isle/LEGO1/legoact2state.h

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#ifndef LEGOACT2STATE_H
#define LEGOACT2STATE_H
#include "legostate.h"
// VTABLE 0x100d4a70
// SIZE 0x10
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class LegoAct2State : public LegoState {
public:
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// OFFSET: LEGO1 0x1000df80
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f0428
return "LegoAct2State";
}
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// OFFSET: LEGO1 0x1000df90
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, LegoAct2State::ClassName()) || LegoState::IsA(name);
}
};
#endif // LEGOACT2STATE_H