isle/LEGO1/mxdsobject.cpp

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#include "mxdsobject.h"
#include <string.h>
#include <stdlib.h>
// OFFSET: LEGO1 0x100bf6a0
MxDSObject::MxDSObject()
{
this->m_unk0c = 0;
this->m_sourceName = NULL;
this->m_unk14 = 0;
this->m_objectName = NULL;
this->m_unk24 = -1;
this->m_unk1c = -1;
this->m_unk28 = 0;
}
// OFFSET: LEGO1 0x100bf7e0
MxDSObject::~MxDSObject()
{
delete[] m_objectName;
delete[] m_sourceName;
}
// OFFSET: LEGO1 0x100bf870
void MxDSObject::CopyFrom(MxDSObject &p_dsObject)
{
this->SetSourceName(p_dsObject.m_sourceName);
this->m_unk14 = p_dsObject.m_unk14;
this->SetObjectName(p_dsObject.m_objectName);
this->m_unk1c = p_dsObject.m_unk1c;
this->m_unk24 = p_dsObject.m_unk24;
this->m_atomId = p_dsObject.m_atomId;
this->m_unk28 = p_dsObject.m_unk28;
}
// OFFSET: LEGO1 0x100bf8c0
MxDSObject &MxDSObject::operator=(MxDSObject &p_dsObject)
{
if (this == &p_dsObject)
return *this;
this->CopyFrom(p_dsObject);
return *this;
}
// OFFSET: LEGO1 0x100bf8e0
void MxDSObject::SetObjectName(const char *p_name)
{
if (p_name != this->m_objectName) {
delete[] this->m_objectName;
if (p_name) {
this->m_objectName = new char[strlen(p_name) + 1];
if (this->m_objectName) {
strcpy(this->m_objectName, p_name);
}
}
else {
this->m_objectName = NULL;
}
}
}
// OFFSET: LEGO1 0x100bf950
void MxDSObject::SetSourceName(const char *p_sourceName)
{
if (p_sourceName != this->m_sourceName) {
delete[] this->m_sourceName;
if (p_sourceName) {
this->m_sourceName = new char[strlen(p_sourceName) + 1];
if (this->m_sourceName) {
strcpy(this->m_sourceName, p_sourceName);
}
}
else {
this->m_sourceName = NULL;
}
}
}
// OFFSET: LEGO1 0x100bf9c0
int MxDSObject::unk14()
{
return 10;
}
// OFFSET: LEGO1 0x100bf9d0
unsigned int MxDSObject::CalculateUnk08()
{
unsigned int unk08;
if (this->m_sourceName)
unk08 = strlen(this->m_sourceName) + 3;
else
unk08 = 3;
unk08 += 4;
if (this->m_objectName)
unk08 += strlen(this->m_objectName) + 1;
else
unk08++;
unk08 += 4;
this->m_unk08 = unk08;
return unk08;
}
// OFFSET: LEGO1 0x100bfa20
void MxDSObject::Parse(char **p_source, unsigned short p_unk24)
{
this->SetSourceName(*p_source);
*p_source += strlen(this->m_sourceName) + 1;
this->m_unk14 = *(int*) *p_source;
*p_source += 4;
this->SetObjectName(*p_source);
*p_source += strlen(this->m_objectName) + 1;
this->m_unk1c = *(int*) *p_source;
*p_source += 4;
this->m_unk24 = p_unk24;
}