9 @@ class LegoExtraActor : public virtual LegoAnimActor {
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float p_f2,
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Vector3& p_v3
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) override; // vtable+0x6c
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void VTable0x70(float) override; // vtable+0x70
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void VTable0x70(float p_time) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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MxU32 VTable0x90(float p_float, Matrix4& p_matrix) override; // vtable+0x90
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MxU32 VTable0x90(float p_time, Matrix4& p_matrix) override; // vtable+0x90
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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MxResult VTable0x9c() override; // vtable+0x9c
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void VTable0xa4(MxBool& p_und1, MxS32& p_und2) override; // vtable+0xa4
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@ -40,7 +40,7 @@ class LegoJetski : public LegoJetskiRaceActor, public LegoRaceMap {
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float p_f2,
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Vector3& p_v3
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) override; // vtable+0x6c
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x70(float p_time) override; // vtable+0x70
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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override; // vtable+0x98
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@ -39,7 +39,7 @@ class LegoJetskiRaceActor : public virtual LegoCarRaceActor {
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float p_f2,
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Vector3& p_v3
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) override; // vtable+0x6c
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x70(float p_time) override; // vtable+0x70
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MxS32 VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_edge) override; // vtable+0x1c
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// SYNTHETIC: LEGO1 0x10013a80
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@ -38,7 +38,6 @@ class LegoNavController : public MxCore {
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void SetTargets(int p_hPos, int p_vPos, MxBool p_accel);
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void SetControlMax(int p_hMax, int p_vMax);
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void SetTrackDefaultParams(MxBool p_state) { m_trackDefault = p_state; }
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void SetToDefaultParams();
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MxBool CalculateNewPosDir(
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const Vector3& p_curPos,
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@ -88,6 +87,13 @@ class LegoNavController : public MxCore {
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// FUNCTION: BETA10 0x100c7880
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void SetTrackDefault(MxS32 p_trackDefault) { m_trackDefault = p_trackDefault; }
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// FUNCTION: BETA10 0x100178a0
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void Reset()
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{
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m_trackDefault = TRUE;
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SetToDefaultParams();
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}
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MxFloat GetLinearVel() { return m_linearVel; }
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MxFloat GetRotationalVel() { return m_rotationalVel; }
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MxFloat GetMaxLinearVel() { return m_maxLinearVel; }
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@ -96,17 +102,17 @@ class LegoNavController : public MxCore {
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void ResetMaxLinearVel(MxFloat p_maxLinearVel)
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{
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m_maxLinearVel = p_maxLinearVel;
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m_trackDefault = 0;
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m_trackDefault = FALSE;
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}
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void ResetMaxLinearAccel(MxFloat p_maxLinearAccel)
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{
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m_maxLinearAccel = p_maxLinearAccel;
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m_trackDefault = 0;
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m_trackDefault = FALSE;
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}
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void ResetMaxLinearDeccel(MxFloat p_maxLinearDeccel)
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{
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m_maxLinearDeccel = p_maxLinearDeccel;
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m_trackDefault = 0;
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m_trackDefault = FALSE;
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}
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// FUNCTION: BETA10 0x100c9a10
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@ -49,6 +49,7 @@ class LegoPlantManager : public MxCore {
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MxBool FUN_10026c50(LegoEntity* p_entity);
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void ScheduleAnimation(LegoEntity* p_entity, MxLong p_length);
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void FUN_10027120();
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void FUN_10027200();
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static void SetCustomizeAnimFile(const char* p_value);
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static const char* GetCustomizeAnimFile() { return g_customizeAnimFile; }
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@ -31,7 +31,7 @@ class LegoRaceActor : public virtual LegoAnimActor {
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}
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MxS32 VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3) override; // vtable+0x68
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MxU32 VTable0x90(float p_float, Matrix4& p_matrix) override; // vtable+0x90
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MxU32 VTable0x90(float p_time, Matrix4& p_matrix) override; // vtable+0x90
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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// FUNCTION: LEGO1 0x10014aa0
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@ -23,7 +23,7 @@ class LegoRaceMap : public virtual LegoRaceActor {
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// LegoPathActor vtable
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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void ParseAction(char* p_extra) override; // vtable+0x20
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void VTable0x70(float p_und) override = 0; // vtable+0x70
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void VTable0x70(float p_time) override = 0; // vtable+0x70
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// LegoRaceMap vtable
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virtual void FUN_1005d4b0(); // vtable+0x00
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@ -66,7 +66,7 @@ class LegoRaceCar : public LegoCarRaceActor, public LegoRaceMap {
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float p_f2,
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Vector3& p_v3
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) override; // vtable+0x6c
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x70(float p_time) override; // vtable+0x70
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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override; // vtable+0x98
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@ -43,12 +43,12 @@ class LegoCarRaceActor : public virtual LegoRaceActor {
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float p_f2,
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Vector3& p_v3
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) override; // vtable+0x6c
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x70(float p_time) override; // vtable+0x70
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void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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override; // vtable+0x98
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MxResult VTable0x9c() override; // vtable+0x9c
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virtual void FUN_10080590(float p_float);
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virtual void FUN_10080590(float p_time);
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// FUNCTION: LEGO1 0x10012bb0
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virtual void FUN_10012bb0(float p_unk0x14) { m_unk0x14 = p_unk0x14; }
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@ -117,7 +117,7 @@ MxResult Act2Actor::VTable0x9c()
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// STUB: LEGO1 0x10018c30
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// STUB: BETA10 0x1000cb52
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void Act2Actor::VTable0x70(float p_und)
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void Act2Actor::VTable0x70(float p_time)
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{
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// TODO
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}
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@ -15,7 +15,7 @@ Act3Actor::Act3Actor()
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}
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// FUNCTION: LEGO1 0x1003fb70
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MxU32 Act3Actor::VTable0x90(float p_float, Matrix4& p_transform)
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MxU32 Act3Actor::VTable0x90(float p_time, Matrix4& p_transform)
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{
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// Note: Code duplication with LegoExtraActor::VTable0x90
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switch (m_state & 0xff) {
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@ -23,10 +23,10 @@ MxU32 Act3Actor::VTable0x90(float p_float, Matrix4& p_transform)
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case 1:
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return TRUE;
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case 2:
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m_unk0x1c = p_float + 2000.0f;
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m_unk0x1c = p_time + 2000.0f;
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m_state = 3;
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m_actorTime += (p_float - m_lastTime) * m_worldSpeed;
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m_lastTime = p_float;
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m_actorTime += (p_time - m_lastTime) * m_worldSpeed;
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m_lastTime = p_time;
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return FALSE;
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case 3:
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assert(!m_userNavFlag);
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p_transform = m_roi->GetLocal2World();
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if (m_unk0x1c > p_float) {
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if (m_unk0x1c > p_time) {
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Mx3DPointFloat position;
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position = positionRef;
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@ -42,8 +42,8 @@ MxU32 Act3Actor::VTable0x90(float p_float, Matrix4& p_transform)
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p_transform.RotateX(0.6);
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positionRef = position;
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m_actorTime += (p_float - m_lastTime) * m_worldSpeed;
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m_lastTime = p_float;
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m_actorTime += (p_time - m_lastTime) * m_worldSpeed;
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m_lastTime = p_time;
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VTable0x74(p_transform);
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return FALSE;
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@ -21,7 +21,7 @@ void Act3Brickster::ParseAction(char* p_extra)
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}
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// STUB: LEGO1 0x10041050
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void Act3Brickster::VTable0x70(float p_und)
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void Act3Brickster::VTable0x70(float p_time)
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{
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// TODO
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}
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@ -22,7 +22,7 @@ void Act3Cop::ParseAction(char* p_extra)
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}
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// STUB: LEGO1 0x100401f0
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void Act3Cop::VTable0x70(float p_und)
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void Act3Cop::VTable0x70(float p_time)
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{
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// TODO
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}
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@ -16,7 +16,7 @@ MxResult Act3Shark::FUN_10042ce0(void*)
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}
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// STUB: LEGO1 0x10042d40
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void Act3Shark::VTable0x70(float p_float)
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void Act3Shark::VTable0x70(float p_time)
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{
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// TODO
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}
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@ -40,11 +40,11 @@ MxResult Doors::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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|
||||
// FUNCTION: LEGO1 0x10066190
|
||||
// FUNCTION: BETA10 0x1002696b
|
||||
MxFloat Doors::VTable0xcc(float p_float)
|
||||
MxFloat Doors::VTable0xcc(float p_time)
|
||||
{
|
||||
MxFloat fVar1;
|
||||
|
||||
fVar1 = p_float - m_unk0x158;
|
||||
fVar1 = p_time - m_unk0x158;
|
||||
|
||||
if (fVar1 <= 0.0f) {
|
||||
return 0.0f;
|
||||
|
@ -65,7 +65,7 @@ MxFloat Doors::VTable0xcc(float p_float)
|
|||
|
||||
// FUNCTION: LEGO1 0x10066250
|
||||
// FUNCTION: BETA10 0x10026a45
|
||||
void Doors::VTable0x70(float p_float)
|
||||
void Doors::VTable0x70(float p_time)
|
||||
{
|
||||
assert(m_ltDoor && m_rtDoor);
|
||||
|
||||
|
@ -80,7 +80,7 @@ void Doors::VTable0x70(float p_float)
|
|||
case 1:
|
||||
break;
|
||||
case 2:
|
||||
float local8 = VTable0xcc(p_float);
|
||||
float local8 = VTable0xcc(p_time);
|
||||
|
||||
if (local8 > 0.0f) {
|
||||
MxMatrix local58(m_ltDoorLocal);
|
||||
|
@ -102,7 +102,7 @@ void Doors::VTable0x70(float p_float)
|
|||
m_unk0x1f4 = local8;
|
||||
}
|
||||
|
||||
if (m_unk0x158 + g_unk0x100d8e84 < p_float) {
|
||||
if (m_unk0x158 + g_unk0x100d8e84 < p_time) {
|
||||
m_ltDoor->FUN_100a58f0(m_ltDoorLocal);
|
||||
m_rtDoor->FUN_100a58f0(m_rtDoorLocal);
|
||||
m_ltDoor->VTable0x14();
|
||||
|
|
|
@ -354,16 +354,16 @@ void Helicopter::VTable0x74(Matrix4& p_transform)
|
|||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10003ee0
|
||||
void Helicopter::VTable0x70(float p_float)
|
||||
void Helicopter::VTable0x70(float p_time)
|
||||
{
|
||||
MxU32 state = m_state->GetUnkown8();
|
||||
switch (state) {
|
||||
default:
|
||||
LegoPathActor::VTable0x70(p_float);
|
||||
LegoPathActor::VTable0x70(p_time);
|
||||
return;
|
||||
case 4:
|
||||
case 5:
|
||||
float f = m_unk0x1f0 - p_float + 3000;
|
||||
float f = m_unk0x1f0 - p_time + 3000;
|
||||
if (f >= 0) {
|
||||
float f2 = f / 3000 + 1;
|
||||
if (f2 < 0) {
|
||||
|
|
|
@ -889,7 +889,7 @@ void LegoBuildingManager::FUN_100307b0(LegoEntity* p_entity, MxS32 p_adjust)
|
|||
// FUNCTION: LEGO1 0x10030800
|
||||
void LegoBuildingManager::FUN_10030800()
|
||||
{
|
||||
for (MxS32 i = 0; i < sizeOfArray(g_buildingInfo); i++) {
|
||||
for (MxU32 i = 0; i < sizeOfArray(g_buildingInfo); i++) {
|
||||
g_buildingInfo[i].m_initialUnk0x11 = g_buildingInfo[i].m_unk0x11;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -633,3 +633,11 @@ void LegoPlantManager::FUN_100271b0(LegoEntity* p_entity, MxS32 p_adjust)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10027200
|
||||
void LegoPlantManager::FUN_10027200()
|
||||
{
|
||||
for (MxU32 i = 0; i < sizeOfArray(g_plantInfo); i++) {
|
||||
g_plantInfo[i].m_initialUnk0x16 = g_plantInfo[i].m_unk0x16;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -25,7 +25,7 @@ void LegoJetski::FUN_100136f0(float p_worldSpeed)
|
|||
}
|
||||
|
||||
// STUB: LEGO1 0x10013740
|
||||
void LegoJetski::VTable0x70(float p_float)
|
||||
void LegoJetski::VTable0x70(float p_time)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
|
|
@ -119,14 +119,14 @@ MxS32 LegoJetskiRaceActor::VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_
|
|||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10081550
|
||||
void LegoJetskiRaceActor::VTable0x70(float p_float)
|
||||
void LegoJetskiRaceActor::VTable0x70(float p_time)
|
||||
{
|
||||
if (m_unk0x0c == 0) {
|
||||
const LegoChar* raceState = VariableTable()->GetVariable(g_raceState);
|
||||
if (!stricmp(raceState, g_racing)) {
|
||||
m_unk0x0c = 1;
|
||||
m_lastTime = p_float - 1.0f;
|
||||
m_unk0x1c = p_float;
|
||||
m_lastTime = p_time - 1.0f;
|
||||
m_unk0x1c = p_time;
|
||||
}
|
||||
else if (!m_userNavFlag) {
|
||||
LegoAnimActor::VTable0x70(m_lastTime + 1.0f);
|
||||
|
@ -134,7 +134,7 @@ void LegoJetskiRaceActor::VTable0x70(float p_float)
|
|||
}
|
||||
|
||||
if (m_unk0x0c == 1) {
|
||||
LegoAnimActor::VTable0x70(p_float);
|
||||
LegoAnimActor::VTable0x70(p_time);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -142,6 +142,7 @@ void LegoNavController::SetControlMax(int p_hMax, int p_vMax)
|
|||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10054cd0
|
||||
// FUNCTION: BETA10 0x1009ad76
|
||||
void LegoNavController::SetToDefaultParams()
|
||||
{
|
||||
m_deadZone = g_defdeadZone;
|
||||
|
|
|
@ -106,7 +106,7 @@ MxResult LegoPointOfViewController::Create(Lego3DView* p_lego3DView)
|
|||
m_lego3DView = p_lego3DView;
|
||||
m_nav = new LegoNavController();
|
||||
LegoOmni::GetInstance()->SetNavController(m_nav);
|
||||
m_nav->SetTrackDefaultParams(TRUE);
|
||||
m_nav->SetTrackDefault(TRUE);
|
||||
TickleManager()->RegisterClient(this, 10);
|
||||
return SUCCESS;
|
||||
}
|
||||
|
|
|
@ -70,10 +70,10 @@ void LegoAnimActor::VTable0x74(Matrix4& p_transform)
|
|||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1001c290
|
||||
void LegoAnimActor::VTable0x70(float p_float)
|
||||
void LegoAnimActor::VTable0x70(float p_time)
|
||||
{
|
||||
if (m_lastTime == 0) {
|
||||
m_lastTime = p_float - 1.0f;
|
||||
m_lastTime = p_time - 1.0f;
|
||||
}
|
||||
|
||||
if (m_state == 0 && !m_userNavFlag && m_worldSpeed <= 0) {
|
||||
|
@ -84,10 +84,10 @@ void LegoAnimActor::VTable0x70(float p_float)
|
|||
FUN_1001c360(f, matrix);
|
||||
}
|
||||
|
||||
m_lastTime = m_actorTime = p_float;
|
||||
m_lastTime = m_actorTime = p_time;
|
||||
}
|
||||
else {
|
||||
LegoPathActor::VTable0x70(p_float);
|
||||
LegoPathActor::VTable0x70(p_time);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -45,7 +45,7 @@ MxS32 LegoRaceActor::VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3)
|
|||
|
||||
// FUNCTION: LEGO1 0x100147f0
|
||||
// FUNCTION: BETA10 0x100c9c93
|
||||
MxU32 LegoRaceActor::VTable0x90(float p_float, Matrix4& p_transform)
|
||||
MxU32 LegoRaceActor::VTable0x90(float p_time, Matrix4& p_transform)
|
||||
{
|
||||
// Note: Code duplication with LegoExtraActor::VTable0x90
|
||||
switch (m_state) {
|
||||
|
@ -54,10 +54,10 @@ MxU32 LegoRaceActor::VTable0x90(float p_float, Matrix4& p_transform)
|
|||
return 1;
|
||||
|
||||
case 2:
|
||||
m_unk0x08 = p_float + 2000.0f;
|
||||
m_unk0x08 = p_time + 2000.0f;
|
||||
m_state = 3;
|
||||
m_actorTime += (p_float - m_lastTime) * m_worldSpeed;
|
||||
m_lastTime = p_float;
|
||||
m_actorTime += (p_time - m_lastTime) * m_worldSpeed;
|
||||
m_lastTime = p_time;
|
||||
return 0;
|
||||
|
||||
case 3:
|
||||
|
@ -66,7 +66,7 @@ MxU32 LegoRaceActor::VTable0x90(float p_float, Matrix4& p_transform)
|
|||
|
||||
p_transform = m_roi->GetLocal2World();
|
||||
|
||||
if (m_unk0x08 > p_float) {
|
||||
if (m_unk0x08 > p_time) {
|
||||
Mx3DPointFloat position;
|
||||
|
||||
position = positionRef;
|
||||
|
@ -74,8 +74,8 @@ MxU32 LegoRaceActor::VTable0x90(float p_float, Matrix4& p_transform)
|
|||
p_transform.RotateX(0.6);
|
||||
positionRef = position;
|
||||
|
||||
m_actorTime += (p_float - m_lastTime) * m_worldSpeed;
|
||||
m_lastTime = p_float;
|
||||
m_actorTime += (p_time - m_lastTime) * m_worldSpeed;
|
||||
m_lastTime = p_time;
|
||||
|
||||
VTable0x74(p_transform);
|
||||
return 0;
|
||||
|
|
|
@ -371,17 +371,17 @@ MxU32 LegoRaceCar::HandleSkeletonKicks(float p_param1)
|
|||
|
||||
// FUNCTION: LEGO1 0x100131f0
|
||||
// FUNCTION: BETA10 0x100cb88a
|
||||
void LegoRaceCar::VTable0x70(float p_float)
|
||||
void LegoRaceCar::VTable0x70(float p_time)
|
||||
{
|
||||
if (m_userNavFlag && (m_userState == LEGORACECAR_KICK1 || m_userState == LEGORACECAR_KICK2)) {
|
||||
FUN_10012ff0(p_float);
|
||||
FUN_10012ff0(p_time);
|
||||
return;
|
||||
}
|
||||
|
||||
LegoCarRaceActor::VTable0x70(p_float);
|
||||
LegoCarRaceActor::VTable0x70(p_time);
|
||||
|
||||
if (m_userNavFlag && m_userState == LEGORACECAR_UNKNOWN_1) {
|
||||
if (HandleSkeletonKicks(p_float)) {
|
||||
if (HandleSkeletonKicks(p_time)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -390,7 +390,7 @@ void LegoRaceCar::VTable0x70(float p_float)
|
|||
FUN_1005d4b0();
|
||||
|
||||
if (!m_userNavFlag) {
|
||||
FUN_10080590(p_float);
|
||||
FUN_10080590(p_time);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -415,11 +415,11 @@ void LegoRaceCar::VTable0x70(float p_float)
|
|||
}
|
||||
|
||||
if (absoluteSpeed != 0.0f) {
|
||||
g_unk0x100f0b88 = p_float;
|
||||
g_unk0x100f0b88 = p_time;
|
||||
g_unk0x100f0b8c = FALSE;
|
||||
}
|
||||
|
||||
if (p_float - g_unk0x100f0b88 > 5000.0f && !g_unk0x100f0b8c) {
|
||||
if (p_time - g_unk0x100f0b88 > 5000.0f && !g_unk0x100f0b8c) {
|
||||
SoundManager()->GetCacheSoundManager()->Play(g_srt001ra, NULL, 0);
|
||||
g_unk0x100f0b8c = TRUE;
|
||||
}
|
||||
|
|
|
@ -54,7 +54,7 @@ LegoCarRaceActor::LegoCarRaceActor()
|
|||
|
||||
// FUNCTION: LEGO1 0x10080590
|
||||
// FUNCTION: BETA10 0x100cd8cf
|
||||
void LegoCarRaceActor::FUN_10080590(float p_float)
|
||||
void LegoCarRaceActor::FUN_10080590(float p_time)
|
||||
{
|
||||
MxFloat maxSpeed = m_maxLinearVel;
|
||||
Mx3DPointFloat destEdgeUnknownVector;
|
||||
|
@ -89,8 +89,8 @@ void LegoCarRaceActor::FUN_10080590(float p_float)
|
|||
}
|
||||
|
||||
MxFloat deltaSpeed = maxSpeed - m_worldSpeed;
|
||||
MxFloat changeInSpeed = (p_float - m_unk0x1c) * m_unk0x14;
|
||||
m_unk0x1c = p_float;
|
||||
MxFloat changeInSpeed = (p_time - m_unk0x1c) * m_unk0x14;
|
||||
m_unk0x1c = p_time;
|
||||
|
||||
if (deltaSpeed < 0.0f) {
|
||||
changeInSpeed = -changeInSpeed;
|
||||
|
@ -214,7 +214,7 @@ void LegoCarRaceActor::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown
|
|||
|
||||
// FUNCTION: LEGO1 0x10080b70
|
||||
// FUNCTION: BETA10 0x100cdbae
|
||||
void LegoCarRaceActor::VTable0x70(float p_float)
|
||||
void LegoCarRaceActor::VTable0x70(float p_time)
|
||||
{
|
||||
// m_unk0x0c is not an MxBool, there are places where it is set to 2 or higher
|
||||
if (m_unk0x0c == 0) {
|
||||
|
@ -222,13 +222,13 @@ void LegoCarRaceActor::VTable0x70(float p_float)
|
|||
|
||||
if (strcmpi(value, g_racing) == 0) {
|
||||
m_unk0x0c = 1;
|
||||
m_lastTime = p_float - 1.0f;
|
||||
m_unk0x1c = p_float;
|
||||
m_lastTime = p_time - 1.0f;
|
||||
m_unk0x1c = p_time;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_unk0x0c == 1) {
|
||||
LegoAnimActor::VTable0x70(p_float);
|
||||
LegoAnimActor::VTable0x70(p_time);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,26 +1,42 @@
|
|||
#include "act3.h"
|
||||
|
||||
#include "3dmanager/lego3dmanager.h"
|
||||
#include "act3_actions.h"
|
||||
#include "helicopter.h"
|
||||
#include "legoanimationmanager.h"
|
||||
#include "legobuildingmanager.h"
|
||||
#include "legocontrolmanager.h"
|
||||
#include "legomain.h"
|
||||
#include "legonavcontroller.h"
|
||||
#include "legoplantmanager.h"
|
||||
#include "legovideomanager.h"
|
||||
#include "misc.h"
|
||||
#include "mxbackgroundaudiomanager.h"
|
||||
#include "mxmisc.h"
|
||||
#include "mxnotificationmanager.h"
|
||||
#include "mxticklemanager.h"
|
||||
#include "mxtransitionmanager.h"
|
||||
|
||||
DECOMP_SIZE_ASSERT(Act3, 0x4274)
|
||||
DECOMP_SIZE_ASSERT(Act3State, 0x0c)
|
||||
DECOMP_SIZE_ASSERT(Act3ListElement, 0x0c)
|
||||
DECOMP_SIZE_ASSERT(Act3List, 0x10)
|
||||
|
||||
// GLOBAL: LEGO1 0x100d95e8
|
||||
Act3Script::Script g_unk0x100d95e8[] =
|
||||
{Act3Script::c_tlp053in_RunAnim, Act3Script::c_tlp064la_RunAnim, Act3Script::c_tlp068in_RunAnim};
|
||||
|
||||
// FUNCTION: LEGO1 0x10072270
|
||||
// FUNCTION: BETA10 0x10015470
|
||||
Act3::Act3()
|
||||
{
|
||||
m_unk0xf8 = 0;
|
||||
m_state = NULL;
|
||||
m_unk0x41fc = 0;
|
||||
m_unk0x4200 = 0;
|
||||
m_unk0x4204 = 0;
|
||||
m_unk0x4208 = 0;
|
||||
m_helicopter = NULL;
|
||||
m_unk0x4210 = 0;
|
||||
m_cop1 = NULL;
|
||||
m_cop2 = NULL;
|
||||
m_brickster = NULL;
|
||||
m_copter = NULL;
|
||||
m_shark = NULL;
|
||||
m_unk0x4214 = -1;
|
||||
m_unk0x421e = 0;
|
||||
|
||||
|
@ -37,10 +53,13 @@ MxBool Act3::VTable0x5c()
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x100726a0
|
||||
// FUNCTION: LEGO1 0x100726a0
|
||||
// FUNCTION: BETA10 0x100155da
|
||||
Act3::~Act3()
|
||||
{
|
||||
// TODO
|
||||
Destroy(TRUE);
|
||||
NotificationManager()->Unregister(this);
|
||||
TickleManager()->UnregisterClient(this);
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x100727e0
|
||||
|
@ -55,47 +74,134 @@ MxBool Act3::FUN_10072980(LegoPathController*, Mx3DPointFloat& p_loc, Mx3DPointF
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10072c30
|
||||
// FUNCTION: LEGO1 0x10072c30
|
||||
// FUNCTION: BETA10 0x100160fb
|
||||
MxResult Act3::Create(MxDSAction& p_dsAction)
|
||||
{
|
||||
// TODO
|
||||
return SUCCESS;
|
||||
GameState()->FindLoadedAct();
|
||||
|
||||
MxResult result = LegoWorld::Create(p_dsAction);
|
||||
if (result == SUCCESS) {
|
||||
ControlManager()->Register(this);
|
||||
InputManager()->SetWorld(this);
|
||||
InputManager()->Register(this);
|
||||
|
||||
switch (GameState()->GetLoadedAct()) {
|
||||
case LegoGameState::e_act2:
|
||||
GameState()->StopArea(LegoGameState::e_infomain);
|
||||
GameState()->StopArea(LegoGameState::e_act2main);
|
||||
break;
|
||||
case LegoGameState::e_act3:
|
||||
GameState()->StopArea(LegoGameState::e_infomain);
|
||||
GameState()->StopArea(LegoGameState::e_act3script);
|
||||
break;
|
||||
case LegoGameState::e_act1:
|
||||
case LegoGameState::e_actNotFound:
|
||||
GameState()->StopArea(LegoGameState::e_undefined);
|
||||
if (GameState()->GetPreviousArea() == LegoGameState::e_infomain) {
|
||||
GameState()->StopArea(LegoGameState::e_isle);
|
||||
}
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10072d50
|
||||
LegoGameState* gameState = GameState();
|
||||
Act3State* state = (Act3State*) gameState->GetState("Act3State");
|
||||
|
||||
if (state == NULL) {
|
||||
state = (Act3State*) gameState->CreateState("Act3State");
|
||||
}
|
||||
|
||||
m_state = state;
|
||||
assert(m_state);
|
||||
|
||||
GameState()->m_currentArea = LegoGameState::e_act3script;
|
||||
GameState()->SetCurrentAct(LegoGameState::e_act3);
|
||||
GameState()->SetDirty(TRUE);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10072d50
|
||||
// FUNCTION: BETA10 0x1001627f
|
||||
void Act3::Destroy(MxBool p_fromDestructor)
|
||||
{
|
||||
// TODO
|
||||
NavController()->Reset();
|
||||
ControlManager()->Unregister(this);
|
||||
|
||||
if (InputManager()->GetWorld() == this) {
|
||||
InputManager()->ClearWorld();
|
||||
}
|
||||
|
||||
InputManager()->UnRegister(this);
|
||||
|
||||
if (UserActor() != NULL) {
|
||||
if ((IslePathActor*) UserActor() == m_copter) {
|
||||
((IslePathActor*) UserActor())->Exit();
|
||||
}
|
||||
|
||||
Remove(UserActor());
|
||||
}
|
||||
|
||||
if (!p_fromDestructor) {
|
||||
LegoWorld::Destroy(FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10072de0
|
||||
// STUB: BETA10 0x10016322
|
||||
MxLong Act3::Notify(MxParam& p_param)
|
||||
{
|
||||
// TODO
|
||||
return 0;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10073270
|
||||
// FUNCTION: LEGO1 0x10073270
|
||||
void Act3::ReadyWorld()
|
||||
{
|
||||
// TODO
|
||||
PlantManager()->FUN_10027200();
|
||||
BuildingManager()->FUN_10030800();
|
||||
AnimationManager()->FUN_1005f6d0(FALSE);
|
||||
VideoManager()->Get3DManager()->SetFrustrum(90.0f, 0.1f, 125.0f);
|
||||
|
||||
m_unk0x426c = g_unk0x100d95e8[rand() % 3];
|
||||
AnimationManager()->FUN_10060dc0(m_unk0x426c, NULL, TRUE, FALSE, NULL, TRUE, FALSE, FALSE, FALSE);
|
||||
|
||||
m_state->m_unk0x08 = 1;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10073300
|
||||
// FUNCTION: LEGO1 0x10073300
|
||||
MxResult Act3::Tickle()
|
||||
{
|
||||
// TODO
|
||||
if (!m_worldStarted) {
|
||||
LegoWorld::Tickle();
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10073400
|
||||
void Act3::FUN_10073400()
|
||||
{
|
||||
if (m_unk0x426c != (Act3Script::Script) 0) {
|
||||
if (AnimationManager()->FUN_10064ee0(m_unk0x426c)) {
|
||||
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
|
||||
TickleManager()->UnregisterClient(this);
|
||||
m_unk0x426c = (Act3Script::Script) 0;
|
||||
}
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10073430
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10073400
|
||||
void Act3::FUN_10073400()
|
||||
{
|
||||
m_state->m_unk0x08 = 2;
|
||||
m_destLocation = LegoGameState::e_infomain;
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10073430
|
||||
void Act3::FUN_10073430()
|
||||
{
|
||||
m_state->m_unk0x08 = 3;
|
||||
m_destLocation = LegoGameState::e_infomain;
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10073a90
|
||||
|
@ -104,15 +210,18 @@ void Act3::Enable(MxBool p_enable)
|
|||
// TODO
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10073e40
|
||||
// FUNCTION: LEGO1 0x10073e40
|
||||
void Act3::VTable0x60()
|
||||
{
|
||||
// TODO
|
||||
// empty
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10073e50
|
||||
// FUNCTION: LEGO1 0x10073e50
|
||||
MxBool Act3::Escape()
|
||||
{
|
||||
// TODO
|
||||
return FALSE;
|
||||
BackgroundAudioManager()->Stop();
|
||||
AnimationManager()->FUN_10061010(FALSE);
|
||||
DeleteObjects(&m_atomId, Act3Script::c_tlp053in_RunAnim, 999);
|
||||
m_destLocation = LegoGameState::e_infomain;
|
||||
return TRUE;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue