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Implement/Match LegoPathActor ctor (#772)
* Implement/Match LegoPathActor ctor * style --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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2 changed files with 42 additions and 8 deletions
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@ -8,6 +8,13 @@
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class LegoPathController;
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struct LegoActorStruct {
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LegoActorStruct();
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~LegoActorStruct();
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Mx3DPointFloat m_unk0x00[4]; // 0x00
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};
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// VTABLE: LEGO1 0x100d6e28
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// SIZE 0x154
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class LegoPathActor : public LegoActor {
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@ -101,16 +108,15 @@ class LegoPathActor : public LegoActor {
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MxFloat m_actorTime; // 0x80
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MxFloat m_lastTime; // 0x84
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LegoPathBoundary* m_boundary; // 0x88
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undefined m_unk0x8c[0x14]; // 0x8c
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MxFloat m_unk0xa0; // 0xa0
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undefined m_unk0xa4[0x38]; // 0xa4
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LegoActorStruct m_unk0x8c; // 0x8c
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MxU32 m_state; // 0xdc
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Edge* m_destEdge; // 0xe0
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undefined4 m_unk0xe4; // 0xe4
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undefined2 m_unk0xe8; // 0xe8
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undefined m_unk0xe8; // 0xe8
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undefined m_unk0xe9; // 0xe9
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MxBool m_userNavFlag; // 0xea
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MxMatrix m_unk0xec; // 0xec
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undefined4 m_unk0x134; // 0x134
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undefined* m_unk0x134; // 0x134
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LegoPathController* m_controller; // 0x138
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MxFloat m_unk0x13c; // 0x13c
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MxFloat m_unk0x140; // 0x140
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@ -2,16 +2,31 @@
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DECOMP_SIZE_ASSERT(LegoPathActor, 0x154)
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// STUB: LEGO1 0x1002d700
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// FUNCTION: LEGO1 0x1002d700
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LegoPathActor::LegoPathActor()
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{
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// TODO
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m_boundary = NULL;
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m_actorTime = 0;
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m_lastTime = 0;
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m_unk0x7c = 0;
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m_userNavFlag = FALSE;
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m_state = 0;
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m_unk0x134 = NULL;
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m_controller = NULL;
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m_unk0xe8 = 0;
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m_unk0x148 = 0;
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m_unk0x14c = 0;
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m_unk0x140 = 0.0099999998f;
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m_unk0x144 = 0.80000001f;
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m_unk0x150 = 2.0f;
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}
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// STUB: LEGO1 0x1002d820
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LegoPathActor::~LegoPathActor()
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{
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// TODO
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if (m_unk0x134) {
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delete m_unk0x134;
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}
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}
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// STUB: LEGO1 0x1002d8d0
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@ -92,3 +107,16 @@ void LegoPathActor::VTable0xa8()
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x1009a0f0
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LegoActorStruct::LegoActorStruct()
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{
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for (MxS32 i = 0; i < _countof(m_unk0x00); i++) {
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m_unk0x00[i].Clear();
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}
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}
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// FUNCTION: LEGO1 0x1009a130
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LegoActorStruct::~LegoActorStruct()
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{
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}
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