#include "define.h" // 0x410030 Isle *g_isle = 0; // 0x410034 unsigned char g_mousedown = 0; // 0x410038 unsigned char g_mousemoved = 0; // 0x41003c int g_closed = 0; // 0x410040 RECT g_windowRect = {0, 0, 640, 480}; // 0x410050 int g_rmDisabled = 0; // 0x410054 int g_waitingForTargetDepth = 1; // 0x410058 int g_targetWidth = 640; // 0x41005c int g_targetHeight = 480; // 0x410060 unsigned int g_targetDepth = 16; // 0x410064 int g_reqEnableRMDevice = 0; // 0x4101bc int g_startupDelay = 200; // 0x4101c0 long g_lastFrameTime = 0; // 0x4101dc const char *WINDOW_TITLE = "LEGO\xAE";