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Build / Current ${{ matrix.toolchain.name }} (map[clang-tidy:true d3drm-from-wine:true dx5-libs:false msys-env:mingw-w64-i686 msystem:mingw32 name:msys2 mingw32 shell:msys2 {0} werror:true]) (push) Has been cancelled
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* cmake: copy DLL dependencies to output path This also copies SDL3.dll from an external path when using system dependencies. * Only include <SDL3/SDL.h> * isle: parse cli argument (--ini for custom ini path) * Use SDL_CreateWIndowWithProperties to create SDL window Less branching => Clearer code * Log mxdirectx failure using SDL_Log + E_NOINTERFACE * Fix d3drm32.def for msvc * Define D3DRM_WINE when using d3drm from wine * Ignore failed assertions from d3drm unimplemented functions * inparser will/should create libiniparser.lib for static libraries and iniparser.lib for a shared library |
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.. | ||
include | ||
wine | ||
CMakeLists.txt | ||
COPYING.LIB | ||
d3drm.c | ||
d3drm.def | ||
d3drm.spec | ||
d3drm_guid.c | ||
d3drm_main.c | ||
d3drm_private.h | ||
d3drmwin.h | ||
d3dxof32.def | ||
d3dxof64.def | ||
device.c | ||
dyn_d3dxof.c | ||
dyn_d3dxof.h | ||
face.c | ||
frame.c | ||
light.c | ||
Makefile.in | ||
material.c | ||
math.c | ||
meshbuilder.c | ||
rmxfguid.h | ||
texture.c | ||
version.rc | ||
viewport.c |