isle/LEGO1/lego/legoomni/include/legoentity.h

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#ifndef LEGOENTITY_H
#define LEGOENTITY_H
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#include "decomp.h"
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#include "extra.h"
#include "mxentity.h"
class LegoROI;
class MxDSAction;
class Vector3;
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// VTABLE: LEGO1 0x100d4858
// VTABLE: BETA10 0x101b9388
// SIZE 0x68
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class LegoEntity : public MxEntity {
public:
enum Type {
e_actor = 0,
e_unk1,
e_plant,
e_building,
e_autoROI
};
enum {
c_bit1 = 0x01,
c_managerOwned = 0x02
};
enum {
c_altBit1 = 0x01
};
LegoEntity() { Init(); }
// FUNCTION: LEGO1 0x1000c290
~LegoEntity() override { Destroy(TRUE); }
MxLong Notify(MxParam& p_param) override; // vtable+0x04
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: LEGO1 0x1000c2f0
// FUNCTION: BETA10 0x10012730
const char* ClassName() const override // vtable+0x0c
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{
// STRING: LEGO1 0x100f0064
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return "LegoEntity";
}
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: LEGO1 0x1000c300
// FUNCTION: BETA10 0x100125a0
MxBool IsA(const char* p_name) const override // vtable+0x10
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{
return !strcmp(p_name, LegoEntity::ClassName()) || MxEntity::IsA(p_name);
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}
virtual MxResult Create(MxDSAction& p_dsAction); // vtable+0x18
virtual void Destroy(MxBool p_fromDestructor); // vtable+0x1c
virtual void ParseAction(char* p_extra); // vtable+0x20
virtual void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2); // vtable+0x24
virtual void SetWorldTransform(
const Vector3& p_location,
const Vector3& p_direction,
const Vector3& p_up
); // vtable+0x28
virtual void ResetWorldTransform(MxBool p_cameraFlag); // vtable+0x2c
// FUNCTION: LEGO1 0x10001090
// FUNCTION: BETA10 0x10013260
virtual void SetWorldSpeed(MxFloat p_worldSpeed) { m_worldSpeed = p_worldSpeed; } // vtable+0x30
virtual void ClickSound(MxBool p_und); // vtable+0x34
virtual void ClickAnimation(); // vtable+0x38
virtual void SwitchVariant(); // vtable+0x3c
virtual void SwitchSound(); // vtable+0x40
virtual void SwitchMove(); // vtable+0x44
virtual void SwitchColor(LegoROI* p_roi); // vtable+0x48
virtual void SwitchMood(); // vtable+0x4c
void FUN_10010c30();
void SetType(MxU8 p_type);
void SetLocation(const Vector3& p_location, const Vector3& p_direction, const Vector3& p_up, MxBool p_und);
Mx3DPointFloat GetWorldDirection();
Mx3DPointFloat GetWorldUp();
Mx3DPointFloat GetWorldPosition();
MxBool GetUnknown0x10IsSet(MxU8 p_flag) { return m_unk0x10 & p_flag; }
MxBool GetFlagsIsSet(MxU8 p_flag) { return m_flags & p_flag; }
MxU8 GetFlags() { return m_flags; }
MxFloat GetWorldSpeed() { return m_worldSpeed; }
// FUNCTION: BETA10 0x1000f2f0
LegoROI* GetROI() { return m_roi; }
MxU8 GetType() { return m_type; }
// FUNCTION: BETA10 0x1007ff00
MxBool GetCameraFlag() { return m_cameraFlag; }
void SetFlags(MxU8 p_flags) { m_flags = p_flags; }
void SetFlag(MxU8 p_flag) { m_flags |= p_flag; }
void ClearFlag(MxU8 p_flag) { m_flags &= ~p_flag; }
void SetUnknown0x10Flag(MxU8 p_flag) { m_unk0x10 |= p_flag; }
void ClearUnknown0x10Flag(MxU8 p_flag) { m_unk0x10 &= ~p_flag; }
protected:
void Init();
void SetWorld();
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MxU8 m_unk0x10; // 0x10
MxU8 m_flags; // 0x11
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Mx3DPointFloat m_worldLocation; // 0x14
Mx3DPointFloat m_worldDirection; // 0x28
Mx3DPointFloat m_worldUp; // 0x3c
MxFloat m_worldSpeed; // 0x50
LegoROI* m_roi; // 0x54
MxBool m_cameraFlag; // 0x58
MxU8 m_type; // 0x59
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// For tokens from the extra string that look like this:
// "Action:openram;\lego\scripts\Race\CarRaceR;0"
Extra::ActionType m_actionType; // 0x5c
// variable name verified by BETA10 0x1007eddf
char* m_siFile; // 0x60
MxS32 m_targetEntityId; // 0x64
};
// SYNTHETIC: LEGO1 0x1000c3b0
// LegoEntity::`scalar deleting destructor'
#endif // LEGOENTITY_H