isle-portable/LEGO1/lego/legoomni/src/actors/bumpbouy.cpp
Christian Semmler d8412a4697
Implement/match Act1State::RemoveActors (#1132)
* Implement/match Act1State::RemoveActors

* Fix annotation
2024-11-03 19:06:09 +01:00

57 lines
1.3 KiB
C++

#include "bumpbouy.h"
#include "isle.h"
#include "isle_actions.h"
#include "islepathactor.h"
#include "legogamestate.h"
#include "legovideomanager.h"
#include "misc.h"
#include "mxmisc.h"
#include "mxnotificationmanager.h"
#include "mxnotificationparam.h"
#include "mxtransitionmanager.h"
#include "scripts.h"
#include <assert.h>
DECOMP_SIZE_ASSERT(BumpBouy, 0x174)
// FUNCTION: LEGO1 0x10027220
BumpBouy::BumpBouy()
{
NotificationManager()->Register(this);
}
// FUNCTION: LEGO1 0x10027360
BumpBouy::~BumpBouy()
{
NotificationManager()->Unregister(this);
}
// FUNCTION: LEGO1 0x10027400
// FUNCTION: BETA10 0x100262d9
MxLong BumpBouy::Notify(MxParam& p_param)
{
MxLong result = 0;
IslePathActor* user = (IslePathActor*) UserActor();
assert(user);
if (user->IsA("Jetski") && ((MxNotificationParam&) p_param).GetNotification() == c_notificationClick) {
VideoManager()->SetRender3D(FALSE);
user->SetWorldSpeed(0);
user->Exit();
Act1State* isleState = (Act1State*) GameState()->GetState("Act1State");
assert(isleState);
isleState->m_unk0x018 = 5;
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
assert(isle);
isle->SetDestLocation(LegoGameState::e_jetrace);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
result = 1;
}
return result;
}