isle-portable/LEGO1
Christian Semmler f51b1867ee
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Use SDL3 for filesystem access (#36)
* Use SDL IOStream in for MXIOINFO

* Use SDL IOStream for WDB file

* Use SDL IOStream for LegoStorage

* Update README.md

* Fixes

* Add names to skip.yml

* Add #include <stdio.h> where necessary
2024-12-16 22:25:52 +01:00
..
lego Use SDL3 for filesystem access (#36) 2024-12-16 22:25:52 +01:00
modeldb Use SDL3 for filesystem access (#36) 2024-12-16 22:25:52 +01:00
mxdirectx merge from isle/master 2024-11-29 15:27:01 -07:00
mxgeometry Implement/match LegoPlantManager::FUN_10026410 (#1223) 2024-12-14 16:35:08 +01:00
mxstl Implement LegoPathController::FUN_10048310 (#1192) 2024-12-06 20:50:40 +01:00
omni Use SDL3 for filesystem access (#36) 2024-12-16 22:25:52 +01:00
realtime Implement/match Act3Ammo::Animate (#1221) 2024-12-13 22:56:26 +01:00
res Support building isle with modern MSVC + msys2 (#421) 2024-01-10 23:34:32 +01:00
tgl merge from isle/master 2024-11-29 15:27:01 -07:00
viewmanager Implement Act2Actor::VTable0x70 (#1201) 2024-12-09 22:05:08 +01:00
define.cpp Implement/match LegoRaceActor (#1072) 2024-08-02 22:29:21 -07:00
define.h Implement/match LegoRaceActor (#1072) 2024-08-02 22:29:21 -07:00
LegoOmni.def Use SDL3 for filesystem access (#36) 2024-12-16 22:25:52 +01:00
LegoOmni.mingw.def Use SDL3 for filesystem access (#36) 2024-12-16 22:25:52 +01:00
LegoOmni64.def Add support for building x64 executables (#29) 2024-06-25 18:47:43 -07:00
library_msvc.h Clean up unused annotations to reduce errors (#1177) 2024-11-29 22:31:37 +01:00
library_smack.h MxSmack::LoadHeader (#1080) 2024-08-07 20:19:12 -07:00
main.cpp Spinoff some sources to static libraries (#484) 2024-01-24 21:16:29 -05:00