2024-02-10 20:52:16 -05:00
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#include "legovariables.h"
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2024-02-21 15:30:02 -05:00
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#include "legobuildingmanager.h"
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#include "legoomni.h"
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#include "legoplantmanager.h"
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#include "legounksavedatawriter.h"
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DECOMP_SIZE_ASSERT(VisibilityVariable, 0x24)
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DECOMP_SIZE_ASSERT(CameraLocationVariable, 0x24)
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DECOMP_SIZE_ASSERT(CursorVariable, 0x24)
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DECOMP_SIZE_ASSERT(WhoAmIVariable, 0x24)
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DECOMP_SIZE_ASSERT(CustomizeAnimFileVariable, 0x24)
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2024-02-10 20:52:16 -05:00
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// GLOBAL: LEGO1 0x100f3a40
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// STRING: LEGO1 0x100f3808
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const char* g_varVISIBILITY = "VISIBILITY";
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// GLOBAL: LEGO1 0x100f3a44
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// STRING: LEGO1 0x100f3a30
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const char* g_varCAMERALOCATION = "CAMERA_LOCATION";
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// GLOBAL: LEGO1 0x100f3a48
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// STRING: LEGO1 0x100f3a28
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const char* g_varCURSOR = "CURSOR";
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// GLOBAL: LEGO1 0x100f3a4c
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// STRING: LEGO1 0x100f3a1c
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const char* g_varWHOAMI = "WHO_AM_I";
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// STUB: LEGO1 0x10037d00
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void VisibilityVariable::SetValue(const char* p_value)
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{
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// TODO
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}
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// STUB: LEGO1 0x10037d80
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void CameraLocationVariable::SetValue(const char* p_value)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x10037e30
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void CursorVariable::SetValue(const char* p_value)
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{
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}
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// STUB: LEGO1 0x10037e40
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void WhoAmIVariable::SetValue(const char* p_value)
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{
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// TODO
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}
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2024-02-21 15:30:02 -05:00
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// FUNCTION: LEGO1 0x10085aa0
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CustomizeAnimFileVariable::CustomizeAnimFileVariable(const char* p_key)
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{
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m_key = p_key;
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m_key.ToUpperCase();
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}
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// FUNCTION: LEGO1 0x10085b50
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void CustomizeAnimFileVariable::SetValue(const char* p_value)
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{
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// STRING: LEGO1 0x100fc4f4
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if (strcmp(m_key.GetData(), "CUSTOMIZE_ANIM_FILE") == 0) {
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UnkSaveDataWriter()->SetCustomizeAnimFile(p_value);
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PlantManager()->SetCustomizeAnimFile(p_value);
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BuildingManager()->SetCustomizeAnimFile(p_value);
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}
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}
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