isle/ISLE/define.cpp

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#include "define.h"
// 0x410030
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Isle *g_isle = 0;
// 0x410034
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unsigned char g_mousedown = 0;
// 0x410038
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unsigned char g_mousemoved = 0;
// 0x41003c
int g_closed = 0;
// 0x410040
RECT g_windowRect = {0, 0, 640, 480};
// 0x410050
int g_rmDisabled = 0;
// 0x410054
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int g_waitingForTargetDepth = 1;
// 0x410058
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int g_targetWidth = 640;
// 0x41005c
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int g_targetHeight = 480;
// 0x410060
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unsigned int g_targetDepth = 16;
// 0x410064
int g_reqEnableRMDevice = 0;
// 0x4101bc
int g_startupDelay = 200;
// 0x4101c0
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long g_lastFrameTime = 0;
// 0x4101dc
const char *WINDOW_TITLE = "LEGO\xAE";