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https://github.com/isledecomp/isle-portable.git
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Implement/match remaining Lego3DView functions (#623)
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commit
00c05aa80b
6 changed files with 58 additions and 105 deletions
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@ -73,68 +73,69 @@ void Lego3DView::Destroy()
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LegoView1::Destroy();
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}
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// STUB: LEGO1 0x100ab100
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// FUNCTION: LEGO1 0x100ab100
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BOOL Lego3DView::Add(ViewROI& rROI)
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{
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// assert(m_pViewManager);
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assert(m_pViewManager);
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// m_pViewManager->Add(rROI);
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m_pViewManager->Add(&rROI);
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return TRUE;
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}
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// STUB: LEGO1 0x100ab170
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// FUNCTION: LEGO1 0x100ab170
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BOOL Lego3DView::Remove(ViewROI& rROI)
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{
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// assert(m_pViewManager);
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assert(m_pViewManager);
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// m_pViewManager->Remove(rROI);
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m_pViewManager->Remove(&rROI);
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// if (m_pPointOfView == &rROI) {
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// m_pPointOfView = 0;
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// m_pViewManager->SetPOVSource(0);
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// }
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if (m_pPointOfView == &rROI) {
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m_pPointOfView = 0;
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m_pViewManager->SetPOVSource(0);
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}
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return TRUE;
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}
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// STUB: LEGO1 0x100ab1b0
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// FUNCTION: LEGO1 0x100ab1b0
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BOOL Lego3DView::SetPointOfView(ViewROI& rROI)
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{
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// Tgl::DoubleMatrix4 transformation;
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// Tgl::Result result;
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Tgl::FloatMatrix4 transformation;
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Matrix4 mat(transformation);
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Tgl::Result result;
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// m_pPointOfView = &rROI;
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m_pPointOfView = &rROI;
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// assert(m_pViewManager);
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// m_pViewManager->SetPOVSource(m_pPointOfView);
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assert(m_pViewManager);
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m_pViewManager->SetPOVSource(m_pPointOfView);
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// assert(GetCamera());
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// SETMAT4(transformation, rROI.GetLocalTransform());
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// result = GetCamera()->SetTransformation(transformation);
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// assert(Tgl::Succeeded(result));
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assert(GetCamera());
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rROI.GetLocalTransform(mat);
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result = GetCamera()->SetTransformation(transformation);
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assert(Tgl::Succeeded(result));
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return TRUE;
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}
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// STUB: LEGO1 0x100ab210
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// FUNCTION: LEGO1 0x100ab210
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BOOL Lego3DView::Moved(ViewROI& rROI)
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{
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// assert(m_pViewManager);
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assert(m_pViewManager);
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// m_pViewManager->Moved(rROI);
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if (m_pPointOfView == &rROI) {
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// move the camera
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Tgl::FloatMatrix4 transformation;
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Matrix4 mat(transformation);
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Tgl::Result result;
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// if (m_pPointOfView == &rROI) {
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// // move the camera
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// Tgl::DoubleMatrix4 transformation;
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// Tgl::Result result;
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assert(GetCamera());
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// assert(GetCamera());
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// SETMAT4(transformation, rROI.GetLocalTransform());
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// result = GetCamera()->SetTransformation(transformation);
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// assert(Tgl::Succeeded(result));
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// }
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rROI.GetLocalTransform(mat);
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result = GetCamera()->SetTransformation(transformation);
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assert(Tgl::Succeeded(result));
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m_pViewManager->SetPOVSource(&rROI);
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}
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return TRUE;
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}
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@ -148,77 +149,8 @@ double Lego3DView::Render(double p_und)
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return m_previousRenderTime;
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}
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/*
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virtual Tgl::Result Tgl::View::Pick(unsigned long x,
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unsigned long y,
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const Tgl::Group** ppGroupsToPickFrom,
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int groupsToPickFromCount,
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const Tgl::Group**& rppPickedGroups,
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int& rPickedGroupCount) = 0;
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*/
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// typedef std::map<const Tgl::Group*, const ROI*, std::less<const Tgl::Group*>> Group2ROI;
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// STUB: LEGO1 0x100ab2b0
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// FUNCTION: LEGO1 0x100ab2b0
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ViewROI* Lego3DView::Pick(unsigned long x, unsigned long y)
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{
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// const ROIList& visible_rois = m_pViewManager->GetVisibleROIs();
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// int n_in = 0, n_out;
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// const Tgl::Group** groups_in = new const Tgl::Group*[visible_rois.size()];
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// const Tgl::Group** groups_out = NULL;
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// Group2ROI roi_map;
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// ViewROI* viewROI = NULL;
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// // generate the list of groups to pick from which is all the geometry
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// // groups of all the currently visible ROIs in the view manager.
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// // Also, construct a mapping from each group back to it's ROI since that's
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// // what we need to return.
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// //
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// WALK_STL_OBJECT(visible_rois, ROIList, vi)
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// {
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// ViewROI* vroi = (ViewROI*) (*vi);
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// Tgl::Group* g = vroi->GetGeometry();
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// assert(g);
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// groups_in[n_in++] = g;
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// roi_map[g] = *vi;
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// }
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// // perform the pick on our TglView passing the visible groups
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// //
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// Tgl::View* tglview = GetView();
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// assert(tglview);
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// tglview->Pick(x, y, groups_in, n_in, groups_out, n_out);
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// // search the returned group hierarchy from the bottom for the
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// // first group which was in groups_in.
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// //
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// for (int i = n_out - 1; i >= 0; i--) {
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// const Tgl::Group* g = (const Tgl::Group*) (groups_out[i]);
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// if (!g) // null entries means group node wasn't in groups_in
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// continue;
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// Group2ROI::iterator gi = roi_map.find(g);
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// if (gi != roi_map.end()) {
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// viewROI = (ViewROI*) ((*gi).second);
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// break;
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// }
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// }
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// // delete the heap allocated arrays.
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// //
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// delete[] groups_in;
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// if (groups_out)
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// delete[] groups_out;
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return NULL;
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return m_pViewManager->Pick(GetView(), x, y);
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}
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// double Lego3DView::GetTargetRenderingRate() const
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// {
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// double secondsAllowed;
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// assert(m_pViewManager);
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// secondsAllowed = m_pViewManager->GetSecondsAllowed();
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// return (secondsAllowed ? (1 / secondsAllowed) : HUGE_VAL);
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// }
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@ -29,7 +29,6 @@ class Lego3DView : public LegoView1 {
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ViewROI* GetPointOfView();
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ViewManager* GetViewManager();
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// double GetTargetRenderingRate() const;
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private:
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ViewManager* m_pViewManager; // 0x88
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@ -40,6 +40,12 @@ void OrientableROI::WrappedVTable0x24(const Matrix4& p_transform)
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VTable0x24(p_transform);
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}
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// STUB: LEGO1 0x100a50a0
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void OrientableROI::GetLocalTransform(Matrix4& p_transform)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x100a58f0
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void OrientableROI::FUN_100a58f0(const Matrix4& p_transform)
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{
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@ -35,6 +35,7 @@ class OrientableROI : public ROI {
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void WrappedSetLocalTransform(const Matrix4& p_transform);
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void FUN_100a46b0(Matrix4& p_transform);
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void WrappedVTable0x24(const Matrix4& p_transform);
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void GetLocalTransform(Matrix4& p_transform);
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void FUN_100a58f0(const Matrix4& p_transform);
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void FUN_100a5a30(const Vector3& p_world_velocity);
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@ -32,6 +32,12 @@ ViewManager::~ViewManager()
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SetPOVSource(NULL);
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}
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// STUB: LEGO1 0x100a6410
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void ViewManager::Remove(ViewROI* p_roi)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x100a64d0
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void ViewManager::RemoveAll(ViewROI* p_roi)
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{
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@ -101,6 +107,13 @@ void ViewManager::SetPOVSource(const OrientableROI* point_of_view)
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}
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}
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// STUB: LEGO1 0x100a6e00
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ViewROI* ViewManager::Pick(Tgl::View* p_view, unsigned long x, unsigned long y)
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{
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// TODO
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return NULL;
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}
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inline undefined4 SetD3DRM(IDirect3DRM2*& d3drm, Tgl::Renderer* pRenderer)
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{
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d3drm = ((TglImpl::RendererImpl*) pRenderer)->ImplementationData();
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@ -21,9 +21,11 @@ class ViewManager {
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ViewManager(Tgl::Renderer* pRenderer, Tgl::Group* scene, const OrientableROI* point_of_view);
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virtual ~ViewManager();
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void Remove(ViewROI* p_roi);
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void RemoveAll(ViewROI* p_roi);
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void FUN_100a66a0(ViewROI* p_roi);
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void SetPOVSource(const OrientableROI* point_of_view);
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ViewROI* Pick(Tgl::View* p_view, unsigned long x, unsigned long y);
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void SetResolution(int width, int height);
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void SetFrustrum(float fov, float front, float back);
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void Update(float p_previousRenderTime, float p_und2);
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