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7fc1f8019f
* Implement ViewROI and base classes * Clean up Orientable header * Move tgl to tgl subdirectory, and use target_include_directories * Move classes to submodules * Fix some missed references * Fix/match UpdateWorldData * Renaming / removing MxTypes / refactoring * Consistent naming for Matrix * Adjust format action * Add Vector3/Vector4 to Data vector * Add TGL comment * Add a comment about Matrix4Impl * Add ROI comment --------- Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com> Co-authored-by: Christian Semmler <mail@csemmler.com>
68 lines
1.6 KiB
C++
68 lines
1.6 KiB
C++
#include "orientableroi.h"
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#include "../decomp.h"
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DECOMP_SIZE_ASSERT(OrientableROI, 0xdc)
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// OFFSET: LEGO1 0x100a5910
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void OrientableROI::VTable0x1c()
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{
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UpdateWorldBoundingVolumes();
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UpdateWorldVelocity();
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}
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// OFFSET: LEGO1 0x100a5930
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void OrientableROI::SetLocalTransform(const Matrix4Impl& p_transform)
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{
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reinterpret_cast<Matrix4Impl&>(m_local2world) = p_transform;
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UpdateWorldBoundingVolumes();
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UpdateWorldVelocity();
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}
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// OFFSET: LEGO1 0x100a5960
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void OrientableROI::VTable0x24(const Matrix4Data& p_transform)
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{
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Matrix4Data l_matrix(m_local2world);
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m_local2world.EqualsMxProduct(&p_transform, &l_matrix);
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UpdateWorldBoundingVolumes();
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UpdateWorldVelocity();
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}
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// OFFSET: LEGO1 0x100a59b0
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void OrientableROI::UpdateWorldData(const Matrix4Data& p_transform)
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{
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Matrix4Data l_matrix(m_local2world);
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m_local2world.EqualsMxProduct(&l_matrix, &p_transform);
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UpdateWorldBoundingVolumes();
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UpdateWorldVelocity();
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// iterate over comps
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if (m_comp)
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for (CompoundObject::iterator iter = m_comp->begin(); !(iter == m_comp->end()); iter++) {
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ROI* child = *iter;
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static_cast<OrientableROI*>(child)->UpdateWorldData(p_transform);
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}
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}
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// OFFSET: LEGO1 0x100a5a50
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void OrientableROI::UpdateWorldVelocity()
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{
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}
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// OFFSET: LEGO1 0x100a5d80
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const Vector3& OrientableROI::GetWorldVelocity() const
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{
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return (Vector3&) *m_world_velocity.GetData();
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}
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// OFFSET: LEGO1 0x100a5d90
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const BoundingBox& OrientableROI::GetWorldBoundingBox() const
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{
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return m_world_bounding_box;
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}
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// OFFSET: LEGO1 0x100a5da0
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const BoundingSphere& OrientableROI::GetWorldBoundingSphere() const
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{
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return m_world_bounding_sphere;
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}
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