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156 lines
3.2 KiB
C++
156 lines
3.2 KiB
C++
// Lego3DView.cpp : implementation file
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//
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#include "lego3dview.h"
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#include "viewmanager/viewmanager.h"
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DECOMP_SIZE_ASSERT(Lego3DView, 0xa8)
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/////////////////////////////////////////////////////////////////////////////
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// Lego3DView
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// FUNCTION: LEGO1 0x100aae90
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Lego3DView::Lego3DView()
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{
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m_pViewManager = 0;
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m_previousRenderTime = 0;
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m_unk0x98 = 0;
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m_pPointOfView = 0;
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}
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// FUNCTION: LEGO1 0x100aaf30
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Lego3DView::~Lego3DView()
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{
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Destroy();
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}
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// FUNCTION: LEGO1 0x100aaf90
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BOOL Lego3DView::Create(const TglSurface::CreateStruct& rCreateStruct, Tgl::Renderer* pRenderer)
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{
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double viewAngle = 45;
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if (rCreateStruct.m_isWideViewAngle) {
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viewAngle = 90;
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}
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float frontClippingDistance = 0.1;
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float backClippingDistance = 500;
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if (!LegoView1::Create(rCreateStruct, pRenderer)) {
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return FALSE;
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}
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assert(GetView());
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GetView()->SetFrustrum(frontClippingDistance, backClippingDistance, viewAngle);
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assert(GetScene());
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assert(!m_pViewManager);
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m_pViewManager = new ViewManager(pRenderer, GetScene(), 0);
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m_pViewManager->SetResolution(GetWidth(), GetHeight());
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m_pViewManager->SetFrustrum(viewAngle, frontClippingDistance, backClippingDistance);
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m_previousRenderTime = 0;
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m_unk0x98 = 0;
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// // NOTE: a derived class must inform view manager when it configures
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// // its (Tgl) view: calling Tgl::View::SetFrustrum() should be
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// // accompanied by calling ViewManager::SetFrustrum()
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return TRUE;
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}
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// FUNCTION: LEGO1 0x100ab0b0
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void Lego3DView::Destroy()
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{
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if (m_pPointOfView) {
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m_pPointOfView = 0;
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m_pViewManager->SetPOVSource(0);
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}
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delete m_pViewManager;
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m_pViewManager = 0;
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LegoView1::Destroy();
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}
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// FUNCTION: LEGO1 0x100ab100
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BOOL Lego3DView::Add(ViewROI& rROI)
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{
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assert(m_pViewManager);
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m_pViewManager->Add(&rROI);
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return TRUE;
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}
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// FUNCTION: LEGO1 0x100ab170
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BOOL Lego3DView::Remove(ViewROI& rROI)
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{
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assert(m_pViewManager);
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m_pViewManager->Remove(&rROI);
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if (m_pPointOfView == &rROI) {
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m_pPointOfView = 0;
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m_pViewManager->SetPOVSource(0);
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}
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return TRUE;
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}
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// FUNCTION: LEGO1 0x100ab1b0
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BOOL Lego3DView::SetPointOfView(ViewROI& rROI)
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{
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Tgl::FloatMatrix4 transformation;
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Matrix4 mat(transformation);
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Tgl::Result result;
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m_pPointOfView = &rROI;
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assert(m_pViewManager);
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m_pViewManager->SetPOVSource(m_pPointOfView);
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assert(GetCamera());
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rROI.GetLocalTransform(mat);
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result = GetCamera()->SetTransformation(transformation);
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assert(Tgl::Succeeded(result));
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return TRUE;
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}
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// FUNCTION: LEGO1 0x100ab210
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BOOL Lego3DView::Moved(ViewROI& rROI)
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{
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assert(m_pViewManager);
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if (m_pPointOfView == &rROI) {
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// move the camera
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Tgl::FloatMatrix4 transformation;
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Matrix4 mat(transformation);
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Tgl::Result result;
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assert(GetCamera());
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rROI.GetLocalTransform(mat);
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result = GetCamera()->SetTransformation(transformation);
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assert(Tgl::Succeeded(result));
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m_pViewManager->SetPOVSource(&rROI);
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}
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return TRUE;
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}
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// FUNCTION: LEGO1 0x100ab270
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double Lego3DView::Render(double p_und)
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{
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assert(m_pViewManager);
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m_pViewManager->Update(m_previousRenderTime, p_und);
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m_previousRenderTime = TglSurface::Render();
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return m_previousRenderTime;
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}
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// FUNCTION: LEGO1 0x100ab2b0
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ViewROI* Lego3DView::Pick(unsigned long x, unsigned long y)
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{
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return m_pViewManager->Pick(GetView(), x, y);
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}
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