isle/LEGO1/lego/legoomni/include/act3shark.h
Christian Semmler 1aff40dd94
Implement/match several functions in Act3, refactor (#1197)
* Implement/match several functions in Act3, refactor

* Fix naming

* Rename

* Add comment

* Add annotation

* Add BETA assert
2024-12-08 18:00:57 +01:00

42 lines
1,020 B
C++

#ifndef ACT3SHARK_H
#define ACT3SHARK_H
#include "legoanimactor.h"
// VTABLE: LEGO1 0x100d7920 LegoPathActor
// VTABLE: LEGO1 0x100d79f0 LegoAnimActor
// SIZE 0x1a8
class Act3Shark : public LegoAnimActor {
public:
Act3Shark();
// FUNCTION: LEGO1 0x100430d0
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f03a0
return "Act3Shark";
}
void ParseAction(char*) override; // vtable+0x20
void VTable0x70(float p_time) override; // vtable+0x70
// LegoAnimActor vtable
virtual MxResult FUN_10042ce0(void*); // vtable+0x10
// SYNTHETIC: LEGO1 0x10043030
// Act3Shark::`scalar deleting destructor'
private:
list<void*> m_unk0x1c; // 0x1c
undefined4 m_unk0x28; // 0x28
undefined4 m_unk0x2c; // 0x2c
undefined m_unk0x30[0x0c]; // 0x30
Mx3DPointFloat m_unk0x3c; // 0x3c
};
// STUB: LEGO1 0x10042c90
// List<void *>::~List<void *>
// TODO: Update once type is known.
// STUB to resolve diff in scalar dtor and not create a new one.
#endif // ACT3SHARK_H