isle/LEGO1/mxmusicmanager.h

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#ifndef MXMUSICMANAGER_H
#define MXMUSICMANAGER_H
#include "decomp.h"
#include "mxaudiomanager.h"
// VTABLE 0x100dc930
// SIZE 0x58
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class MxMusicManager : public MxAudioManager {
public:
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MxMusicManager();
virtual ~MxMusicManager() override;
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virtual void Destroy() override; // vtable+18
virtual void SetVolume(MxS32 p_volume) override; // vtable+2c
virtual MxResult Create(MxU32 p_frequencyMS, MxBool p_createThread); // vtable+30
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inline MxBool GetMIDIInitialized() { return m_MIDIInitialized; }
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void DeinitializeMIDI();
undefined4 FUN_100c09c0(MxU8* p_data, MxS32 p_loopCount);
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void SetMultiplier(MxS32 p_multiplier);
private:
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void Destroy(MxBool p_fromDestructor);
MxS32 CalculateVolume(MxS32 p_volume);
void SetMIDIVolume();
HMIDISTRM m_MIDIStreamH; // 0x30
MxBool m_MIDIInitialized; // 0x34
undefined4 m_unk38; // 0x38
undefined4 m_unk3c; // 0x3c
undefined4 m_unk40; // 0x40
undefined4 m_unk44; // 0x44
undefined4 m_unk48; // 0x48
MIDIHDR* m_MIDIHdrP; // 0x4c
MxS32 m_multiplier; // 0x50
DWORD m_MIDIVolume; // 0x54
protected:
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void Init();
void InitData();
};
#endif // MXMUSICMANAGER_H