isle/LEGO1/viewmanager/viewmanager.h

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#ifndef VIEWMANAGER_H
#define VIEWMANAGER_H
#include "decomp.h"
#include "realtime/realtimeview.h"
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#include "viewroi.h"
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#include <d3drm.h>
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// VTABLE: LEGO1 0x100dbd88
// SIZE 0x1bc
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class ViewManager {
public:
enum Flags {
c_bit1 = 0x01,
c_bit2 = 0x02,
c_bit3 = 0x04,
c_bit4 = 0x08
};
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ViewManager(Tgl::Renderer* pRenderer, Tgl::Group* scene, const OrientableROI* point_of_view);
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virtual ~ViewManager();
void Remove(ViewROI* p_roi);
void RemoveAll(ViewROI* p_roi);
void FUN_100a66a0(ViewROI* p_roi);
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void SetPOVSource(const OrientableROI* point_of_view);
ViewROI* Pick(Tgl::View* p_view, unsigned long x, unsigned long y);
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void SetResolution(int width, int height);
void SetFrustrum(float fov, float front, float back);
void FUN_100a6b90();
void Update(float p_previousRenderTime, float p_und2);
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// SYNTHETIC: LEGO1 0x100a6000
// ViewManager::`scalar deleting destructor'
inline const CompoundObject& GetROIs() { return rois; }
inline void Add(ViewROI* p_roi) { rois.push_back(p_roi); }
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private:
Tgl::Group* scene; // 0x04
CompoundObject rois; // 0x08
RealtimeView rt_view; // 0x14
ROIList visible_rois; // 0x18
float unk0x28; // 0x28
undefined4 unk0x2c; // 0x2c
unsigned int flags; // 0x30
float width; // 0x34
float height; // 0x38
float view_angle; // 0x3c
MxMatrix pov; // 0x40
float front; // 0x88
float back; // 0x8c
float unk0x90[8][3]; // 0x90
float unk0xf0[8][3]; // 0xf0
float unk0x150[6][4]; // 0x150
IDirect3DRM2* d3drm; // 0x1b0
IDirect3DRMFrame2* frame; // 0x1b4
float seconds_allowed; // 0x1b8
};
// TEMPLATE: LEGO1 0x10022030
// list<ROI *,allocator<ROI *> >::insert
// TEMPLATE: LEGO1 0x100a6020
// List<ROI *>::~List<ROI *>
// TEMPLATE: LEGO1 0x100a6070
// Vector<ROI const *>::~Vector<ROI const *>
// TEMPLATE: LEGO1 0x100a6f80
// vector<ROI const *,allocator<ROI const *> >::~vector<ROI const *,allocator<ROI const *> >
#endif // VIEWMANAGER_H