isle-portable/LEGO1/lego/legoomni/src/build/legovehiclebuildstate.cpp
Christian Semmler 45f9f54f21
Implement/match IslePathActor::SpawnPlayer (#884)
* Implement/match IslePathActor::SpawnPlayer

* Fix

* Fix

* Add skip

* Rename param
2024-05-04 16:13:05 +02:00

22 lines
488 B
C++

#include "legovehiclebuildstate.h"
#include "decomp.h"
DECOMP_SIZE_ASSERT(LegoVehicleBuildState, 0x50)
// FUNCTION: LEGO1 0x10025f30
LegoVehicleBuildState::LegoVehicleBuildState(char* p_classType)
{
this->m_className = p_classType;
this->m_unk0x4c = 0;
this->m_unk0x4d = FALSE;
this->m_unk0x4e = FALSE;
this->m_placedPartCount = 0;
}
// STUB: LEGO1 0x10026120
MxResult LegoVehicleBuildState::Serialize(LegoFile* p_legoFile)
{
// TODO
return LegoState::Serialize(p_legoFile);
}