isle/LEGO1/lego/sources/geom/legoedge.cpp

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#include "legoedge.h"
#include "decomp.h"
DECOMP_SIZE_ASSERT(LegoEdge, 0x24)
// FUNCTION: LEGO1 0x1009a470
LegoEdge::LegoEdge()
{
m_faceA = NULL;
m_faceB = NULL;
m_ccwA = NULL;
m_cwA = NULL;
m_ccwB = NULL;
m_cwB = NULL;
m_pointA = NULL;
m_pointB = NULL;
}
// FUNCTION: LEGO1 0x1009a4c0
LegoEdge::~LegoEdge()
{
}
// FUNCTION: LEGO1 0x1009a4d0
LegoEdge* LegoEdge::GetClockwiseEdge(LegoWEEdge& p_face)
{
if (&p_face == m_faceA) {
return m_cwA;
}
else if (&p_face == m_faceB) {
return m_cwB;
}
else {
return NULL;
}
}
// FUNCTION: LEGO1 0x1009a4f0
LegoEdge* LegoEdge::GetCounterclockwiseEdge(LegoWEEdge& p_face)
{
if (&p_face == m_faceA) {
return m_ccwA;
}
else if (&p_face == m_faceB) {
return m_ccwB;
}
else {
return NULL;
}
}
// FUNCTION: LEGO1 0x1009a510
Vector3* LegoEdge::CWVertex(LegoWEEdge& p_face)
{
return &p_face == m_faceA ? m_pointB : m_pointA;
}
// FUNCTION: LEGO1 0x1009a530
Vector3* LegoEdge::CCWVertex(LegoWEEdge& p_face)
{
return &p_face == m_faceB ? m_pointB : m_pointA;
}