isle/ISLE/define.h

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#ifndef DEFINE_H
#define DEFINE_H
#include <mxtypes.h>
#include <windows.h>
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class IsleApp;
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extern IsleApp* g_isle;
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extern int g_closed;
// STRING: ISLE 0x4101c4
#define WNDCLASS_NAME "Lego Island MainNoM App"
// STRING: ISLE 0x4101dc
#define WINDOW_TITLE "LEGO\xAE"
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extern unsigned char g_mousedown;
extern unsigned char g_mousemoved;
extern RECT g_windowRect;
extern int g_rmDisabled;
extern int g_waitingForTargetDepth;
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extern int g_targetWidth;
extern int g_targetHeight;
extern int g_targetDepth;
extern int g_reqEnableRMDevice;
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#endif // DEFINE_H