isle/LEGO1/define.cpp

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#include "define.h"
// GLOBAL: LEGO1 0x10102048
// STRING: LEGO1 0x10102040
const char* g_strACTION = "ACTION";
// GLOBAL: LEGO1 0x1010204c
// STRING: LEGO1 0x10102034
const char* g_strANIMATION = "ANIMATION";
// GLOBAL: LEGO1 0x10102050
// STRING: LEGO1 0x10102024
const char* g_strATTACH_CAMERA = "ATTACH_CAMERA";
// GLOBAL: LEGO1 0x10102054
// STRING: LEGO1 0x10102018
const char* g_strAUTO_CREATE = "AUTO_CREATE";
// GLOBAL: LEGO1 0x1010205c
// STRING: LEGO1 0x10102000
const char* g_strBOTTOM_TO_TOP = "BOTTOM_TO_TOP";
// GLOBAL: LEGO1 0x10102064
// STRING: LEGO1 0x10101fec
const char* g_strSTYLE = "STYLE";
// GLOBAL: LEGO1 0x10102068
// STRING: LEGO1 0x10101fe4
const char* g_strGRID = "GRID";
// GLOBAL: LEGO1 0x1010206c
// STRING: LEGO1 0x10101fe0
const char* g_strMAP = "MAP";
// GLOBAL: LEGO1 0x10102074
// STRING: LEGO1 0x10101fd0
const char* g_strTOGGLE = "TOGGLE";
// GLOBAL: LEGO1 0x10102078
// STRING: LEGO1 0x10101fc4
const char* g_strDB_CREATE = "DB_CREATE";
// GLOBAL: LEGO1 0x1010207c
// STRING: LEGO1 0x10101fb4
const char* g_strFILLER_INDEX = "FILLER_INDEX";
// GLOBAL: LEGO1 0x10102080
// STRING: LEGO1 0x100f4368
const char* g_strFROM_PARENT = "FROM_PARENT";
// GLOBAL: LEGO1 0x10102084
// STRING: LEGO1 0x10101fa4
const char* g_strHIDE_ON_STOP = "HIDE_ON_STOP";
// GLOBAL: LEGO1 0x10102088
// STRING: LEGO1 0x10101f94
const char* g_strLEFT_TO_RIGHT = "LEFT_TO_RIGHT";
// GLOBAL: LEGO1 0x10102094
// STRING: LEGO1 0x10101f70
const char* g_strTYPE = "TYPE";
// GLOBAL: LEGO1 0x10102098
// STRING: LEGO1 0x10101f60
const char* g_strMUST_SUCCEED = "MUST_SUCCEED";
// GLOBAL: LEGO1 0x1010209c
// STRING: LEGO1 0x10101f58
const char* g_strOBJECT = "OBJECT";
// GLOBAL: LEGO1 0x101020a8
// STRING: LEGO1 0x10101f38
const char* g_strPTATCAM = "PTATCAM";
// GLOBAL: LEGO1 0x101020ac
// STRING: LEGO1 0x10101f28
const char* g_strRIGHT_TO_LEFT = "RIGHT_TO_LEFT";
// GLOBAL: LEGO1 0x101020b0
// STRING: LEGO1 0x10101f20
const char* g_strSOUND = "SOUND";
// GLOBAL: LEGO1 0x101020b4
// STRING: LEGO1 0x10101f18
const char* g_strMUTE = "MUTE";
// GLOBAL: LEGO1 0x101020b8
// STRING: LEGO1 0x100f09cc
const char* g_strSPEED = "SPEED";
// GLOBAL: LEGO1 0x101020bc
// STRING: LEGO1 0x10101f10
const char* g_strSUBST = "SUBST";
// GLOBAL: LEGO1 0x101020c0
// STRING: LEGO1 0x10101f00
const char* g_strTOP_TO_BOTTOM = "TOP_TO_BOTTOM";
// GLOBAL: LEGO1 0x101020c4
// STRING: LEGO1 0x10101ef0
const char* g_strTRIGGERS_SOURCE = "TRIGGERS_SOURCE";
// GLOBAL: LEGO1 0x101020c8
// STRING: LEGO1 0x10101ee4
const char* g_strVARIABLE = "VARIABLE";
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 07:10:45 -05:00
// GLOBAL: LEGO1 0x101020cc
// STRING: LEGO1 0x100f3808
const char* g_strVISIBILITY = "VISIBILITY";
// GLOBAL: LEGO1 0x101020d0
// STRING: LEGO1 0x10101edc
const char* g_strWORLD = "WORLD";
// GLOBAL: LEGO1 0x101020d4
// STRING: LEGO1 0x10101ed0
const char* g_strANIMMAN_ID = "ANIMMAN_ID";
// GLOBAL: LEGO1 0x101020e0
// STRING: LEGO1 0x10101eb0
const char* g_strBMP_ISMAP = "BMP_ISMAP";
// GLOBAL: LEGO1 0x101020e4
// STRING: LEGO1 0x10101eac
const char* g_parseExtraTokens = ":;";