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63 lines
1,010 B
C++
63 lines
1,010 B
C++
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#include "legophoneme.h"
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DECOMP_SIZE_ASSERT(LegoPhoneme, 0x20)
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// FUNCTION: LEGO1 0x10044e50
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LegoPhoneme::~LegoPhoneme()
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{
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}
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// FUNCTION: LEGO1 0x10044eb0
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undefined4 LegoPhoneme::VTable0x00()
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{
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return m_unk0x14;
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}
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// FUNCTION: LEGO1 0x10044ec0
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void LegoPhoneme::VTable0x04(undefined4 p_unk0x14)
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{
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m_unk0x14 = p_unk0x14;
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}
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// FUNCTION: LEGO1 0x10044ed0
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LegoTextureInfo* LegoPhoneme::VTable0x08()
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{
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return m_unk0x18;
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}
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// FUNCTION: LEGO1 0x10044ee0
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void LegoPhoneme::VTable0x0c(LegoTextureInfo* p_unk0x18)
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{
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m_unk0x18 = p_unk0x18;
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}
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// FUNCTION: LEGO1 0x10044ef0
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LegoTextureInfo* LegoPhoneme::VTable0x10()
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{
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return m_unk0x1c;
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}
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// FUNCTION: LEGO1 0x10044f00
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void LegoPhoneme::VTable0x14(LegoTextureInfo* p_unk0x1c)
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{
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m_unk0x1c = p_unk0x1c;
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}
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// FUNCTION: LEGO1 0x10044f10
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void LegoPhoneme::VTable0x18()
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{
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}
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// FUNCTION: LEGO1 0x10044f20
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void LegoPhoneme::Init()
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{
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m_unk0x14 = 0;
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m_unk0x18 = NULL;
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m_unk0x1c = NULL;
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}
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// FUNCTION: LEGO1 0x10044f30
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void LegoPhoneme::VTable0x20(undefined4)
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{
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}
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