2023-06-29 04:10:08 -04:00
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#include "hospital.h"
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2024-03-20 19:19:08 -04:00
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#include "act1state.h"
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2024-03-17 13:01:47 -04:00
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#include "hospital_actions.h"
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2024-03-16 17:02:05 -04:00
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#include "islepathactor.h"
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#include "jukebox.h"
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2024-03-17 13:01:47 -04:00
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#include "jukebox_actions.h"
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2024-03-13 11:45:27 -04:00
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#include "legocontrolmanager.h"
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#include "legoinputmanager.h"
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2024-03-16 17:02:05 -04:00
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#include "legoomni.h"
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2024-03-13 11:45:27 -04:00
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#include "legoutils.h"
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#include "misc.h"
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2024-03-16 17:02:05 -04:00
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#include "mxbackgroundaudiomanager.h"
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2024-03-09 15:07:52 -05:00
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#include "mxmisc.h"
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2024-01-01 22:30:50 -05:00
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#include "mxnotificationmanager.h"
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2024-03-13 15:10:53 -04:00
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#include "mxticklemanager.h"
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2024-03-15 19:16:43 -04:00
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#include "mxtimer.h"
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2024-03-20 19:19:08 -04:00
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#include "mxtransitionmanager.h"
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2024-01-01 22:30:50 -05:00
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DECOMP_SIZE_ASSERT(Hospital, 0x12c)
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2024-03-13 15:10:53 -04:00
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// GLOBAL: LEGO1 0x100f7918
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undefined4 g_unk0x100f7918 = 3;
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2024-03-15 19:16:43 -04:00
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// GLOBAL: LEGO1 0x100f791c
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undefined g_unk0x100f791c = 0;
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// GLOBAL: LEGO1 0x100f7920
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undefined g_unk0x100f7920 = 0;
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2024-01-01 22:30:50 -05:00
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// FUNCTION: LEGO1 0x100745e0
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2023-06-29 04:10:08 -04:00
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Hospital::Hospital()
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{
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2024-03-16 17:02:05 -04:00
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m_currentActorId = 0;
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2024-03-13 11:45:27 -04:00
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m_unk0x100 = 0;
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m_hospitalState = NULL;
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m_unk0x108 = 0;
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2024-03-13 13:17:20 -04:00
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m_destLocation = LegoGameState::e_undefined;
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2024-03-16 17:02:05 -04:00
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m_unk0x10c = HospitalScript::c__StartUp;
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m_copLedBitmap = NULL;
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m_pizzaLedBitmap = NULL;
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2024-03-13 11:45:27 -04:00
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m_unk0x118 = 0;
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m_unk0x11c = 0;
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m_unk0x120 = 0;
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m_unk0x128 = 0;
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2024-01-01 22:30:50 -05:00
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NotificationManager()->Register(this);
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2023-06-29 04:10:08 -04:00
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}
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2024-02-07 06:13:20 -05:00
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// FUNCTION: LEGO1 0x100746a0
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2024-01-20 18:04:46 -05:00
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MxBool Hospital::VTable0x5c()
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{
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2024-02-07 06:13:20 -05:00
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return TRUE;
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2024-01-20 18:04:46 -05:00
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}
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2024-03-13 15:10:53 -04:00
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// FUNCTION: LEGO1 0x100747f0
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2023-06-29 04:10:08 -04:00
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Hospital::~Hospital()
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{
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2024-03-13 15:10:53 -04:00
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InputManager()->UnRegister(this);
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if (InputManager()->GetWorld() == this) {
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InputManager()->ClearWorld();
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}
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ControlManager()->Unregister(this);
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TickleManager()->UnregisterClient(this);
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m_hospitalState->m_unk0x08.m_unk0x00 = 3;
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NotificationManager()->Unregister(this);
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g_unk0x100f7918 = 3;
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2023-06-29 04:10:08 -04:00
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}
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2024-03-13 11:45:27 -04:00
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// FUNCTION: LEGO1 0x100748c0
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2024-01-20 18:04:46 -05:00
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MxResult Hospital::Create(MxDSAction& p_dsAction)
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{
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2024-03-13 11:45:27 -04:00
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MxResult result = LegoWorld::Create(p_dsAction);
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if (result == SUCCESS) {
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InputManager()->SetWorld(this);
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ControlManager()->Register(this);
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}
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SetIsWorldActive(FALSE);
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m_hospitalState = (HospitalState*) GameState()->GetState("HospitalState");
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if (!m_hospitalState) {
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m_hospitalState = (HospitalState*) GameState()->CreateState("HospitalState");
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m_hospitalState->m_unk0x08.m_unk0x00 = 1;
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}
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else if (m_hospitalState->m_unk0x08.m_unk0x00 == 4) {
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m_hospitalState->m_unk0x08.m_unk0x00 = 4;
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}
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else {
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m_hospitalState->m_unk0x08.m_unk0x00 = 3;
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}
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GameState()->SetCurrentArea(LegoGameState::e_hospital);
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GameState()->StopArea(LegoGameState::e_previousArea);
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InputManager()->Register(this);
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FUN_1003ef00(FALSE);
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return result;
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2024-01-20 18:04:46 -05:00
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}
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2024-03-13 16:32:20 -04:00
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// FUNCTION: LEGO1 0x10074990
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2023-12-13 05:48:14 -05:00
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MxLong Hospital::Notify(MxParam& p_param)
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2023-06-29 04:10:08 -04:00
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{
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2024-03-18 10:38:02 -04:00
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MxLong result = 0;
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2024-03-13 16:32:20 -04:00
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LegoWorld::Notify(p_param);
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if (m_worldStarted) {
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switch (((MxNotificationParam&) p_param).GetNotification()) {
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case c_notificationEndAction:
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result = HandleEndAction((MxEndActionNotificationParam&) p_param);
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break;
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case c_notificationKeyPress:
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result = HandleKeyPress((((LegoEventNotificationParam&) p_param)).GetKey());
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break;
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case c_notificationButtonDown:
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result = HandleButtonDown(((LegoControlManagerEvent&) p_param));
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break;
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case c_notificationClick:
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result = HandleClick((LegoControlManagerEvent&) p_param);
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break;
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case c_notificationTransitioned:
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if (m_destLocation != LegoGameState::e_undefined) {
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GameState()->SwitchArea(m_destLocation);
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}
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break;
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}
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}
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2023-06-29 04:10:08 -04:00
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2024-03-13 16:32:20 -04:00
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return result;
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2023-06-29 04:10:08 -04:00
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}
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2024-01-20 18:04:46 -05:00
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2024-03-16 17:02:05 -04:00
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// FUNCTION: LEGO1 0x10074a60
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2024-01-27 15:18:35 -05:00
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void Hospital::ReadyWorld()
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2024-01-20 18:04:46 -05:00
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{
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2024-03-16 17:02:05 -04:00
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PlayMusic(JukeboxScript::c_Hospital_Music);
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m_copLedBitmap = (MxStillPresenter*) Find("MxStillPresenter", "CopLed_Bitmap");
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m_pizzaLedBitmap = (MxStillPresenter*) Find("MxStillPresenter", "PizzaLed_Bitmap");
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if (CurrentActor() == NULL) {
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m_currentActorId = 5;
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}
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else {
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m_currentActorId = CurrentActor()->GetActorId();
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}
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switch (m_currentActorId) {
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case 1:
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m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x0e;
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if (m_hospitalState->m_unk0x0e < 5) {
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m_hospitalState->m_unk0x0e += 1;
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}
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break;
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case 2:
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m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x10;
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if (m_hospitalState->m_unk0x10 < 5) {
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m_hospitalState->m_unk0x10 += 1;
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}
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break;
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case 3:
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m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x12;
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if (m_hospitalState->m_unk0x12 < 5) {
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m_hospitalState->m_unk0x12 += 1;
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}
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break;
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case 4:
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m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x14;
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if (m_hospitalState->m_unk0x14 < 5) {
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m_hospitalState->m_unk0x14 += 1;
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}
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break;
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case 5:
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m_hospitalState->m_unk0x0c = m_hospitalState->m_unk0x16;
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if (m_hospitalState->m_unk0x16 < 5) {
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m_hospitalState->m_unk0x16 += 1;
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}
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break;
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}
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if (m_hospitalState->m_unk0x0c < 3) {
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HospitalScript::Script hospitalScript[] = {
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HospitalScript::c_hho002cl_RunAnim,
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HospitalScript::c_hho004jk_RunAnim,
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HospitalScript::c_hho007p1_RunAnim
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};
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m_hospitalState->m_unk0x08.m_unk0x00 = 5;
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PlayAction(hospitalScript[m_hospitalState->m_unk0x0c]);
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m_unk0x10c = hospitalScript[m_hospitalState->m_unk0x0c];
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}
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else {
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m_unk0x100 = 1;
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2024-03-20 19:19:08 -04:00
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m_time = Timer()->GetTime();
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2024-03-16 17:02:05 -04:00
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m_hospitalState->m_unk0x08.m_unk0x00 = 6;
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PlayAction(HospitalScript::c_hho003cl_RunAnim);
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m_unk0x10c = HospitalScript::c_hho003cl_RunAnim;
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}
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m_unk0x108 = 1;
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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2024-01-20 18:04:46 -05:00
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}
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2024-03-18 12:23:19 -04:00
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// FUNCTION: LEGO1 0x10074dd0
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2024-03-13 16:32:20 -04:00
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MxLong Hospital::HandleKeyPress(MxS8 p_key)
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{
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2024-03-18 12:23:19 -04:00
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MxLong result = 0;
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if (p_key == ' ' && g_unk0x100f7918 == 0) {
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DeleteObjects(&m_atom, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
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result = 1;
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}
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return result;
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2024-03-13 16:32:20 -04:00
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}
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2024-03-20 19:19:08 -04:00
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// FUNCTION: LEGO1 0x10074e00
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2024-03-13 16:32:20 -04:00
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MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
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{
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2024-03-20 19:19:08 -04:00
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MxLong result = 0;
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MxDSAction* action = p_param.GetAction();
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Act1State* act1State;
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if (action->GetAtomId() != m_atom) {
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return result;
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}
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m_unk0x108 = 0;
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switch (m_hospitalState->m_unk0x08.m_unk0x00) {
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case 5:
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m_hospitalState->m_unk0x08.m_unk0x00 = 7;
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PlayAction(HospitalScript::c_hho006cl_RunAnim);
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m_unk0x10c = HospitalScript::c_hho006cl_RunAnim;
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m_unk0x108 = 1;
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m_unk0x118 = 1;
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g_unk0x100f7918 = 0;
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break;
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case 6:
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m_time = Timer()->GetTime();
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m_unk0x100 = 1;
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break;
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case 7:
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case 10:
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m_hospitalState->m_unk0x08.m_unk0x00 = 8;
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m_unk0x100 = 1;
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m_time = Timer()->GetTime();
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break;
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case 11:
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switch (m_currentActorId) {
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case 1:
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switch (m_hospitalState->m_unk0x0e) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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PlayAction(HospitalScript::c_hho017cl_RunAnim);
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m_unk0x10c = HospitalScript::c_hho017cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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PlayAction(HospitalScript::c_hho018cl_RunAnim);
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m_unk0x10c = HospitalScript::c_hho018cl_RunAnim;
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m_unk0x108 = 1;
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break;
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}
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break;
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case 2:
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switch (m_hospitalState->m_unk0x10) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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PlayAction(HospitalScript::c_hho019cl_RunAnim);
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m_unk0x10c = HospitalScript::c_hho019cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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PlayAction(HospitalScript::c_hho020cl_RunAnim);
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m_unk0x10c = HospitalScript::c_hho020cl_RunAnim;
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m_unk0x108 = 1;
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break;
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}
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break;
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case 3:
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switch (m_hospitalState->m_unk0x12) {
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case 0:
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case 1:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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PlayAction(HospitalScript::c_hho023cl_RunAnim);
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m_unk0x10c = HospitalScript::c_hho023cl_RunAnim;
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m_unk0x108 = 1;
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break;
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default:
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m_hospitalState->m_unk0x08.m_unk0x00 = 12;
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PlayAction(HospitalScript::c_hho024cl_RunAnim);
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m_unk0x10c = HospitalScript::c_hho024cl_RunAnim;
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m_unk0x108 = 1;
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break;
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}
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break;
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case 4:
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switch (m_hospitalState->m_unk0x14) {
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case 0:
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case 1:
|
|
|
|
m_hospitalState->m_unk0x08.m_unk0x00 = 12;
|
|
|
|
PlayAction(HospitalScript::c_hho021cl_RunAnim);
|
|
|
|
|
|
|
|
m_unk0x10c = HospitalScript::c_hho021cl_RunAnim;
|
|
|
|
m_unk0x108 = 1;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
m_hospitalState->m_unk0x08.m_unk0x00 = 12;
|
|
|
|
PlayAction(HospitalScript::c_hhoa22cl_RunAnim);
|
|
|
|
|
|
|
|
m_unk0x10c = HospitalScript::c_hhoa22cl_RunAnim;
|
|
|
|
m_unk0x108 = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
switch (m_hospitalState->m_unk0x16) {
|
|
|
|
case 0:
|
|
|
|
case 1:
|
|
|
|
m_hospitalState->m_unk0x08.m_unk0x00 = 12;
|
|
|
|
PlayAction(HospitalScript::c_hho025cl_RunAnim);
|
|
|
|
|
|
|
|
m_unk0x10c = HospitalScript::c_hho025cl_RunAnim;
|
|
|
|
m_unk0x108 = 1;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
m_hospitalState->m_unk0x08.m_unk0x00 = 12;
|
|
|
|
PlayAction(HospitalScript::c_hho026cl_RunAnim);
|
|
|
|
|
|
|
|
m_unk0x10c = HospitalScript::c_hho026cl_RunAnim;
|
|
|
|
m_unk0x108 = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 12:
|
|
|
|
m_hospitalState->m_unk0x08.m_unk0x00 = 9;
|
|
|
|
act1State = (Act1State*) GameState()->GetState("Act1State");
|
|
|
|
act1State->SetUnknown18(9);
|
|
|
|
case 14:
|
|
|
|
if (m_unk0x128 == 0) {
|
|
|
|
m_unk0x128 = 1;
|
|
|
|
m_destLocation = LegoGameState::e_unk31;
|
|
|
|
|
|
|
|
DeleteObjects(&m_atom, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
|
|
|
|
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 15:
|
|
|
|
if (m_unk0x128 == 0) {
|
|
|
|
m_unk0x128 = 1;
|
|
|
|
m_destLocation = LegoGameState::e_infomain;
|
|
|
|
|
|
|
|
DeleteObjects(&m_atom, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
|
|
|
|
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
result = 1;
|
|
|
|
|
|
|
|
return result;
|
2024-03-13 16:32:20 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
// STUB: LEGO1 0x10075710
|
|
|
|
MxLong Hospital::HandleButtonDown(LegoControlManagerEvent& p_param)
|
|
|
|
{
|
|
|
|
// TODO
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2024-03-21 13:27:51 -04:00
|
|
|
// FUNCTION: LEGO1 0x10075f90
|
2024-03-13 16:32:20 -04:00
|
|
|
MxBool Hospital::HandleClick(LegoControlManagerEvent& p_param)
|
2024-01-20 18:04:46 -05:00
|
|
|
{
|
2024-03-21 13:27:51 -04:00
|
|
|
if (p_param.GetUnknown0x28() == 1) {
|
|
|
|
switch (p_param.GetClickedObjectId()) {
|
|
|
|
case HospitalScript::c_Info_Ctl:
|
|
|
|
BackgroundAudioManager()->RaiseVolume();
|
|
|
|
DeleteObjects(&m_atom, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
|
|
|
|
|
|
|
|
if (m_unk0x100 == 1) {
|
|
|
|
m_hospitalState->m_unk0x08.m_unk0x00 = 14;
|
|
|
|
|
|
|
|
PlayAction(HospitalScript::c_hho016cl_RunAnim);
|
|
|
|
m_unk0x10c = HospitalScript::c_hho016cl_RunAnim;
|
|
|
|
m_unk0x108 = 1;
|
|
|
|
}
|
|
|
|
else if (m_unk0x128 == 0) {
|
|
|
|
m_unk0x128 = 1;
|
|
|
|
m_hospitalState->m_unk0x08.m_unk0x00 = 13;
|
|
|
|
m_destLocation = LegoGameState::e_infomain;
|
|
|
|
|
|
|
|
DeleteObjects(&m_atom, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
|
|
|
|
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case HospitalScript::c_Door_Ctl:
|
|
|
|
DeleteObjects(&m_atom, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
|
|
|
|
|
|
|
|
if (m_unk0x100 == 1) {
|
|
|
|
m_hospitalState->m_unk0x08.m_unk0x00 = 15;
|
|
|
|
|
|
|
|
PlayAction(HospitalScript::c_hho016cl_RunAnim);
|
|
|
|
m_unk0x10c = HospitalScript::c_hho016cl_RunAnim;
|
|
|
|
m_unk0x108 = 1;
|
|
|
|
}
|
|
|
|
else if (m_unk0x128 == 0) {
|
|
|
|
m_unk0x128 = 1;
|
|
|
|
m_hospitalState->m_unk0x08.m_unk0x00 = 13;
|
|
|
|
m_destLocation = LegoGameState::e_unk31;
|
|
|
|
|
|
|
|
DeleteObjects(&m_atom, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
|
|
|
|
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return TRUE;
|
2024-03-13 16:32:20 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
// FUNCTION: LEGO1 0x10076220
|
|
|
|
void Hospital::Enable(MxBool p_enable)
|
|
|
|
{
|
|
|
|
LegoWorld::Enable(p_enable);
|
|
|
|
|
|
|
|
if (p_enable) {
|
|
|
|
InputManager()->SetWorld(this);
|
|
|
|
SetIsWorldActive(FALSE);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if (InputManager()->GetWorld() == this) {
|
|
|
|
InputManager()->ClearWorld();
|
|
|
|
}
|
|
|
|
}
|
2024-01-20 18:04:46 -05:00
|
|
|
}
|
|
|
|
|
2024-03-16 17:02:05 -04:00
|
|
|
inline void Hospital::PlayAction(MxU32 p_objectId)
|
|
|
|
{
|
|
|
|
MxDSAction action;
|
|
|
|
action.SetAtomId(*g_hospitalScript);
|
|
|
|
action.SetObjectId(p_objectId);
|
|
|
|
|
|
|
|
BackgroundAudioManager()->LowerVolume();
|
|
|
|
Start(&action);
|
|
|
|
}
|
|
|
|
|
2024-03-15 19:16:43 -04:00
|
|
|
// FUNCTION: LEGO1 0x10076270
|
2024-01-20 18:04:46 -05:00
|
|
|
MxResult Hospital::Tickle()
|
|
|
|
{
|
2024-03-15 19:16:43 -04:00
|
|
|
if (!m_worldStarted) {
|
|
|
|
LegoWorld::Tickle();
|
|
|
|
return SUCCESS;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (g_unk0x100f7918 != 0) {
|
|
|
|
g_unk0x100f7918 -= 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
MxLong time = Timer()->GetTime();
|
|
|
|
|
|
|
|
if (m_unk0x118 != 0) {
|
|
|
|
if (time - m_unk0x11c > 300) {
|
|
|
|
m_unk0x11c = time;
|
|
|
|
g_unk0x100f791c = !g_unk0x100f791c;
|
2024-03-16 17:02:05 -04:00
|
|
|
m_copLedBitmap->Enable(g_unk0x100f791c);
|
2024-03-15 19:16:43 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
if (time - m_unk0x120 > 200) {
|
|
|
|
m_unk0x120 = time;
|
|
|
|
g_unk0x100f7920 = !g_unk0x100f7920;
|
2024-03-16 17:02:05 -04:00
|
|
|
m_pizzaLedBitmap->Enable(g_unk0x100f7920);
|
2024-03-15 19:16:43 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-01-20 18:04:46 -05:00
|
|
|
return SUCCESS;
|
|
|
|
}
|
|
|
|
|
2024-03-13 16:32:20 -04:00
|
|
|
// FUNCTION: LEGO1 0x10076330
|
2024-01-20 18:04:46 -05:00
|
|
|
MxBool Hospital::VTable0x64()
|
|
|
|
{
|
2024-03-13 16:32:20 -04:00
|
|
|
DeleteObjects(&m_atom, HospitalScript::c_hho002cl_RunAnim, 999);
|
|
|
|
m_hospitalState->m_unk0x08.m_unk0x00 = 0;
|
|
|
|
|
|
|
|
m_destLocation = LegoGameState::e_infomain;
|
|
|
|
|
|
|
|
return TRUE;
|
2024-01-20 18:04:46 -05:00
|
|
|
}
|