isle/LEGO1/realtime/orientableroi.cpp

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#include "orientableroi.h"
#include "../decomp.h"
DECOMP_SIZE_ASSERT(OrientableROI, 0xdc)
// OFFSET: LEGO1 0x100a5910
void OrientableROI::VTable0x1c()
{
UpdateWorldBoundingVolumes();
UpdateWorldVelocity();
}
// OFFSET: LEGO1 0x100a5930
void OrientableROI::SetLocalTransform(const Matrix4Impl& p_transform)
{
reinterpret_cast<Matrix4Impl&>(m_local2world) = p_transform;
UpdateWorldBoundingVolumes();
UpdateWorldVelocity();
}
// OFFSET: LEGO1 0x100a5960
void OrientableROI::VTable0x24(const Matrix4Data& p_transform)
{
Matrix4Data l_matrix(m_local2world);
m_local2world.EqualsMxProduct(&p_transform, &l_matrix);
UpdateWorldBoundingVolumes();
UpdateWorldVelocity();
}
// OFFSET: LEGO1 0x100a59b0
void OrientableROI::UpdateWorldData(const Matrix4Data& p_transform)
{
Matrix4Data l_matrix(m_local2world);
m_local2world.EqualsMxProduct(&l_matrix, &p_transform);
UpdateWorldBoundingVolumes();
UpdateWorldVelocity();
// iterate over comps
if (m_comp)
for (CompoundObject::iterator iter = m_comp->begin(); !(iter == m_comp->end()); iter++) {
ROI* child = *iter;
static_cast<OrientableROI*>(child)->UpdateWorldData(p_transform);
}
}
// OFFSET: LEGO1 0x100a5a50
void OrientableROI::UpdateWorldVelocity()
{
}
// OFFSET: LEGO1 0x100a5d80
const Vector3& OrientableROI::GetWorldVelocity() const
{
return (Vector3&) *m_world_velocity.GetData();
}
// OFFSET: LEGO1 0x100a5d90
const BoundingBox& OrientableROI::GetWorldBoundingBox() const
{
return m_world_bounding_box;
}
// OFFSET: LEGO1 0x100a5da0
const BoundingSphere& OrientableROI::GetWorldBoundingSphere() const
{
return m_world_bounding_sphere;
}