isle/LEGO1/define.cpp

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#include "define.h"
// 0x1010141c
MxU32 g_mxcoreCount[101] = {0, -6643, -5643, -5058, -4643, -4321, -4058, -3836, -3643, -3473, -3321, -3184, -3058,
-2943, -2836, -2736, -2643, -2556, -2473, -2395, -2321, -2251, -2184, -2120, -2058, -2000,
-1943, -1888, -1836, -1785, -1736, -1689, -1643, -1599, -1556, -1514, -1473, -1434, -1395,
-1358, -1321, -1286, -1251, -1217, -1184, -1152, -1120, -1089, -1058, -1029, -1000, -971,
-943, -915, -888, -862, -836, -810, -785, -761, -736, -713, -689, -666, -643,
-621, -599, -577, -556, -535, -514, -494, -473, -454, -434, -415, -395, -377,
-358, -340, -321, -304, -286, -268, -251, -234, -217, -200, -184, -168, -152,
-136, -120, -104, -89, -74, -58, -43, -29, -14, 0};
// 0x10101eac
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const char* g_parseExtraTokens = ":;";
// 0x10101edc
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const char* g_strWORLD = "WORLD";
// 0x10102040
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const char* g_strACTION = "ACTION";
// 0x101020cc
const char* g_strVISIBILITY = "VISIBILITY";