isle/LEGO1/realtime/realtime.h

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#ifndef REALTIME_H
#define REALTIME_H
#include "matrix.h"
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#include "roi.h"
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#define NORMVEC3(dst, src) \
{ \
double len = sqrt(NORMSQRD3(src)); \
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VDS3(dst, src, len); \
}
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void CalcLocalTransform(const Vector3& p_posVec, const Vector3& p_dirVec, const Vector3& p_upVec, Matrix4& p_outMatrix);
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// utility to help derived ROI classes implement
// update_world_bounding_volumes() using a modelling sphere
void CalcWorldBoundingVolumes(const BoundingSphere& modelling_sphere, const Matrix4& local2world, BoundingBox&, BoundingSphere&);
#endif // REALTIME_H