#include "bumpbouy.h" #include "isle.h" #include "isle_actions.h" #include "islepathactor.h" #include "legogamestate.h" #include "legovideomanager.h" #include "misc.h" #include "mxmisc.h" #include "mxnotificationmanager.h" #include "mxnotificationparam.h" #include "mxtransitionmanager.h" #include "scripts.h" #include DECOMP_SIZE_ASSERT(BumpBouy, 0x174) // FUNCTION: LEGO1 0x10027220 BumpBouy::BumpBouy() { NotificationManager()->Register(this); } // FUNCTION: LEGO1 0x10027360 BumpBouy::~BumpBouy() { NotificationManager()->Unregister(this); } // FUNCTION: LEGO1 0x10027400 // FUNCTION: BETA10 0x100262d9 MxLong BumpBouy::Notify(MxParam& p_param) { MxLong result = 0; IslePathActor* user = (IslePathActor*) UserActor(); assert(user); if (user->IsA("Jetski") && ((MxNotificationParam&) p_param).GetNotification() == c_notificationClick) { VideoManager()->SetRender3D(FALSE); user->SetWorldSpeed(0); user->Exit(); Act1State* isleState = (Act1State*) GameState()->GetState("Act1State"); assert(isleState); isleState->m_unk0x018 = 5; Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle); assert(isle); isle->SetDestLocation(LegoGameState::e_jetrace); TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); result = 1; } return result; }