mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-22 15:48:09 -05:00
implement/match Hospital::HandleEndAction() (#704)
* implement Hospital::HandleEndAction() * don't compare m_unk0x128 against char * fix gotos * match
This commit is contained in:
parent
3ce1e4985e
commit
770da22a1d
2 changed files with 161 additions and 5 deletions
|
@ -60,7 +60,7 @@ class Hospital : public LegoWorld {
|
|||
undefined m_unk0x118; // 0x118
|
||||
MxLong m_unk0x11c; // 0x11c
|
||||
MxLong m_unk0x120; // 0x120
|
||||
MxLong m_unk0x124; // 0x124
|
||||
MxLong m_time; // 0x124
|
||||
undefined m_unk0x128; // 0x128
|
||||
};
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "hospital.h"
|
||||
|
||||
#include "act1state.h"
|
||||
#include "hospital_actions.h"
|
||||
#include "islepathactor.h"
|
||||
#include "jukebox.h"
|
||||
|
@ -14,6 +15,7 @@
|
|||
#include "mxnotificationmanager.h"
|
||||
#include "mxticklemanager.h"
|
||||
#include "mxtimer.h"
|
||||
#include "mxtransitionmanager.h"
|
||||
|
||||
DECOMP_SIZE_ASSERT(Hospital, 0x12c)
|
||||
|
||||
|
@ -202,7 +204,7 @@ void Hospital::ReadyWorld()
|
|||
}
|
||||
else {
|
||||
m_unk0x100 = 1;
|
||||
m_unk0x124 = Timer()->GetTime();
|
||||
m_time = Timer()->GetTime();
|
||||
|
||||
m_hospitalState->m_unk0x08.m_unk0x00 = 6;
|
||||
|
||||
|
@ -228,11 +230,165 @@ MxLong Hospital::HandleKeyPress(MxS8 p_key)
|
|||
return result;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10074e00
|
||||
// FUNCTION: LEGO1 0x10074e00
|
||||
MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
|
||||
{
|
||||
// TODO
|
||||
return 0;
|
||||
MxLong result = 0;
|
||||
MxDSAction* action = p_param.GetAction();
|
||||
Act1State* act1State;
|
||||
|
||||
if (action->GetAtomId() != m_atom) {
|
||||
return result;
|
||||
}
|
||||
|
||||
m_unk0x108 = 0;
|
||||
|
||||
switch (m_hospitalState->m_unk0x08.m_unk0x00) {
|
||||
case 5:
|
||||
m_hospitalState->m_unk0x08.m_unk0x00 = 7;
|
||||
PlayAction(HospitalScript::c_hho006cl_RunAnim);
|
||||
|
||||
m_unk0x10c = HospitalScript::c_hho006cl_RunAnim;
|
||||
m_unk0x108 = 1;
|
||||
m_unk0x118 = 1;
|
||||
g_unk0x100f7918 = 0;
|
||||
break;
|
||||
case 6:
|
||||
m_time = Timer()->GetTime();
|
||||
m_unk0x100 = 1;
|
||||
break;
|
||||
case 7:
|
||||
case 10:
|
||||
m_hospitalState->m_unk0x08.m_unk0x00 = 8;
|
||||
m_unk0x100 = 1;
|
||||
m_time = Timer()->GetTime();
|
||||
break;
|
||||
case 11:
|
||||
switch (m_currentActorId) {
|
||||
case 1:
|
||||
switch (m_hospitalState->m_unk0x0e) {
|
||||
case 0:
|
||||
case 1:
|
||||
m_hospitalState->m_unk0x08.m_unk0x00 = 12;
|
||||
PlayAction(HospitalScript::c_hho017cl_RunAnim);
|
||||
|
||||
m_unk0x10c = HospitalScript::c_hho017cl_RunAnim;
|
||||
m_unk0x108 = 1;
|
||||
break;
|
||||
default:
|
||||
m_hospitalState->m_unk0x08.m_unk0x00 = 12;
|
||||
PlayAction(HospitalScript::c_hho018cl_RunAnim);
|
||||
|
||||
m_unk0x10c = HospitalScript::c_hho018cl_RunAnim;
|
||||
m_unk0x108 = 1;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
switch (m_hospitalState->m_unk0x10) {
|
||||
case 0:
|
||||
case 1:
|
||||
m_hospitalState->m_unk0x08.m_unk0x00 = 12;
|
||||
PlayAction(HospitalScript::c_hho019cl_RunAnim);
|
||||
|
||||
m_unk0x10c = HospitalScript::c_hho019cl_RunAnim;
|
||||
m_unk0x108 = 1;
|
||||
break;
|
||||
default:
|
||||
m_hospitalState->m_unk0x08.m_unk0x00 = 12;
|
||||
PlayAction(HospitalScript::c_hho020cl_RunAnim);
|
||||
|
||||
m_unk0x10c = HospitalScript::c_hho020cl_RunAnim;
|
||||
m_unk0x108 = 1;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
switch (m_hospitalState->m_unk0x12) {
|
||||
case 0:
|
||||
case 1:
|
||||
m_hospitalState->m_unk0x08.m_unk0x00 = 12;
|
||||
PlayAction(HospitalScript::c_hho023cl_RunAnim);
|
||||
|
||||
m_unk0x10c = HospitalScript::c_hho023cl_RunAnim;
|
||||
m_unk0x108 = 1;
|
||||
break;
|
||||
default:
|
||||
m_hospitalState->m_unk0x08.m_unk0x00 = 12;
|
||||
PlayAction(HospitalScript::c_hho024cl_RunAnim);
|
||||
|
||||
m_unk0x10c = HospitalScript::c_hho024cl_RunAnim;
|
||||
m_unk0x108 = 1;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
switch (m_hospitalState->m_unk0x14) {
|
||||
case 0:
|
||||
case 1:
|
||||
m_hospitalState->m_unk0x08.m_unk0x00 = 12;
|
||||
PlayAction(HospitalScript::c_hho021cl_RunAnim);
|
||||
|
||||
m_unk0x10c = HospitalScript::c_hho021cl_RunAnim;
|
||||
m_unk0x108 = 1;
|
||||
break;
|
||||
default:
|
||||
m_hospitalState->m_unk0x08.m_unk0x00 = 12;
|
||||
PlayAction(HospitalScript::c_hhoa22cl_RunAnim);
|
||||
|
||||
m_unk0x10c = HospitalScript::c_hhoa22cl_RunAnim;
|
||||
m_unk0x108 = 1;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
switch (m_hospitalState->m_unk0x16) {
|
||||
case 0:
|
||||
case 1:
|
||||
m_hospitalState->m_unk0x08.m_unk0x00 = 12;
|
||||
PlayAction(HospitalScript::c_hho025cl_RunAnim);
|
||||
|
||||
m_unk0x10c = HospitalScript::c_hho025cl_RunAnim;
|
||||
m_unk0x108 = 1;
|
||||
break;
|
||||
default:
|
||||
m_hospitalState->m_unk0x08.m_unk0x00 = 12;
|
||||
PlayAction(HospitalScript::c_hho026cl_RunAnim);
|
||||
|
||||
m_unk0x10c = HospitalScript::c_hho026cl_RunAnim;
|
||||
m_unk0x108 = 1;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 12:
|
||||
m_hospitalState->m_unk0x08.m_unk0x00 = 9;
|
||||
act1State = (Act1State*) GameState()->GetState("Act1State");
|
||||
act1State->SetUnknown18(9);
|
||||
case 14:
|
||||
if (m_unk0x128 == 0) {
|
||||
m_unk0x128 = 1;
|
||||
m_destLocation = LegoGameState::e_unk31;
|
||||
|
||||
DeleteObjects(&m_atom, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
}
|
||||
break;
|
||||
case 15:
|
||||
if (m_unk0x128 == 0) {
|
||||
m_unk0x128 = 1;
|
||||
m_destLocation = LegoGameState::e_infomain;
|
||||
|
||||
DeleteObjects(&m_atom, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
result = 1;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10075710
|
||||
|
|
Loading…
Reference in a new issue