isle/LEGO1/mxdsobject.cpp

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#include "mxdsobject.h"
#include <string.h>
#include <stdlib.h>
// OFFSET: LEGO1 0x100bf6a0
MxDSObject::MxDSObject()
{
this->m_unk0c = 0;
this->m_unk10 = 0;
this->m_unk14 = 0;
this->m_name = NULL;
this->m_unk24 = -1;
this->m_unk1c = -1;
this->m_unk28 = 0;
}
// OFFSET: LEGO1 0x100bf7e0
MxDSObject::~MxDSObject()
{
// TODO
}
// OFFSET: LEGO1 0x100bf8e0
void MxDSObject::SetObjectName(const char *p_name)
{
if (p_name != this->m_name)
{
free(this->m_name);
if (p_name) {
this->m_name = (char *)malloc(strlen(p_name) + 1);
if (this->m_name) {
strcpy(this->m_name, p_name);
}
}
else {
this->m_name = NULL;
}
}
}