#ifndef MISC_H #define MISC_H #include "decomp.h" #include "mxtypes.h" class IslePathActor; class LegoAnimationManager; class LegoBuildingManager; class LegoCharacterManager; class LegoControlManager; class LegoGameState; class LegoInputManager; class LegoNavController; class LegoOmni; class LegoPlantManager; class LegoROI; class LegoSoundManager; class LegoTextureContainer; class LegoVideoManager; class LegoWorld; class MxAtomId; class MxBackgroundAudioManager; class MxDSAction; class MxTransitionManager; class ViewLODListManager; class ViewManager; LegoOmni* Lego(); LegoInputManager* InputManager(); LegoSoundManager* SoundManager(); MxBackgroundAudioManager* BackgroundAudioManager(); LegoGameState* GameState(); MxTransitionManager* TransitionManager(); LegoVideoManager* VideoManager(); LegoAnimationManager* AnimationManager(); LegoNavController* NavController(); LegoBuildingManager* BuildingManager(); LegoControlManager* ControlManager(); IslePathActor* CurrentActor(); ViewManager* GetViewManager(); LegoPlantManager* PlantManager(); LegoWorld* CurrentWorld(); LegoCharacterManager* CharacterManager(); LegoTextureContainer* TextureContainer(); ViewLODListManager* GetViewLODListManager(); LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid); LegoROI* FindROI(const char* p_name); MxDSAction& GetCurrentAction(); void PlayMusic(MxU32 p_index); void SetIsWorldActive(MxBool p_isWorldActive); void DeleteObjects(MxAtomId* p_id, MxS32 p_first, MxS32 p_last); void SetCurrentWorld(LegoWorld* p_world); void FUN_10015820(MxBool p_disable, MxU16 p_flags); void SetROIUnknown0x0c(const char* p_name, undefined p_unk0x0c); void SetCurrentActor(IslePathActor* p_currentActor); #endif // MISC_H