mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-27 01:56:28 -05:00
59 lines
1.7 KiB
C
59 lines
1.7 KiB
C
|
#ifndef MISC_H
|
||
|
#define MISC_H
|
||
|
|
||
|
#include "decomp.h"
|
||
|
#include "mxtypes.h"
|
||
|
|
||
|
class IslePathActor;
|
||
|
class LegoAnimationManager;
|
||
|
class LegoBuildingManager;
|
||
|
class LegoCharacterManager;
|
||
|
class LegoControlManager;
|
||
|
class LegoGameState;
|
||
|
class LegoInputManager;
|
||
|
class LegoNavController;
|
||
|
class LegoOmni;
|
||
|
class LegoPlantManager;
|
||
|
class LegoROI;
|
||
|
class LegoSoundManager;
|
||
|
class LegoTextureContainer;
|
||
|
class LegoVideoManager;
|
||
|
class LegoWorld;
|
||
|
class MxAtomId;
|
||
|
class MxBackgroundAudioManager;
|
||
|
class MxDSAction;
|
||
|
class MxTransitionManager;
|
||
|
class ViewLODListManager;
|
||
|
class ViewManager;
|
||
|
|
||
|
LegoOmni* Lego();
|
||
|
LegoInputManager* InputManager();
|
||
|
LegoSoundManager* SoundManager();
|
||
|
MxBackgroundAudioManager* BackgroundAudioManager();
|
||
|
LegoGameState* GameState();
|
||
|
MxTransitionManager* TransitionManager();
|
||
|
LegoVideoManager* VideoManager();
|
||
|
LegoAnimationManager* AnimationManager();
|
||
|
LegoNavController* NavController();
|
||
|
LegoBuildingManager* BuildingManager();
|
||
|
LegoControlManager* ControlManager();
|
||
|
IslePathActor* CurrentActor();
|
||
|
ViewManager* GetViewManager();
|
||
|
LegoPlantManager* PlantManager();
|
||
|
LegoWorld* CurrentWorld();
|
||
|
LegoCharacterManager* CharacterManager();
|
||
|
LegoTextureContainer* TextureContainer();
|
||
|
ViewLODListManager* GetViewLODListManager();
|
||
|
LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid);
|
||
|
LegoROI* FindROI(const char* p_name);
|
||
|
MxDSAction& GetCurrentAction();
|
||
|
void PlayMusic(MxU32 p_index);
|
||
|
void SetIsWorldActive(MxBool p_isWorldActive);
|
||
|
void DeleteObjects(MxAtomId* p_id, MxS32 p_first, MxS32 p_last);
|
||
|
void SetCurrentWorld(LegoWorld* p_world);
|
||
|
void FUN_10015820(MxBool p_disable, MxU16 p_flags);
|
||
|
void SetROIUnknown0x0c(const char* p_name, undefined p_unk0x0c);
|
||
|
void SetCurrentActor(IslePathActor* p_currentActor);
|
||
|
|
||
|
#endif // MISC_H
|