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Build / Current ${{ matrix.toolchain.name }} (map[clang-tidy:true d3drm-from-wine:true dx5-libs:false msys-env:mingw-w64-i686 msystem:mingw32 name:msys2 mingw32 shell:msys2 {0} werror:true]) (push) Has been cancelled
Build / Current ${{ matrix.toolchain.name }} (map[clang-tidy:true d3drm-from-wine:true dx5-libs:false msys-env:mingw-w64-x86_64 msystem:mingw64 name:msys2 mingw64 shell:msys2 {0} werror:true]) (push) Has been cancelled
Build / Current ${{ matrix.toolchain.name }} (map[d3drm-from-wine:false dx5-libs:true name:MSVC (32-bit) setup-cmake:true setup-msvc:true setup-ninja:true shell:sh vc-arch:amd64_x86]) (push) Has been cancelled
Build / Current ${{ matrix.toolchain.name }} (map[d3drm-from-wine:true dx5-libs:false name:MSVC (64-bit) setup-cmake:true setup-msvc:true setup-ninja:true shell:sh vc-arch:amd64]) (push) Has been cancelled
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* cmake: copy DLL dependencies to output path This also copies SDL3.dll from an external path when using system dependencies. * Only include <SDL3/SDL.h> * isle: parse cli argument (--ini for custom ini path) * Use SDL_CreateWIndowWithProperties to create SDL window Less branching => Clearer code * Log mxdirectx failure using SDL_Log + E_NOINTERFACE * Fix d3drm32.def for msvc * Define D3DRM_WINE when using d3drm from wine * Ignore failed assertions from d3drm unimplemented functions * inparser will/should create libiniparser.lib for static libraries and iniparser.lib for a shared library
65 lines
2.1 KiB
CMake
65 lines
2.1 KiB
CMake
project(wine_d3drm LANGUAGES C)
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set(CMAKE_C_CLANG_TIDY)
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if(MSVC)
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# FIXME: this is wrong.
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if(CMAKE_SIZEOF_VOID_P EQUAL 4)
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set(def "${CMAKE_CURRENT_SOURCE_DIR}/d3dxof32.def")
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else()
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set(def "${CMAKE_CURRENT_SOURCE_DIR}/d3dxof64.def")
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endif()
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set(imp "${CMAKE_CURRENT_BINARY_DIR}/d3dxof.lib")
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set(exp "${CMAKE_CURRENT_BINARY_DIR}/d3dxof.exp")
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add_custom_command(OUTPUT "${imp}" "${exp}"
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COMMAND "${CMAKE_AR}" "${CMAKE_STATIC_LINKER_FLAGS}" "/NOLOGO" "/DEF:${def}" "/OUT:${imp}"
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DEPENDS "${def}"
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)
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add_custom_target(d3dxof-implib DEPENDS "${imp}")
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target_sources(d3dxof-implib PRIVATE "${def}")
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add_library(d3dxof INTERFACE)
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target_link_libraries(d3dxof INTERFACE "${imp}")
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add_dependencies(d3dxof "d3dxof-implib")
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add_library(d3drm_guid STATIC d3drm_guid.c)
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target_include_directories(d3drm_guid PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/include")
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else()
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set(d3drm_guid)
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add_library(d3drm_guid INTERFACE)
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endif()
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option(WINE_D3DRM_DYNAMIC_D3DXOF "Dynamic d3dxof" ON)
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add_library(d3drm-wine SHARED
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d3drm.c
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d3drm_main.c
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d3drm_private.h
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d3drm.spec
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device.c
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face.c
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frame.c
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light.c
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material.c
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math.c
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meshbuilder.c
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texture.c
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version.rc
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viewport.c
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d3drm.def
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)
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if(WINE_D3DRM_DYNAMIC_D3DXOF)
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target_sources(d3drm-wine PRIVATE dyn_d3dxof.c dyn_d3dxof.h)
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target_compile_definitions(d3drm-wine PRIVATE DYNAMIC_D3DXOF)
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endif()
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target_include_directories(d3drm-wine SYSTEM PUBLIC "${CMAKE_CURRENT_LIST_DIR}/include")
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if(NOT WINE_D3DRM_DYNAMIC_D3DXOF)
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target_link_libraries(d3drm-wine PRIVATE d3dxof)
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endif()
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target_link_libraries(d3drm-wine PRIVATE ddraw)
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set_property(TARGET d3drm-wine PROPERTY PREFIX "")
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set_property(TARGET d3drm-wine PROPERTY OUTPUT_NAME "d3drm")
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target_compile_definitions(d3drm-wine PRIVATE "__WINESRC__")
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target_compile_definitions(d3drm-wine PRIVATE "WINE_NO_TRACE_MSGS")
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target_compile_definitions(d3drm-wine PRIVATE "WINE_NO_DEBUG_MSGS")
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target_compile_definitions(d3drm-wine PRIVATE "DECLSPEC_EXPORT=")
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