mirror of
https://github.com/isledecomp/isle.git
synced 2024-12-20 21:12:43 -05:00
189 lines
4.1 KiB
C++
189 lines
4.1 KiB
C++
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#include "legocontainer.h"
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#include "lego/sources/misc/legoimage.h"
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#include "lego/sources/misc/legotexture.h"
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#include "legoomni.h"
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#include "legovideomanager.h"
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#include "tgl/d3drm/impl.h"
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DECOMP_SIZE_ASSERT(TextureData, 0x10);
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DECOMP_SIZE_ASSERT(LegoContainerInfo<LegoTexture>, 0x10);
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// DECOMP_SIZE_ASSERT(LegoContainer<LegoTexture>, 0x18);
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DECOMP_SIZE_ASSERT(LegoTextureContainer, 0x24);
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// FUNCTION: LEGO1 0x10065bf0
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TextureData::TextureData()
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{
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m_name = NULL;
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m_surface = NULL;
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m_palette = NULL;
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m_texture = NULL;
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}
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// FUNCTION: LEGO1 0x10065c00
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TextureData::~TextureData()
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{
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if (m_name) {
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delete[] m_name;
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m_name = NULL;
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}
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if (m_palette) {
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m_palette->Release();
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m_palette = NULL;
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}
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if (m_surface) {
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m_surface->Release();
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m_surface = NULL;
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}
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if (m_texture) {
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m_texture->Release();
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m_texture = NULL;
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}
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}
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// FUNCTION: LEGO1 0x10065c60
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TextureData* TextureData::Create(const char* p_name, LegoTexture* p_texture)
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{
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TextureData* texture = new TextureData();
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if (p_name == NULL || p_texture == NULL) {
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return NULL;
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}
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if (p_name) {
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texture->m_name = new char[strlen(p_name) + 1];
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strcpy(texture->m_name, p_name);
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}
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LPDIRECTDRAW pDirectDraw = VideoManager()->GetDirect3D()->DirectDraw();
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LegoImage* image = p_texture->GetImage();
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DDSURFACEDESC desc;
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memset(&desc, 0, sizeof(desc));
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desc.dwSize = sizeof(desc);
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desc.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
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desc.dwWidth = image->GetWidth();
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desc.dwHeight = image->GetHeight();
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desc.ddsCaps.dwCaps = DDCAPS_OVERLAYCANTCLIP | DDCAPS_OVERLAY;
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desc.ddpfPixelFormat.dwSize = sizeof(desc.ddpfPixelFormat);
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desc.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
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desc.ddpfPixelFormat.dwRGBBitCount = 8;
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MxS32 i;
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LegoU8* bits;
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MxU8* surface;
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if (pDirectDraw->CreateSurface(&desc, &texture->m_surface, NULL) != DD_OK) {
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goto done;
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}
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bits = image->GetBits();
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memset(&desc, 0, sizeof(desc));
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desc.dwSize = sizeof(desc);
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if (texture->m_surface->Lock(NULL, &desc, DDLOCK_SURFACEMEMORYPTR, NULL) != DD_OK) {
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goto done;
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}
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surface = (MxU8*) desc.lpSurface;
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if (desc.dwWidth == desc.lPitch) {
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memcpy(surface, bits, desc.dwWidth * desc.dwHeight);
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}
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else {
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for (i = 0; i < desc.dwHeight; i++) {
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*(MxU32*) surface = *(MxU32*) bits;
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surface += desc.lPitch;
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bits += desc.dwWidth;
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}
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}
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texture->m_surface->Unlock(desc.lpSurface);
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PALETTEENTRY entries[256];
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memset(entries, 0, sizeof(entries));
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for (i = 0; i < _countof(entries); i++) {
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if (i < image->GetCount()) {
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entries[i].peFlags = 0;
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entries[i].peRed = image->GetPaletteEntry(i).GetRed();
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entries[i].peGreen = image->GetPaletteEntry(i).GetGreen();
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entries[i].peBlue = image->GetPaletteEntry(i).GetBlue();
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}
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else {
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entries[i].peFlags = 0x80;
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}
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}
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if (pDirectDraw->CreatePalette(DDPCAPS_ALLOW256 | DDPCAPS_8BIT, entries, &texture->m_palette, NULL) != DD_OK) {
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goto done;
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}
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texture->m_surface->SetPalette(texture->m_palette);
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if (((TglImpl::RendererImpl*) VideoManager()->GetRenderer())
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->CreateTextureFromSurface(texture->m_surface, &texture->m_texture) != D3DRM_OK) {
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goto done;
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}
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texture->m_texture->SetAppData((DWORD) texture);
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return texture;
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done:
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if (texture->m_name != NULL) {
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delete[] texture->m_name;
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texture->m_name = NULL;
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}
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if (texture->m_palette != NULL) {
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texture->m_palette->Release();
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texture->m_palette = NULL;
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}
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if (texture->m_surface != NULL) {
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texture->m_surface->Release();
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texture->m_surface = NULL;
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}
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if (texture != NULL) {
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delete texture;
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}
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return NULL;
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}
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// FUNCTION: LEGO1 0x10099870
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LegoTextureContainer::~LegoTextureContainer()
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{
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}
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// FUNCTION: LEGO1 0x10099cc0
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void LegoTextureContainer::FUN_10099cc0(TextureData* p_data)
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{
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if (p_data == NULL) {
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return;
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}
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#ifdef COMPAT_MODE
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TextureList::iterator it;
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for (it = m_list.begin(); it != m_list.end(); it++) {
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#else
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for (TextureList::iterator it = m_list.begin(); it != m_list.end(); it++) {
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#endif
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if (*it == p_data) {
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// TODO: This is wrong, but what is at +0x0c on the iterator?
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*it = NULL;
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if (p_data->m_texture->Release() == TRUE) {
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delete p_data;
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m_list.erase(it);
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}
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return;
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}
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}
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}
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